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'''PEOPLE''' | '''PEOPLE''' | ||
Felix & Paul Studios - Suggested by Fredrik Graver | |||
Palmer Luckey | Palmer Luckey | ||
Audrey Watters - http://hackeducation.com | |||
Notable writers of interactive stories | |||
- Chris Avellone | |||
- The writer of Thomas Was Alone | |||
- ??? | |||
'''CREATIVE TECHNIQUE ''' | |||
''Writing interactive dialogue'' | |||
https://www.pcgamer.com/the-future-of-dialogue-in-games/ | |||
Chris Avellone — veteran game writer/designer - thinks interactive dialogue should do three things: | |||
FIRST, the conversation needs a purpose. If it’s with a merchant, then they need to provide that service, and quickly. | |||
SECOND, the dialogue needs to be aware of the narrative happening in the nearby area as well as the overarching story. "If the Enclave is encroaching on a community in Fallout, even a simple merchant can say, 'If you’ve come for supplies, you’d best hurry, won’t be much left after the Enclave arrives.’ That tells the local narrative, and the larger narrative." | |||
THIRD, dialogue has to be as aware of the player’s actions as possible. "If you’ve just wiped out the Enclave, then you’d script the merchant’s opening node to something else: 'Hey, you’re the one that kicked the Enclave’s ass. Anything I have in stock; for you, half off.’" | |||
For Avellone, the third part is where he finds a lot of the challenge in writing. It’s not just about crafting wonderful words, but making sure they acknowledge the player and react accordingly, and that means a lot of checking and accounting. Has the player already done the quest the NPC talks about? Has the player joined an enemy faction? "I have a checklist I go through for each character to try and make sure I haven’t forgotten anything," Avellone says. "It’s usually a matter of repeating the mantra, 'if-then-else,' again and again." | |||
'''TERMS''' | '''TERMS''' | ||
Volumetric video | |||
https://www.wired.com/story/museums-augmented-reality-next-frontier/ | |||
https://medium.com/volograms/augmented-reality-is-the-next-audio-guide-2a098c926bc7 | |||
Interactive fiction | |||
Interactive fiction database: http://ifdb.tads.org | |||
Flow & Immersion | |||
https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01682/full | |||
Holograms | |||
https://vimeo.com/blog/post/how-vimeo-can-power-live-streaming-holograms | |||
Embodiment | |||
http://voicesofvr.com/703-the-hierarchy-of-being-embodiment-in-virtual-reality/ | |||
https://vhil.stanford.edu/mm/2016/10/bailey-presence-change-our-minds.pdf | |||
https://research.fb.com/wp-content/uploads/2018/02/the-presentation-of-self-in-immersive-virtual-environments.pdf | |||
http://ict.usc.edu/pubs/Performing%20in%20(virtual)%20spaces%20-%20embodiment%20and%20being%20in%20virtual%20environments.pdf | |||
Gameplay & Interaction mechanics | |||
https://venturebeat.com/2018/10/10/games-arent-power-fantasies-theyre-reality-repairers/ | |||
AI storytelling | |||
https://www.gamasutra.com/blogs/TommyThompson/20180709/321286/Heart_of_Darkness__Behind_the_AI_and_Storytelling_of_Spec_Ops_The_Line.php | |||
https://www.eurogamer.net/articles/2018-07-14-the-us-town-ruled-by-an-ai-storyteller | |||
Dating Simulator | |||
https://www.theguardian.com/technology/2018/sep/26/mystic-messenger-dating-simulations-sims-digital-intimacy?CMP=Share_iOSApp_Other | |||
https://kotaku.com/hit-dating-game-mystic-messenger-makes-a-game-out-of-em-1787296199 | |||
https://supchina.com/2018/01/16/love-and-producer-the-chinese-mobile-game-that-has-hooked-millions-of-women/ | |||
https://store.steampowered.com/app/654880/Dream_Daddy_A_Dad_Dating_Simulator/ | |||
https://ddlc.moe | |||
Immersive genres | |||
