http://cefima.org/wiki/api.php?action=feedcontributions&user=Christian+Fonnesbech&feedformat=atomCefima Wiki - User contributions [en]2024-03-29T08:27:45ZUser contributionsMediaWiki 1.41.0http://cefima.org/wiki/index.php?title=Sound_resources&diff=16028Sound resources2020-11-09T06:32:06Z<p>Christian Fonnesbech: </p>
<hr />
<div><br />
''Sampling Surround Sound and Binaural Audio for Use in Virtual Environments and Games''<br />
<br />
https://software.intel.com/content/www/us/en/develop/articles/sampling-surround-sound-and-binaural-audio-for-use-in-virtual-environments-and-games.html<br />
<br />
<br />
''‘Making Waves’ Review: How Sound in Cinema Moves Us''<br />
<br />
https://www.nytimes.com/2019/10/24/movies/making-waves-the-art-of-cinematic-sound-review.html?smid=nytcore-ios-share&fbclid=IwAR2NLXBj0fymb1d_vg230adGlgkVJPNTfgY6evdtXMDqSyJHuPU7SJ6dXtc</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=VR_content_-_distribution_platforms&diff=16027VR content - distribution platforms2020-11-09T06:21:28Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:VR distribution.png|600px]]<br /><br />
<br />
<br />
<br />
ARTE 360<br />
<br />
Platforms: Gear VR, Daydream<br />
<br />
https://sites.arte.tv/360/en<br />
<br />
<br />
BLVRD<br />
<br />
Platforms: Any HMD<br />
<br />
http://blvrd.com<br />
<br />
<br />
ITCH.IO VR<br />
<br />
Platforms: iOS, Windows, Android, Mac (?)<br />
<br />
https://itch.io/games/tag-virtual-reality<br />
<br />
<br />
LITTLSTAR<br />
<br />
Platforms: PSVR, Windows Mixed Reality, Vive, Oculus, Gear VR, Daydream<br />
<br />
https://littlstar.com<br />
<br />
<br />
NEW YORK TIMES VR<br />
<br />
Platforms: Smartphone, Google Cardboard, Daydream, Gear VR<br />
<br />
http://www.nytimes.com/marketing/nytvr/<br />
<br />
<br />
OCULUS<br />
<br />
Platforms: Oculus<br />
<br />
https://www.oculus.com/experiences/rift/<br />
<br />
<br />
RADIANCE<br />
<br />
https://www.radiancevr.co<br />
<br />
<br />
STEAM VR<br />
<br />
Platforms: Vive<br />
<br />
https://store.steampowered.com/steamvr<br />
<br />
<br />
TRANSPORT VR<br />
<br />
Platforms: PC & Mobile<br />
<br />
https://www.transportvr.com<br />
<br />
<br />
VEER VR<br />
<br />
Platforms: Gear VR, Vive, Oculus, Daydream, Windows MR<br />
<br />
https://veer.tv<br />
<br />
<br />
WEB VR EXPERIMENTS<br />
<br />
Platforms: Google<br />
<br />
https://experiments.withgoogle.com/collection/webvr<br />
<br />
<br />
WEAR VR<br />
<br />
Platforms: Oculus, Vive, PSVR, OSVR, Gear VR, Daydream, Android, iOS, Windows phone, Nibiru, Idealens, Pico, WebVR, 360<br />
<br />
https://www.wearvr.com<br />
<br />
<br />
WITH.IN<br />
<br />
Platforms: Oculus, Gear VR, HTC Vive, PSVR, Daydream<br />
<br />
https://www.with.in<br />
<br />
<br />
XR SWIM<br />
<br />
https://xrswim.com<br />
<br />
<br />
'''LINKS NEEDED'''<br />
<br />
inception vr<br />
<br />
styly<br />
<br />
the guradian vr<br />
<br />
sbs<br />
<br />
youtube 360°<br />
<br />
vimeo 360°<br />
<br />
Daydream/Google Play<br />
<br />
Windows<br />
<br />
Viveport for hardware-connected platforms<br />
<br />
Samsung VR<br />
<br />
Riot</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_tools_for_Interactive_Media&diff=16026Writing tools for Interactive Media2020-09-08T06:02:34Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Celtx.png|900px]]<br /><br />
<br />
<br />
<br />
'''"All in one" tools'''<br />
<br />
''ChoiceScript'' - "ChoiceScript is a simple programming language for writing multiple-choice games (MCGs) like Choice of the Dragon. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience."<br />
https://www.choiceofgames.com/make-your-own-games/choicescript-intro/<br />
<br />
''StoryStylus'' - "StoryStylus is WordPress for publishing narrative-focused games. We’ve simplified story elements like People, Locations, Events, Items and Conversation into building blocks waiting for you to create your story worlds for exploration. It’s so easy we’ve taught 10 year olds how to make games with StoryStylus!"<br />
https://storystylus.com/?fbclid=IwAR37kl5f80rSxQ7ep75GTOHnfkyHzPHLL9wK5u3-0FSj3FhVKdf19q2c894<br />
<br />
''Celestory'' - https://www.celestory.io/en<br />
<br />
<br />
'''Interactive Fiction tools'''<br />
<br />
''Twine'' - "Twine is an open-source tool for telling interactive, nonlinear stories. You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready. Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes."<br />
Often used to demonstrate interactive storylines - not so much to prepare for shooting them.<br />
http://twinery.org<br />
<br />
