Procedural Storytelling: Difference between revisions

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''"Procedural storytelling, replayable game narratives that dynamically change given player actions."''
''"Procedural storytelling, replayable game narratives that dynamically change given player actions."''


- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural
- Quoted from https://www.gdcvault.com/play/1025421/Teaching-Procedural




'''Articles & links'''
'''Books & Papers'''


https://www.gdcvault.com/play/1025421/Teaching-Procedural
Procedural Storytelling in Game Design - Tanya X. Short, Tarn Adams


https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php
https://www.crcpress.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309?fbclid=IwAR28fH8tkECKrDfUPtCS2NVum90JkEnomoaaHBhhgMxMPsZBsEwAy3kgrvo




'''Tools'''
'''Tools'''
"Ceptre: A Language for Modeling Generative Interactive Systems" by Chris Martens
https://www.youtube.com/watch?v=bFeJZRdhKcI&fbclid=IwAR222NUoKech4LS_dngd8Vyjud8CO_EEsg5eR5FvQVzYHfrYQstZQPykCa0




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'''Examples'''
'''Examples of procedural storytelling'''
 
Facade - Michael Mateas and Andrew Stern
 
''"an artificial intelligence-based experiment in electronic narrative"''
 
https://games.softpedia.com/get/Freeware-Games/Facade.shtml
 
https://www.youtube.com/watch?v=9bpCL-eUsDU&fbclid=IwAR2Iu7hrRl18Bz29S_13hcKxf94TsBBUMwnGHoM2kvANrhzWLqmeJQy87Fk
 
 
Long Live the Queen - Spiky Caterpillar
 
https://www.pcgamer.com/long-live-the-queen-review/
 
 
'''Examples of procedural storytelling in video games'''
 
Dwarf Fortress
https://www.timdenee.com/bronzemurder
 
Shadow of Mordor - Monolith Productions
 
FTL: Faster Than Light - Subset games
 
Reigns. Kings & Queens - Devolver Games
 
Murder on the Zinderneuf - Jon Freeman and Paul Reiche III
 
Frostpunk - 11 Bit Studios
 
The Sims - Maxis
 
https://aliceandkev.wordpress.com/2009/06/09/alice-and-kev/?fbclid=IwAR2pJAbVmE-_QiMLUiH6SCuhgeLlf0gLUWNNOyrYuMxUSsoy_YyMCWUu-oE
 
 
'''Examples of procedural storytelling in board games'''
 
Fog of Love - Jacob David Klixbüll Jaskov
 
https://boardgamegeek.com/boardgame/175324/fog-love
https://www.youtube.com/watch?v=8a9oNOjI8V4
 
 
'''Articles & links'''
 
https://www.gdcvault.com/play/1025421/Teaching-Procedural
 
https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php
 
https://waypoint.vice.com/en_us/article/ev4yv4/three-violent-minutes-with-a-game-that-remembers-why-it-hates-you
 
https://www.rockpapershotgun.com/2016/08/12/how-rimworld-generates-great-stories/?fbclid=IwAR00-YgRp55KZwD-SC0Yc50Dj8aV12LuR-lMQL1R3j39K3eZnV4GI6A6luA
 
http://thespelunkyshowlike.libsyn.com/13-procedural-storytelling-with-tanya-x-short?fbclid=IwAR3fG8mO3a8xcmnspo8HNL81oVtzx4BTg89vSrCWcLWgvLGm7VM_ysW3owA
 





Latest revision as of 19:38, 11 March 2019



Definitions

"Procedural storytelling, replayable game narratives that dynamically change given player actions."

- Quoted from https://www.gdcvault.com/play/1025421/Teaching-Procedural


Books & Papers

Procedural Storytelling in Game Design - Tanya X. Short, Tarn Adams

https://www.crcpress.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309?fbclid=IwAR28fH8tkECKrDfUPtCS2NVum90JkEnomoaaHBhhgMxMPsZBsEwAy3kgrvo


Tools

"Ceptre: A Language for Modeling Generative Interactive Systems" by Chris Martens

https://www.youtube.com/watch?v=bFeJZRdhKcI&fbclid=IwAR222NUoKech4LS_dngd8Vyjud8CO_EEsg5eR5FvQVzYHfrYQstZQPykCa0


Narrative toolkit: "The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc.

https://toolkits.eu/tienda/toolkits-en/159/?lang=en


Examples of procedural storytelling

Facade - Michael Mateas and Andrew Stern

"an artificial intelligence-based experiment in electronic narrative"

https://games.softpedia.com/get/Freeware-Games/Facade.shtml

https://www.youtube.com/watch?v=9bpCL-eUsDU&fbclid=IwAR2Iu7hrRl18Bz29S_13hcKxf94TsBBUMwnGHoM2kvANrhzWLqmeJQy87Fk


Long Live the Queen - Spiky Caterpillar

https://www.pcgamer.com/long-live-the-queen-review/


Examples of procedural storytelling in video games

Dwarf Fortress https://www.timdenee.com/bronzemurder

Shadow of Mordor - Monolith Productions

FTL: Faster Than Light - Subset games

Reigns. Kings & Queens - Devolver Games

Murder on the Zinderneuf - Jon Freeman and Paul Reiche III

Frostpunk - 11 Bit Studios

The Sims - Maxis

https://aliceandkev.wordpress.com/2009/06/09/alice-and-kev/?fbclid=IwAR2pJAbVmE-_QiMLUiH6SCuhgeLlf0gLUWNNOyrYuMxUSsoy_YyMCWUu-oE


Examples of procedural storytelling in board games

Fog of Love - Jacob David Klixbüll Jaskov

https://boardgamegeek.com/boardgame/175324/fog-love https://www.youtube.com/watch?v=8a9oNOjI8V4


Articles & links

https://www.gdcvault.com/play/1025421/Teaching-Procedural

https://www.gamasutra.com/view/news/263303/3_lessons_on_procedural_storytelling_from_Moon_Hunters.php

https://waypoint.vice.com/en_us/article/ev4yv4/three-violent-minutes-with-a-game-that-remembers-why-it-hates-you

https://www.rockpapershotgun.com/2016/08/12/how-rimworld-generates-great-stories/?fbclid=IwAR00-YgRp55KZwD-SC0Yc50Dj8aV12LuR-lMQL1R3j39K3eZnV4GI6A6luA

http://thespelunkyshowlike.libsyn.com/13-procedural-storytelling-with-tanya-x-short?fbclid=IwAR3fG8mO3a8xcmnspo8HNL81oVtzx4BTg89vSrCWcLWgvLGm7VM_ysW3owA


IMAGE CREDIT

“Subversion”, an abandoned procedural story game by Introversion software.