Teleportation movement: Difference between revisions
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[[File:Teleportation_movement.jpg]] | [[File:Teleportation_movement.jpg|800px]]<br /> | ||
''Teleportation movement lets the player move instantly from one virtual location to another.'' | ''Teleportation movement lets the player move instantly from one virtual location to another.'' | ||
'''PERSPECTIVE FOR NARRATIVES'''<br /> | '''PERSPECTIVE FOR NARRATIVES'''<br /> | ||
(1) Reduces motion sickness by removing dissonance between virtual and real movement.<br /> | (1) Reduces motion sickness by removing dissonance between virtual and real movement.<br /> | ||
SOURCE: [https://en.wikipedia.org/wiki/Virtual_reality_sickness | SOURCE: [https://en.wikipedia.org/wiki/Virtual_reality_sickness Wikipedia] | ||
(2) Avoids the problem of room scale locomotion, where the user may bump into real-life walls or objects. | (2) Avoids the problem of room scale locomotion, where the user may bump into real-life walls or objects.<br /> | ||
SOURCE: | SOURCE:<br /> | ||
LINK: | LINK:<br /> | ||
(3) Functions as a player-controlled-editing system for the story. | (3) Functions as a player-controlled-editing system for the story.<br /> | ||
SOURCE: [https://www.engadget.com/2016/10/07/why-teleportation-makes-sense-in-virtual-reality/ Eric Darnell, director of Invasion!] | SOURCE: [https://www.engadget.com/2016/10/07/why-teleportation-makes-sense-in-virtual-reality/ Eric Darnell, director of Invasion!] | ||
HISTORY | '''HISTORY'''<br /> | ||
Teleportation movement was pioneered by the Unreal engine's 2015 technology demo, Bullet Train | Teleportation movement was pioneered by the Unreal engine's 2015 technology demo, Bullet Train<br /> | ||
LINK: [https://www.theverge.com/2015/9/24/9392659/bullet-train-oculus-touch-epic-games-virtual-reality Bullet Train] | LINK: [https://www.theverge.com/2015/9/24/9392659/bullet-train-oculus-touch-epic-games-virtual-reality Bullet Train] | ||
REFERENCES | '''REFERENCES'''<br /> | ||
Examples of rendered VR experiences with teleportation movement: | Examples of rendered VR experiences with teleportation movement:<br /> | ||
LINK: [https://www.vrheads.com/these-vr-games-do-teleportation-right-way These VR-games do teleportation the right way] | LINK: [https://www.vrheads.com/these-vr-games-do-teleportation-right-way These VR-games do teleportation the right way] | ||
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Christian Fonnesbech. Nov. 18, 2017 |
Latest revision as of 07:22, 14 May 2018
Teleportation movement lets the player move instantly from one virtual location to another.
PERSPECTIVE FOR NARRATIVES
(1) Reduces motion sickness by removing dissonance between virtual and real movement.
SOURCE: Wikipedia
(2) Avoids the problem of room scale locomotion, where the user may bump into real-life walls or objects.
SOURCE:
LINK:
(3) Functions as a player-controlled-editing system for the story.
SOURCE: Eric Darnell, director of Invasion!
HISTORY
Teleportation movement was pioneered by the Unreal engine's 2015 technology demo, Bullet Train
LINK: Bullet Train
REFERENCES
Examples of rendered VR experiences with teleportation movement:
LINK: These VR-games do teleportation the right way
Christian Fonnesbech. Nov. 18, 2017