''Squiffy'' - "Squiffy is a tool for creating interactive fiction - that is, multiple choice games that focus on text and story. Players navigate through the game or story by clicking links. Sometimes these kinds of games or stories are known as gamebooks. Squiffy is free and open source. It creates HTML and JavaScript, so you can upload it to your own website, or you can upload your games for free to textadventures.co.uk."<br />
http://textadventures.co.uk/squiffy?fbclid=IwAR0ivvqtli6rAVLL49-o1qWIdVo25K-M49xL5rSdBJFEn30rMZ10k8AON2g<br />
<br />
''Inform'' - "Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.<br />
http://inform7.com<br />
<br />
<br />
'''Story tools for games'''<br />
<br />
''Celtx'' - "An all-in-one system for writing, planning, and collaborating on video and game productions"<br />
https://www.celtx.com/index.html<br />
<br />
''Fungus for Unity'' - "Fungus helps you bring your story to life as a game! We make it easy for you to add colourful characters and craft gripping storylines, even if you have never used Unity 3D before. Our intuitive visual scripting lets everyone create beautiful story games - for free and with no coding! Power users can use Lua scripting to tackle bigger storytelling projects."<br />
https://fungusgames.com/?fbclid=IwAR3WeiOaMLB4wNZ0jmZiRZubM9k1G98vzWVIRxu23zGQPwmlHZd_jm6CWeI<br />
<br />
''Storygrid'' - "The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It’s like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what’s not."<br />
https://storygrid.com/downloadable-tools/<br />
<br />
<br />
'''Nonlinear dialogue writing tools'''<br />
<br />
''Arcweave'' - Arcweave is the first browser based professional tool for game and narrative design. Create your plot, characters and conditions in a visual, readable and understandable way. Mention your components for easy access anywhere you need them. Share and present your work on the same tool where you design."<br />
https://arcweave.com/?fbclid=IwAR0ehjABmzKVul_xMmdTIs4swNQ0C0Ro2iH1WEpAhTbv_vzEUB6gXw_5jNw<br />
<br />
''ChatMapper'' - "ChatMapper is an easy to use tool for writing and testing nonlinear dialogue and events for fields where complex problems are the normal, such as entertainment, e-learning, emergency response, diagnoses health care, sales and customer service, and strategic planning."<br />
http://www.chatmapper.com<br />
<br />
''Articy: Draft'' - "Articy:draft is a visual environment for the creation and organization of game content. It unites specialized editors for many areas of content design in one coherent tool. All content can be exported into various formats, including XML and Microsoft Office. You can even export into your game engine."<br />
https://www.nevigo.com/en/articydraft/overview/<br />
<br />
<br />
<br />
'''Visual novel creator tools'''<br />
<br />
''Ren'Py'' - "Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games. Ren'Py is open source and free for commercial use."''<br />
https://www.renpy.org<br />
<br />
''Tyranobuilder-- - ''Start making your own multi-platform video games right NOW, even if you know nothing about game programming or scripting! TyranoBuilder’s suite of intuitive drag-and-drop tools allows you to create high quality visual novels with speed and ease, and bring your creativity visions to reality!"<br />
http://tyranobuilder.com<br />
<br />
''Visual Novel Maker'' - "Visual Novel Maker is an engine specializing in the creation of Visual Novels and its sub-genres. It helps the user to create interactive or non-interactive stories for computers and mobile devices. The easy to use editor enables you to create Visual Novels with relative ease and no programming knowledge. Visual Novel Maker is developed by André Radomski."<br />
https://asset.visualnovelmaker.com/help/index.htm#t=Visual_Novel_Maker.htm<br />
<br />
Ren'Py, Tyranobuilder & Visual Novel Maker are reviewed here: https://www.pcgamer.com/the-best-visual-novel-engines/<br />
<br />
<br />
''' Collections of links'''<br />
<br />
https://emshort.blog/how-to-play/writing-if/?fbclid=IwAR1msCFNnXM_yRvCkg3er_pQ6_0doubDEDsLakSrzQ8ZX0MueXZdrB2YJ_o</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_tools_for_Interactive_Media&diff=16025Writing tools for Interactive Media2020-09-08T06:02:19Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Celtx.png|900px]]<br /><br />
<br />
<br />
<br />
'''"All in one" tools'''<br />
<br />
''ChoiceScript'' - "ChoiceScript is a simple programming language for writing multiple-choice games (MCGs) like Choice of the Dragon. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience."<br />
https://www.choiceofgames.com/make-your-own-games/choicescript-intro/<br />
<br />
''StoryStylus'' - "StoryStylus is WordPress for publishing narrative-focused games. We’ve simplified story elements like People, Locations, Events, Items and Conversation into building blocks waiting for you to create your story worlds for exploration. It’s so easy we’ve taught 10 year olds how to make games with StoryStylus!"<br />
