Challenges for immersive narratives: Difference between revisions
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An unsorted treasure chest creative and technical challenges on the road to creating immersive narratives. | |||
==== VIRTUAL REALITY | ==== PLATFORMS ==== | ||
=== VIRTUAL REALITY === | |||
* Directing the attention of participants within the virtual world | * Directing the attention of participants within the virtual world | ||
* Virtual Reality Sickness | * Virtual Reality Sickness | ||
* Locomotion within the virtual world | * Locomotion within the virtual world | ||
=== AUGMENTED REALITY === | |||
* Broader field of view | * Broader field of view | ||
* The app has to understand the world around you | * The app has to understand the world around you | ||
Line 17: | Line 18: | ||
Reference: https://www.roadtovr.com/3-biggest-challenges-facing-augmented-reality-today/ | Reference: https://www.roadtovr.com/3-biggest-challenges-facing-augmented-reality-today/ | ||
==== UNSORTED CHALLENGES ==== | |||
=== Behavior Authoring === | |||
https://en.wikipedia.org/wiki/Behavior_authoring?fbclid=IwAR3ej8bnC0QdN0ynN72x_do2XemKlIioNIB1FI09VB-jprWHqQloVzq9rB4 | |||
Revision as of 10:11, 24 July 2019
An unsorted treasure chest creative and technical challenges on the road to creating immersive narratives.
PLATFORMS
VIRTUAL REALITY
- Directing the attention of participants within the virtual world
- Virtual Reality Sickness
- Locomotion within the virtual world
AUGMENTED REALITY
- Broader field of view
- The app has to understand the world around you
- Ability to adapt to any play area around the viewer
Reference: https://www.roadtovr.com/3-biggest-challenges-facing-augmented-reality-today/
UNSORTED CHALLENGES
Behavior Authoring
OTHER PLATFORMS
- ?
Christian Fonnesbech. Oct. 24, 2017