"Ride-along": https://www.theguardian.com/film/2018/aug/30/spheres-1943-berlin-blitz-review-virtual-reality-venice-film-festival | |||
Social VR | |||
- Examples: SurrealVR, AltspaceVR, VRchat, Rec Room, https://www.sansar.com | |||
- https://www.vrandfun.com/popular-social-vr-platform-list/ | |||
Assisted reality - | |||
http://www.wearable-technologies.com/2018/06/what-is-assisted-reality-and-how-does-it-relate-to-augmented-reality/?utm_campaign=intelligence_report&utm_medium=email&utm_source=nuzzel | |||
Immersive Theater / Interactive Theater | |||
https://www.punchdrunk.org.uk | |||
http://www.nonzeroone.com | |||
http://www.uninvited-guests.net/projects/make-better-please | |||
http://www.bryonykimmings.com/index.html | |||
https://www.forbes.com/sites/sethporges/2018/06/15/this-immersive-theater-production-is-as-close-to-time-travel-as-most-of-us-will-ever- | |||
get/#7b82546b2bb8 | |||
https://www.theguardian.com/culture-professionals-network/culture-professionals-blog/2013/jan/17/interactive-theatre-rules-audience-perspective | |||
https://www.theguardian.com/stage/2011/apr/10/wastwater-hotel-confessions-terminus-review | |||
https://www.theguardian.com/stage/theatreblog/2009/feb/06/zecora-ura-hotel-medea-arcola | |||
https://www.theguardian.com/stage/2012/dec/11/best-theatre-2012-you-me-bum | |||
https://electricliterature.com/how-immersive-theater-is-bringing-intimacy-back-to-entertainment-7d6cb665d3da | |||
Immersive Documentary | |||
https://www.theguardian.com/film/2018/jun/15/virtual-reality-vr-film-making-documentaries-face-to-face-sheffield-docfest?CMP=Share_iOSApp_Other | |||
http://www.storybench.org/new-york-times-graham-roberts-augmented-reality-suited-hard-news/ | |||
Immersive Education | |||
https://medium.com/futurepi/a-vision-for-education-and-its-immersive-a-i-driven-future-b5a9d34ce26d | |||
Scripted events | |||
Stitching | |||
Storyliving - suggested by Kim Baumann Larsen | |||
- https://medium.com/journalism360/virtual-reality-the-shift-from-storytelling-to-storyliving-is-real-ff465c220cc3 | |||
- https://www.forbes.com/sites/michellegreenwald/2017/07/31/from-storytelling-to-vr-storyliving-future-marketing-communications/#70ab1a6d35e2 | |||
- https://www.rollingstone.com/glixel/features/the-future-of-vr-is-story-living-and-cross-platform-play-w518296 | |||
- http://www.thedrum.com/industryinsights/2017/03/21/moving-storytelling-story-living-0 | |||
Eye-tracking | |||
https://medium.com/futurepi/why-eye-tracking-is-a-huge-deal-for-vr-ar-683e971652ee | |||
Hand-tracking | |||
https://www.leapmotion.com | |||
6DoF controllers | |||
Real-time meshing | |||
'''PROJECTS''' | '''PROJECTS''' | ||
''' | Hubs, channels & other immersive content aggregators | ||
https://xrmust.com | |||
Budget Cuts (Swedish VR project) https://www.roadtovr.com/budget-cuts-review-vr/ | |||
Clouds over Sidra | |||
Firewatch (narrative computer game) | |||
Khora Contemporary | |||
Virtual Room (company) - suggested by Kim Baumann Larsen | |||
The Void - suggested by Kim Baumann Larsen | |||
This War of Mine (narrative computer game) | |||
Immersive documentary & journalism - notable examples | |||
https://nyti.ms/2lAybzL?smid=nytcore-ios-share | |||
Must Try List | |||
Vestige - https://uploadvr.com/vestige-review-an-unflinching-portrayal-of-love-and-loss/ | |||
'''BOOKS, PODCASTS & MORE''' | |||
''Storytelling for Virtual Reality'' by John Bucher - Suggested by Suzanne Lagerweij (Iris Magdalene Schmidt has promised an entry on this) | |||
''Cinema of choice'' Nitzan Ben Shaul | |||
''Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers and Virtual Reality'' by Craig Caldwell, suggested by Kim Baumann Larsen | |||
http://rangedtouch.com/shows/game-studies-study-buddies/ - suggested by Christy Dena | |||
https://zip-scene.com - suggested by Christy Dena | |||
