Procedural Storytelling: Difference between revisions

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''"Procedural storytelling, replayable game narratives that dynamically change given player actions."''
''"Procedural storytelling, replayable game narratives that dynamically change given player actions."''


- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural
- Quoted from https://www.gdcvault.com/play/1025421/Teaching-Procedural




'''Articles & links'''
'''Books & Papers'''
 
https://www.gdcvault.com/play/1025421/Teaching-Procedural
 
https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php


https://waypoint.vice.com/en_us/article/ev4yv4/three-violent-minutes-with-a-game-that-remembers-why-it-hates-you


https://www.rockpapershotgun.com/2016/08/12/how-rimworld-generates-great-stories/?fbclid=IwAR00-YgRp55KZwD-SC0Yc50Dj8aV12LuR-lMQL1R3j39K3eZnV4GI6A6luA
Procedural Storytelling in Game Design - Tanya X. Short, Tarn Adams


http://thespelunkyshowlike.libsyn.com/13-procedural-storytelling-with-tanya-x-short?fbclid=IwAR3fG8mO3a8xcmnspo8HNL81oVtzx4BTg89vSrCWcLWgvLGm7VM_ysW3owA
https://www.crcpress.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309?fbclid=IwAR28fH8tkECKrDfUPtCS2NVum90JkEnomoaaHBhhgMxMPsZBsEwAy3kgrvo




'''Tools'''
'''Tools'''


Narrative toolkit: ''"The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc.
Narrative toolkit: ''"The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc.
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'''Examples of procedural storytelling'''
'''Examples of procedural storytelling'''


Facade - Michael Mateas and Andrew Stern
Facade - Michael Mateas and Andrew Stern
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Reigns. Kings & Queens - Devolver Games
Reigns. Kings & Queens - Devolver Games
Murder on the Zinderneuf - Jon Freeman and Paul Reiche III
Frostpunk - 11 Bit Studios


The Sims - Maxis
The Sims - Maxis
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https://www.youtube.com/watch?v=8a9oNOjI8V4
https://www.youtube.com/watch?v=8a9oNOjI8V4


'''Articles & links'''
https://www.gdcvault.com/play/1025421/Teaching-Procedural
https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php
https://waypoint.vice.com/en_us/article/ev4yv4/three-violent-minutes-with-a-game-that-remembers-why-it-hates-you
https://www.rockpapershotgun.com/2016/08/12/how-rimworld-generates-great-stories/?fbclid=IwAR00-YgRp55KZwD-SC0Yc50Dj8aV12LuR-lMQL1R3j39K3eZnV4GI6A6luA
http://thespelunkyshowlike.libsyn.com/13-procedural-storytelling-with-tanya-x-short?fbclid=IwAR3fG8mO3a8xcmnspo8HNL81oVtzx4BTg89vSrCWcLWgvLGm7VM_ysW3owA





Revision as of 06:59, 11 March 2019



Definitions

"Procedural storytelling, replayable game narratives that dynamically change given player actions."

- Quoted from https://www.gdcvault.com/play/1025421/Teaching-Procedural


Books & Papers


Procedural Storytelling in Game Design - Tanya X. Short, Tarn Adams

https://www.crcpress.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309?fbclid=IwAR28fH8tkECKrDfUPtCS2NVum90JkEnomoaaHBhhgMxMPsZBsEwAy3kgrvo


Tools

Narrative toolkit: "The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc.

https://toolkits.eu/tienda/toolkits-en/159/?lang=en


Examples of procedural storytelling

Facade - Michael Mateas and Andrew Stern

"an artificial intelligence-based experiment in electronic narrative"

https://games.softpedia.com/get/Freeware-Games/Facade.shtml

https://www.youtube.com/watch?v=9bpCL-eUsDU&fbclid=IwAR2Iu7hrRl18Bz29S_13hcKxf94TsBBUMwnGHoM2kvANrhzWLqmeJQy87Fk


Long Live the Queen - Spiky Caterpillar

https://www.pcgamer.com/long-live-the-queen-review/


Examples of procedural storytelling in video games

Dwarf Fortress https://www.timdenee.com/bronzemurder

Shadow of Mordor - Monolith Productions

FTL: Faster Than Light - Subset games

Reigns. Kings & Queens - Devolver Games

Murder on the Zinderneuf - Jon Freeman and Paul Reiche III

Frostpunk - 11 Bit Studios

The Sims - Maxis

https://aliceandkev.wordpress.com/2009/06/09/alice-and-kev/?fbclid=IwAR2pJAbVmE-_QiMLUiH6SCuhgeLlf0gLUWNNOyrYuMxUSsoy_YyMCWUu-oE


Examples of procedural storytelling in board games

Fog of Love - Jacob David Klixbüll Jaskov

https://boardgamegeek.com/boardgame/175324/fog-love https://www.youtube.com/watch?v=8a9oNOjI8V4


Articles & links

https://www.gdcvault.com/play/1025421/Teaching-Procedural

https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php

https://waypoint.vice.com/en_us/article/ev4yv4/three-violent-minutes-with-a-game-that-remembers-why-it-hates-you

https://www.rockpapershotgun.com/2016/08/12/how-rimworld-generates-great-stories/?fbclid=IwAR00-YgRp55KZwD-SC0Yc50Dj8aV12LuR-lMQL1R3j39K3eZnV4GI6A6luA

http://thespelunkyshowlike.libsyn.com/13-procedural-storytelling-with-tanya-x-short?fbclid=IwAR3fG8mO3a8xcmnspo8HNL81oVtzx4BTg89vSrCWcLWgvLGm7VM_ysW3owA


IMAGE CREDIT

“Subversion”, an abandoned procedural story game by Introversion software.