PERSPECTIVE FOR NARRATIVES
(1) Reduces motion sickness by removing dissonance between virtual and real movement.
(2) Avoids the problem of room scale locomotion, where the user may bump into real-life walls or objects.
(3) Functions as a player-controlled-editing system for the story.
SOURCE: Eric Darnell, director of Invasion!
Teleportation movement was pioneered by the Unreal engine's 2015 technology demo, Bullet Train
LINK: Bullet Train
Examples of rendered VR experiences with teleportation movement:
LINK: These VR-games do teleportation the right way
Christian Fonnesbech. Nov. 18, 2017