Empathy Games: Difference between revisions
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Revision as of 08:35, 14 May 2018
DEFINITIONS
(1) "In empathy games, the main experience is driven by players' desire to understand and relate to the emotions of other avatars or players."
SOURCE: Vander Caballero, lead designer of Papo & Yo
(2) "These videogames aspire to enhance a player’s understanding of an outside perspective, particularly those pertaining to real-world struggles and inequalities, through interactive experiences."
SOURCE: Killscreen
EXAMPLES OF EMPATHY GAMES
That Dragon Cancer
Papo & Yo
This War of Mine
Papers, Please
HISTORY
The term was first suggested by Vander Caballero, lead designer of Papo & Yo in his 2014 GDC talk.
LINK: Empathetic Games are Here to
ARTICLES & REFERENCES
https://killscreen.com/articles/the-problem-with-empathy-games
https://www.gamasutra.com/view/news/215340/Designing_for_empathy_with_PapoYo_dev_Minority_Media.php
Christian Fonnesbech. Nov. 24, 2017