Mike Bithell: Difference between revisions

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The game creator Mike Bithell seems to be intent on exploring how interactive narrative narratives can work in a game context.
The game creator Mike Bithell seems to be intent on exploring how interactive narrative narratives can work in a game context.


''Thomas Was Alone'' told a story about relationships and belonging - in a platform game, of all things. It was big indie hit.  
* ''Thomas Was Alone'' told a story about relationships and belonging - in a platform game, of all things. It was big indie hit.  
 
Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8
Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8


After a more standard stealth game, (''Volume'') he's apparently now making a series of smaller projects, each taking the form further.
 
After launching the stealth game, (''Volume'') he's now making a series of smaller projects, each taking the form further.


* ''Subsurface Circular'' trailer: https://www.youtube.com/watch?v=h8ARXL4W1bw
* ''Subsurface Circular'' trailer: https://www.youtube.com/watch?v=h8ARXL4W1bw

Revision as of 06:13, 19 September 2018




The game creator Mike Bithell seems to be intent on exploring how interactive narrative narratives can work in a game context.

  • Thomas Was Alone told a story about relationships and belonging - in a platform game, of all things. It was big indie hit.

Trailer: https://www.youtube.com/watch?v=5K4zjNtQ3y8


After launching the stealth game, (Volume) he's now making a series of smaller projects, each taking the form further.

Emily Short's blog deconstructs the writing structure and method here: https://emshort.blog/2018/09/18/quarantine-circular-bithell-games/#more-38638