Echolocation: Difference between revisions

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[[File:Blind game.png|600px]]<br />
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''As a navigation method in immersive games, echolocation visualises how sound constructs the world visually around the player before plunging you back into darkness.''
 
''As a navigation method in immersive games, echolocation visualises how sound constructs the world visually around the player before plunging them back into darkness.''




'''Origins'''
'''Origins'''


In the real world, animals use echolocation to navigate the world, even in darkness. Animals emit sounds and listen to the echoes that return from objects near them. The echoes are used to map the world around the animal.  
Real world animals use echolocation to navigate the world, even in darkness, by emitting sounds and listening to the echoes that return from objects near them.
It has been used as a navigation mechanic in a number of video games. In media such as VR, it is an effective way of immersing the user in an alien form of perception, while navigating a virtual space.
 
 
'''Immersive works titles using Echolocation'''
 
''Notes on Blindness'' http://cefima.org/wiki/Notes_on_Blindness
 
''Blind'', "A narrative-driven psychological thriller that isn’t designed so much to scare as it is puzzle." https://www.vrfocus.com/2018/08/preview-blind-finds-the-right-path-in-the-darkness/
 
''Stifled'' https://uploadvr.com/hands-on-stifled-listen/
 
'' Scanner Sombre https://uploadvr.com/beautiful-adventure-scanner-sombre-wi…/
 
 


'''Traditional video games using Echolocation'''


Perception https://killscreen.com/articles/perception-vows-enhance-your-vision-using-echolocation/


Bat Simmulator https://killscreen.com/articles/bat-simulator-realizes-echolocation-in-tron-like-neon/


TITLES USING ECHOLOCATION AS NAVIGATION METHOD
Aliens vs Predator 2 https://en.wikipedia.org/wiki/Aliens_versus_Predator_2
Are we seeing Echolocation emerge as a major piece of VR narrative grammar?
* First came the poetic "Notes on Blindness" (see Cecilie Levy's Wiki entry on it, here: http://cefima.org/wiki/Notes_on_Blindness )
* Now comes "Blind" (see article below): "A narrative-driven psychological thriller that isn’t designed so much to scare as it is puzzle."
* There's a horror game: "Stifled", https://uploadvr.com/hands-on-stifled-listen/
* And Introversion Software has teased a VR Scanner Sombre https://uploadvr.com/beautiful-adventure-scanner-sombre-wi…/
PS: Echolocation is when noise briefly constructs the world visually around you before plunging you back into darkness.


Traditional video games
The Last of Us
https://killscreen.com/articles/perception-vows-enhance-your-vision-using-echolocation/
https://killscreen.com/articles/bat-simulator-realizes-echolocation-in-tron-like-neon/

Latest revision as of 06:26, 17 August 2018


As a navigation method in immersive games, echolocation visualises how sound constructs the world visually around the player before plunging them back into darkness.


Origins

Real world animals use echolocation to navigate the world, even in darkness, by emitting sounds and listening to the echoes that return from objects near them. It has been used as a navigation mechanic in a number of video games. In media such as VR, it is an effective way of immersing the user in an alien form of perception, while navigating a virtual space.


Immersive works titles using Echolocation

Notes on Blindness http://cefima.org/wiki/Notes_on_Blindness

Blind, "A narrative-driven psychological thriller that isn’t designed so much to scare as it is puzzle." https://www.vrfocus.com/2018/08/preview-blind-finds-the-right-path-in-the-darkness/

Stifled https://uploadvr.com/hands-on-stifled-listen/

Scanner Sombre https://uploadvr.com/beautiful-adventure-scanner-sombre-wi…/


Traditional video games using Echolocation

Perception https://killscreen.com/articles/perception-vows-enhance-your-vision-using-echolocation/

Bat Simmulator https://killscreen.com/articles/bat-simulator-realizes-echolocation-in-tron-like-neon/

Aliens vs Predator 2 https://en.wikipedia.org/wiki/Aliens_versus_Predator_2

The Last of Us