Procedural Storytelling: Difference between revisions

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'''Definitions'''
'''Definitions'''
''"Procedural storytelling, replayable game narratives that dynamically change given player actions."''
''"Procedural storytelling, replayable game narratives that dynamically change given player actions."''
- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural
- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural


'''Articles & links'''
https://www.gdcvault.com/play/1025421/Teaching-Procedural
https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php





Revision as of 07:09, 8 March 2019



Definitions

"Procedural storytelling, replayable game narratives that dynamically change given player actions."

- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural


Articles & links

https://www.gdcvault.com/play/1025421/Teaching-Procedural

https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php


Image credit “Subversion”, an abandoned procedural story game by Introversion software.