Challenges for immersive narratives: Difference between revisions

From Cefima Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:
Reference: https://www.roadtovr.com/3-biggest-challenges-facing-augmented-reality-today/
Reference: https://www.roadtovr.com/3-biggest-challenges-facing-augmented-reality-today/


==== VIRTUAL BEINGS ====


=== UNSORTED CHALLENGES ===
* Behavior authoring
 
==== Behavior Authoring ====


https://en.wikipedia.org/wiki/Behavior_authoring?fbclid=IwAR3ej8bnC0QdN0ynN72x_do2XemKlIioNIB1FI09VB-jprWHqQloVzq9rB4
https://en.wikipedia.org/wiki/Behavior_authoring?fbclid=IwAR3ej8bnC0QdN0ynN72x_do2XemKlIioNIB1FI09VB-jprWHqQloVzq9rB4

Revision as of 10:13, 24 July 2019



An unsorted treasure chest creative and technical challenges on the road to creating immersive narratives.

PLATFORM SPECIFIC CHALLENGES

VIRTUAL REALITY

  • Directing the attention of participants within the virtual world
  • Virtual Reality Sickness
  • Locomotion within the virtual world

AUGMENTED REALITY

  • Broader field of view
  • The app has to understand the world around you
  • Ability to adapt to any play area around the viewer

Reference: https://www.roadtovr.com/3-biggest-challenges-facing-augmented-reality-today/

VIRTUAL BEINGS

  • Behavior authoring

https://en.wikipedia.org/wiki/Behavior_authoring?fbclid=IwAR3ej8bnC0QdN0ynN72x_do2XemKlIioNIB1FI09VB-jprWHqQloVzq9rB4