Writing and designing immersive stories: books, articles and other resources: Difference between revisions
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''Writing and Design Methods that Negotiate Narrative and Player Agency'' | ''Writing and Design Methods that Negotiate Narrative and Player Agency'' | ||
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y | |||
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories'' | ''Dynamic Syuzhets: Writing and Design Methods for Playable Stories'' | ||
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3 | https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3 | ||
''Open Design Challenges for Interactive Emergent Narrative'' | ''Open Design Challenges for Interactive Emergent Narrative'' | ||
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2 | |||
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative'' | ''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative'' | ||
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents | https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents | ||
''Rethinking agency and immersion: video games as a means of consciousness-raising'' | ''Rethinking agency and immersion: video games as a means of consciousness-raising'' | ||
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225 | https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225 | ||
Revision as of 06:40, 29 August 2018
Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton
ARTICLES
27 Ways To Tell A Story in VR
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb
The Beginner’s Guide to VR Scriptwriting & Storytelling
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#
Writing for VR: The Definitive Guide to VR Storytelling
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/
The Storyteller’s Guide to the Virtual Reality Audience
Virtual Reality needs talented writers
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa
NPR’s guide to building immersive storytelling projects
A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)
3 common augmented reality mistakes
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf
The immersed audience: how theatre is taking its cue from video games
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games
Playable Stories The immersed audience: how theatre is taking its cue from video games
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games
PAPERS
Writing and Design Methods that Negotiate Narrative and Player Agency
Dynamic Syuzhets: Writing and Design Methods for Playable Stories
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3
Open Design Challenges for Interactive Emergent Narrative
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2
From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents
Rethinking agency and immersion: video games as a means of consciousness-raising
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225
TALKS
The Nature of Order In Game Narrative, By Jesse Schelle
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schelle presents an inspirational and inspiring talk to replenish your narrative toolbox.
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!, by Elan Ruskin
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.