Writing and designing immersive stories: books, articles and other resources
Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton
BOOKS
Crafting Stories For Virtual Reality, Melissa Bosworth & Lakshmi Sarah
Video Game Writing From Macro to Micro, Marek Walton / Maurice Suckling
The Ultimate Guide to Video Game Writing and Design, Dille / Platten
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/
Video Game Storytelling, Evan Skolnick
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/
ARTICLES
Designing Branching Narrative, Paul Nelson
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/
Self-Training in Narrative Design, Emily Short
https://emshort.blog
27 Ways To Tell A Story in VR
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb
A practical guide to game writing
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1
The Beginner’s Guide to VR Scriptwriting & Storytelling
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#
Writing for VR: The Definitive Guide to VR Storytelling
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/
The Storyteller’s Guide to the Virtual Reality Audience
Virtual Reality needs talented writers
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa
NPR’s guide to building immersive storytelling projects
A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)
9 Types of Visual Storytelling on Mobile
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/
3 common augmented reality mistakes
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf
The immersed audience: how theatre is taking its cue from video games
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games
Playable Stories The immersed audience: how theatre is taking its cue from video games
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games
Game writing pitfalls and opportunities, Extra Credits:
https://www.youtube.com/watch?v=0RzIDj0FGH0
What I Learned Making 5 ARKit Prototypes
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956
PAPERS
Writing and Design Methods that Negotiate Narrative and Player Agency
Dynamic Syuzhets: Writing and Design Methods for Playable Stories
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3
Open Design Challenges for Interactive Emergent Narrative
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2
From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents
Rethinking agency and immersion: video games as a means of consciousness-raising
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225
Empathy in Wonderland
PODCASTS & TALKS
The Nature of Order In Game Narrative, By Jesse Schell
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!, by Elan Ruskin
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.
Sandbox - a podcast exploring new forms and functions of storytelling
Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference
Collections of resources
Apple's guides to creating AR Experiences
https://developer.apple.com/videos/play/wwdc2018/805/