Mike Bithell: Difference between revisions

From Cefima Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:




* ''Thomas Was Alone'' (2012) told a story about relationships and belonging - in a platform game, of all things. It was big indie hit.  
'''CAREER'''
* Thomas Was Alone'' (2012) was a major indie hit that told a story about relationships and belonging, through a platform game, of all things.


Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8
Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8




After launching the stealth game, ''Volume'' (2015) and the VR game ''EarthShape'' (2016) he's now making a series of smaller projects, each taking the narrative form further:
After launching the stealth game, ''Volume'' (2015) and the VR game ''EarthShape'' (2016) Bithell is now making a series of smaller projects, each taking the narrative form further:


* ''Subsurface Circular'' (2017) trailer: https://www.youtube.com/watch?v=h8ARXL4W1bw
* ''Subsurface Circular'' (2017) trailer: https://www.youtube.com/watch?v=h8ARXL4W1bw
Line 19: Line 20:




'''CRITICAL ANALYSIS''
'''CRITICAL ANALYSIS'''
Emily Short's blog deconstructs the writing structure and method here: https://emshort.blog/2018/09/18/quarantine-circular-bithell-games/#more-38638
Emily Short analyses the narrative qualities of ''Quarantine Circular''  here:  
https://emshort.blog/2018/09/18/quarantine-circular-bithell-games/#more-38638

Revision as of 06:19, 19 September 2018




The game creator Mike Bithell seems to be intent on exploring how interactive narrative narratives can work in a game context.


CAREER

  • Thomas Was Alone (2012) was a major indie hit that told a story about relationships and belonging, through a platform game, of all things.

Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8


After launching the stealth game, Volume (2015) and the VR game EarthShape (2016) Bithell is now making a series of smaller projects, each taking the narrative form further:


CRITICAL ANALYSIS Emily Short analyses the narrative qualities of Quarantine Circular here: https://emshort.blog/2018/09/18/quarantine-circular-bithell-games/#more-38638