VR UX: Learn VR UX, Storytelling & Design by Casey Fictum, https://www.amazon.com/VR-UX-Learn.../dp/1533273022/ | |||
Sex, Drugs and Tessellation: The truth about Virtual Reality, as revealed in the pages of CyberEdge Journal | |||
https://www.amazon.com/gp/product/1500893293 | |||
The Visionary Position https://www.amazon.com/Visionary-Position-Digital-Dreamers-Virtual/dp/0812928520 | |||
'''TOOLS & TECHNOLOGIES''' | '''TOOLS & TECHNOLOGIES''' | ||
Cave | |||
Treadmill | |||
''' EVENTS ''' | |||
March (Biennial: 2017, 2019, 2021) | |||
https://www.researchthroughdesign.org | |||
November: | |||
- ZipScene Conference, Hungary https://zip-scene.com/2018/04/28/zip-scene-conference-call-for-papers/ | |||
November: | |||
- International Conference of Interactive Digital Storytelling, Dublin www.icids.org | |||
'''THE ROAD AHEAD''' | '''THE ROAD AHEAD''' |
Latest revision as of 10:29, 25 January 2019
Suggestions for future articles:
PEOPLE
Felix & Paul Studios - Suggested by Fredrik Graver
Palmer Luckey
Audrey Watters - http://hackeducation.com
Notable writers of interactive stories - Chris Avellone - The writer of Thomas Was Alone - ???
CREATIVE TECHNIQUE
Writing interactive dialogue
https://www.pcgamer.com/the-future-of-dialogue-in-games/ Chris Avellone — veteran game writer/designer - thinks interactive dialogue should do three things: FIRST, the conversation needs a purpose. If it’s with a merchant, then they need to provide that service, and quickly. SECOND, the dialogue needs to be aware of the narrative happening in the nearby area as well as the overarching story. "If the Enclave is encroaching on a community in Fallout, even a simple merchant can say, 'If you’ve come for supplies, you’d best hurry, won’t be much left after the Enclave arrives.’ That tells the local narrative, and the larger narrative." THIRD, dialogue has to be as aware of the player’s actions as possible. "If you’ve just wiped out the Enclave, then you’d script the merchant’s opening node to something else: 'Hey, you’re the one that kicked the Enclave’s ass. Anything I have in stock; for you, half off.’" For Avellone, the third part is where he finds a lot of the challenge in writing. It’s not just about crafting wonderful words, but making sure they acknowledge the player and react accordingly, and that means a lot of checking and accounting. Has the player already done the quest the NPC talks about? Has the player joined an enemy faction? "I have a checklist I go through for each character to try and make sure I haven’t forgotten anything," Avellone says. "It’s usually a matter of repeating the mantra, 'if-then-else,' again and again."
TERMS
Volumetric video
https://www.wired.com/story/museums-augmented-reality-next-frontier/
https://medium.com/volograms/augmented-reality-is-the-next-audio-guide-2a098c926bc7
Interactive fiction
Interactive fiction database: http://ifdb.tads.org
Flow & Immersion
https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01682/full
Holograms
https://vimeo.com/blog/post/how-vimeo-can-power-live-streaming-holograms
Embodiment
http://voicesofvr.com/703-the-hierarchy-of-being-embodiment-in-virtual-reality/
https://vhil.stanford.edu/mm/2016/10/bailey-presence-change-our-minds.pdf
Gameplay & Interaction mechanics
https://venturebeat.com/2018/10/10/games-arent-power-fantasies-theyre-reality-repairers/
AI storytelling
https://www.gamasutra.com/blogs/TommyThompson/20180709/321286/Heart_of_Darkness__Behind_the_AI_and_Storytelling_of_Spec_Ops_The_Line.php
https://www.eurogamer.net/articles/2018-07-14-the-us-town-ruled-by-an-ai-storyteller
Dating Simulator
