Mike Bithell: Difference between revisions

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The game creator Mike Bithell seems to be intent on exploring how interactive narrative narratives can work in a game context.
''The game creator Mike Bithell seems to be intent on exploring how interactive narrative narratives can work in a game context.''


* ''Thomas Was Alone'' told a story about relationships and belonging - in a platform game, of all things. It was big indie hit.  
 
* ''Thomas Was Alone'' (2012) told a story about relationships and belonging - in a platform game, of all things. It was big indie hit.  


Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8
Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8




After launching the stealth game, (''Volume'') he's now making a series of smaller projects, each taking the form further.
After launching the stealth game, ''Volume'' (2015) and the VR game ''EarthShape'' (2016) he's now making a series of smaller projects, each taking the narrative form further:
 
* ''Subsurface Circular'' (2017) trailer: https://www.youtube.com/watch?v=h8ARXL4W1bw


* ''Subsurface Circular'' trailer: https://www.youtube.com/watch?v=h8ARXL4W1bw
* ''Quarantine Circular'' (2018) trailer: https://www.youtube.com/watch?v=aU14jdXJ64A


* ''Quarantine Circular'' trailer: https://www.youtube.com/watch?v=aU14jdXJ64A


'''CRITICAL ANALYSIS''
Emily Short's blog deconstructs the writing structure and method here: https://emshort.blog/2018/09/18/quarantine-circular-bithell-games/#more-38638
Emily Short's blog deconstructs the writing structure and method here: https://emshort.blog/2018/09/18/quarantine-circular-bithell-games/#more-38638

Revision as of 06:16, 19 September 2018




The game creator Mike Bithell seems to be intent on exploring how interactive narrative narratives can work in a game context.


  • Thomas Was Alone (2012) told a story about relationships and belonging - in a platform game, of all things. It was big indie hit.

Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8


After launching the stealth game, Volume (2015) and the VR game EarthShape (2016) he's now making a series of smaller projects, each taking the narrative form further:


'CRITICAL ANALYSIS Emily Short's blog deconstructs the writing structure and method here: https://emshort.blog/2018/09/18/quarantine-circular-bithell-games/#more-38638