Empathy Games: Difference between revisions

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[[File:File:Empathy_Games.jpg|800]]
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''Numinous Games 2016''
''That Dragon Cancer (c) Numinous Games 2016''
 


'''DEFINITIONS'''<br />
'''DEFINITIONS'''<br />
(1) "In empathy games, the main experience is driven by players' desire to understand and relate to the emotions of other avatars or players."
(1) "In empathy games, the main experience is driven by players' desire to understand and relate to the emotions of other avatars or players."<br />
SOURCE: [https://www.gamasutra.com/view/news/215340/Designing_for_empathy_with_PapoYo_dev_Minority_Media.php Vander Caballero, lead designer of Papo & Yo]
SOURCE: [https://www.gamasutra.com/view/news/215340/Designing_for_empathy_with_PapoYo_dev_Minority_Media.php Vander Caballero, lead designer of Papo & Yo]


(2) "These videogames aspire to enhance a player’s understanding of an outside perspective, particularly those pertaining to real-world struggles and inequalities, through interactive experiences."
(2) "These videogames aspire to enhance a player’s understanding of an outside perspective, particularly those pertaining to real-world struggles and inequalities, through interactive experiences."<br />
SOURCE: [https://killscreen.com/articles/the-problem-with-empathy-games/ Killscreen]
SOURCE: [https://killscreen.com/articles/the-problem-with-empathy-games/ Killscreen]


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This War of Mine<br />
This War of Mine<br />
Papers, Please<br />
Papers, Please<br />


'''HISTORY'''<br/>
'''HISTORY'''<br/>

Latest revision as of 09:05, 14 May 2018


That Dragon Cancer (c) Numinous Games 2016


DEFINITIONS
(1) "In empathy games, the main experience is driven by players' desire to understand and relate to the emotions of other avatars or players."
SOURCE: Vander Caballero, lead designer of Papo & Yo

(2) "These videogames aspire to enhance a player’s understanding of an outside perspective, particularly those pertaining to real-world struggles and inequalities, through interactive experiences."
SOURCE: Killscreen


EXAMPLES OF EMPATHY GAMES
That Dragon Cancer
Papo & Yo
This War of Mine
Papers, Please


HISTORY
The term was first suggested by Vander Caballero, lead designer of Papo & Yo in his 2014 GDC talk. LINK: Empathetic Games are Here to


ARTICLES & REFERENCES
https://killscreen.com/articles/the-problem-with-empathy-games
https://www.gamasutra.com/view/news/215340/Designing_for_empathy_with_PapoYo_dev_Minority_Media.php



Christian Fonnesbech. Nov. 24, 2017