Challenges for immersive narratives: Difference between revisions

From Cefima Wiki
Jump to navigation Jump to search
No edit summary
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
A list of challenges on the road to creating moving narratives. List is not prioritised.
[[File:Immersive.jpg]]<br />
 
 
An unsorted treasure chest creative and technical challenges on the road to creating immersive narratives.  
 


==== VIRTUAL REALITY ====
==== VIRTUAL REALITY ====
* Directing the attention of participants within the virtual world
* Virtual Reality Sickness
* Virtual Reality Sickness
* Locomotion within the virtual world
* Locomotion within the virtual world
* Directing the attention of participants within the virtual world




==== AUGMENTED REALITY ====
==== AUGMENTED REALITY ====
* Broader field of view
* The app has to understand the world around you
* Ability to adapt to any play area around the viewer


Reference: https://www.roadtovr.com/3-biggest-challenges-facing-augmented-reality-today/




==== OTHER PLATFORMS ====
==== VIRTUAL BEINGS ====
 
 


-----
* Behavior authoring: https://en.wikipedia.org/wiki/Behavior_authoring?fbclid=IwAR3ej8bnC0QdN0ynN72x_do2XemKlIioNIB1FI09VB-jprWHqQloVzq9rB4
Christian Fonnesbech. Oct. 24, 2017

Latest revision as of 10:14, 24 July 2019



An unsorted treasure chest creative and technical challenges on the road to creating immersive narratives.


VIRTUAL REALITY

  • Directing the attention of participants within the virtual world
  • Virtual Reality Sickness
  • Locomotion within the virtual world


AUGMENTED REALITY

  • Broader field of view
  • The app has to understand the world around you
  • Ability to adapt to any play area around the viewer

Reference: https://www.roadtovr.com/3-biggest-challenges-facing-augmented-reality-today/


VIRTUAL BEINGS