Writing and designing immersive stories: books, articles and other resources: Difference between revisions

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[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video here]
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video here]
=== ARTICLES ===
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#
https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in

Revision as of 16:54, 21 June 2018

TALKS

The Nature of Order In Game Narrative, By Jesse Schelle

Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schelle presents an inspirational and inspiring talk to replenish your narrative toolbox.

Link to video here


AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!, by Elan Ruskin

Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.

Link to video here


ARTICLES

https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/

https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497

https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#

https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in