Writing and designing immersive stories: books, articles and other resources: Difference between revisions
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== | === TALKS === | ||
''The Nature of Order In Game Narrative'', By Jesse Schelle'' | |||
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schelle presents an inspirational and inspiring talk to replenish your narrative toolbox. | |||
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video here] | |||
''Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin | |||
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code. | Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code. | ||
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through AI-driven Link to video here] |
Revision as of 16:52, 21 June 2018
TALKS
The Nature of Order In Game Narrative, By Jesse Schelle
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schelle presents an inspirational and inspiring talk to replenish your narrative toolbox.
Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!, by Elan Ruskin
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.