https://www.theguardian.com/technology/2018/sep/26/mystic-messenger-dating-simulations-sims-digital-intimacy?CMP=Share_iOSApp_Other https://kotaku.com/hit-dating-game-mystic-messenger-makes-a-game-out-of-em-1787296199 https://supchina.com/2018/01/16/love-and-producer-the-chinese-mobile-game-that-has-hooked-millions-of-women/ https://store.steampowered.com/app/654880/Dream_Daddy_A_Dad_Dating_Simulator/ https://ddlc.moe
Immersive genres
"Ride-along": https://www.theguardian.com/film/2018/aug/30/spheres-1943-berlin-blitz-review-virtual-reality-venice-film-festival
Social VR
- Examples: SurrealVR, AltspaceVR, VRchat, Rec Room, https://www.sansar.com - https://www.vrandfun.com/popular-social-vr-platform-list/
Assisted reality -
Immersive Theater / Interactive Theater
http://www.uninvited-guests.net/projects/make-better-please
http://www.bryonykimmings.com/index.html
https://www.forbes.com/sites/sethporges/2018/06/15/this-immersive-theater-production-is-as-close-to-time-travel-as-most-of-us-will-ever- get/#7b82546b2bb8
https://www.theguardian.com/stage/2011/apr/10/wastwater-hotel-confessions-terminus-review
https://www.theguardian.com/stage/theatreblog/2009/feb/06/zecora-ura-hotel-medea-arcola
https://www.theguardian.com/stage/2012/dec/11/best-theatre-2012-you-me-bum
Immersive Documentary
http://www.storybench.org/new-york-times-graham-roberts-augmented-reality-suited-hard-news/
Immersive Education
https://medium.com/futurepi/a-vision-for-education-and-its-immersive-a-i-driven-future-b5a9d34ce26d
Scripted events
Stitching
Storyliving - suggested by Kim Baumann Larsen - https://medium.com/journalism360/virtual-reality-the-shift-from-storytelling-to-storyliving-is-real-ff465c220cc3 - https://www.forbes.com/sites/michellegreenwald/2017/07/31/from-storytelling-to-vr-storyliving-future-marketing-communications/#70ab1a6d35e2 - https://www.rollingstone.com/glixel/features/the-future-of-vr-is-story-living-and-cross-platform-play-w518296 - http://www.thedrum.com/industryinsights/2017/03/21/moving-storytelling-story-living-0
Eye-tracking
https://medium.com/futurepi/why-eye-tracking-is-a-huge-deal-for-vr-ar-683e971652ee
Hand-tracking
6DoF controllers
Real-time meshing
PROJECTS
Hubs, channels & other immersive content aggregators https://xrmust.com
Budget Cuts (Swedish VR project) https://www.roadtovr.com/budget-cuts-review-vr/
Clouds over Sidra
Firewatch (narrative computer game)
Khora Contemporary
Virtual Room (company) - suggested by Kim Baumann Larsen
The Void - suggested by Kim Baumann Larsen
This War of Mine (narrative computer game)
Immersive documentary & journalism - notable examples
https://nyti.ms/2lAybzL?smid=nytcore-ios-share
Must Try List
Vestige - https://uploadvr.com/vestige-review-an-unflinching-portrayal-of-love-and-loss/
BOOKS, PODCASTS & MORE
Storytelling for Virtual Reality by John Bucher - Suggested by Suzanne Lagerweij (Iris Magdalene Schmidt has promised an entry on this)
Cinema of choice Nitzan Ben Shaul
Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers and Virtual Reality by Craig Caldwell, suggested by Kim Baumann Larsen
http://rangedtouch.com/shows/game-studies-study-buddies/ - suggested by Christy Dena
https://zip-scene.com - suggested by Christy Dena
VR UX: Learn VR UX, Storytelling & Design by Casey Fictum, https://www.amazon.com/VR-UX-Learn.../dp/1533273022/
Sex, Drugs and Tessellation: The truth about Virtual Reality, as revealed in the pages of CyberEdge Journal https://www.amazon.com/gp/product/1500893293
The Visionary Position https://www.amazon.com/Visionary-Position-Digital-Dreamers-Virtual/dp/0812928520
TOOLS & TECHNOLOGIES
Cave
Treadmill
EVENTS
March (Biennial: 2017, 2019, 2021) https://www.researchthroughdesign.org
November: - ZipScene Conference, Hungary https://zip-scene.com/2018/04/28/zip-scene-conference-call-for-papers/
November: - International Conference of Interactive Digital Storytelling, Dublin www.icids.org
THE ROAD AHEAD