Procedural Storytelling: Difference between revisions
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'''Definitions''' | '''Definitions''' | ||
''"Procedural storytelling, replayable game narratives that dynamically change given player actions."'' | ''"Procedural storytelling, replayable game narratives that dynamically change given player actions."'' | ||
- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural | - Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural | ||
'''Articles & links''' | |||
https://www.gdcvault.com/play/1025421/Teaching-Procedural | |||
https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php | |||
Revision as of 07:09, 8 March 2019
Definitions
"Procedural storytelling, replayable game narratives that dynamically change given player actions."
- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural
Articles & links
https://www.gdcvault.com/play/1025421/Teaching-Procedural
Image credit “Subversion”, an abandoned procedural story game by Introversion software.