Procedural Storytelling: Difference between revisions

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https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php
https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php
https://waypoint.vice.com/en_us/article/ev4yv4/three-violent-minutes-with-a-game-that-remembers-why-it-hates-you





Revision as of 05:29, 11 March 2019



Definitions

"Procedural storytelling, replayable game narratives that dynamically change given player actions."

- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural


Articles & links

https://www.gdcvault.com/play/1025421/Teaching-Procedural

https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php

https://waypoint.vice.com/en_us/article/ev4yv4/three-violent-minutes-with-a-game-that-remembers-why-it-hates-you


Tools


Narrative toolkit: "The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc.

https://toolkits.eu/tienda/toolkits-en/159/?lang=en


Examples


IMAGE CREDIT

“Subversion”, an abandoned procedural story game by Introversion software.