https://storystylus.com/?fbclid=IwAR37kl5f80rSxQ7ep75GTOHnfkyHzPHLL9wK5u3-0FSj3FhVKdf19q2c894<br />
<br />
''Celestory''<br />
<br />
https://www.celestory.io/en<br />
<br />
<br />
'''Interactive Fiction tools'''<br />
<br />
''Twine'' - "Twine is an open-source tool for telling interactive, nonlinear stories. You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready. Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes."<br />
Often used to demonstrate interactive storylines - not so much to prepare for shooting them.<br />
http://twinery.org<br />
<br />
''Squiffy'' - "Squiffy is a tool for creating interactive fiction - that is, multiple choice games that focus on text and story. Players navigate through the game or story by clicking links. Sometimes these kinds of games or stories are known as gamebooks. Squiffy is free and open source. It creates HTML and JavaScript, so you can upload it to your own website, or you can upload your games for free to textadventures.co.uk."<br />
http://textadventures.co.uk/squiffy?fbclid=IwAR0ivvqtli6rAVLL49-o1qWIdVo25K-M49xL5rSdBJFEn30rMZ10k8AON2g<br />
<br />
''Inform'' - "Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.<br />
http://inform7.com<br />
<br />
<br />
'''Story tools for games'''<br />
<br />
''Celtx'' - "An all-in-one system for writing, planning, and collaborating on video and game productions"<br />
https://www.celtx.com/index.html<br />
<br />
''Fungus for Unity'' - "Fungus helps you bring your story to life as a game! We make it easy for you to add colourful characters and craft gripping storylines, even if you have never used Unity 3D before. Our intuitive visual scripting lets everyone create beautiful story games - for free and with no coding! Power users can use Lua scripting to tackle bigger storytelling projects."<br />
https://fungusgames.com/?fbclid=IwAR3WeiOaMLB4wNZ0jmZiRZubM9k1G98vzWVIRxu23zGQPwmlHZd_jm6CWeI<br />
<br />
''Storygrid'' - "The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It’s like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what’s not."<br />
https://storygrid.com/downloadable-tools/<br />
<br />
<br />
'''Nonlinear dialogue writing tools'''<br />
<br />
''Arcweave'' - Arcweave is the first browser based professional tool for game and narrative design. Create your plot, characters and conditions in a visual, readable and understandable way. Mention your components for easy access anywhere you need them. Share and present your work on the same tool where you design."<br />
https://arcweave.com/?fbclid=IwAR0ehjABmzKVul_xMmdTIs4swNQ0C0Ro2iH1WEpAhTbv_vzEUB6gXw_5jNw<br />
<br />
''ChatMapper'' - "ChatMapper is an easy to use tool for writing and testing nonlinear dialogue and events for fields where complex problems are the normal, such as entertainment, e-learning, emergency response, diagnoses health care, sales and customer service, and strategic planning."<br />
http://www.chatmapper.com<br />
<br />
''Articy: Draft'' - "Articy:draft is a visual environment for the creation and organization of game content. It unites specialized editors for many areas of content design in one coherent tool. All content can be exported into various formats, including XML and Microsoft Office. You can even export into your game engine."<br />
https://www.nevigo.com/en/articydraft/overview/<br />
<br />
<br />
<br />
'''Visual novel creator tools'''<br />
<br />
''Ren'Py'' - "Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games. Ren'Py is open source and free for commercial use."''<br />
https://www.renpy.org<br />
<br />
''Tyranobuilder-- - ''Start making your own multi-platform video games right NOW, even if you know nothing about game programming or scripting! TyranoBuilder’s suite of intuitive drag-and-drop tools allows you to create high quality visual novels with speed and ease, and bring your creativity visions to reality!"<br />
http://tyranobuilder.com<br />
<br />
''Visual Novel Maker'' - "Visual Novel Maker is an engine specializing in the creation of Visual Novels and its sub-genres. It helps the user to create interactive or non-interactive stories for computers and mobile devices. The easy to use editor enables you to create Visual Novels with relative ease and no programming knowledge. Visual Novel Maker is developed by André Radomski."<br />
https://asset.visualnovelmaker.com/help/index.htm#t=Visual_Novel_Maker.htm<br />
<br />
Ren'Py, Tyranobuilder & Visual Novel Maker are reviewed here: https://www.pcgamer.com/the-best-visual-novel-engines/<br />
<br />
<br />
''' Collections of links'''<br />
<br />
https://emshort.blog/how-to-play/writing-if/?fbclid=IwAR1msCFNnXM_yRvCkg3er_pQ6_0doubDEDsLakSrzQ8ZX0MueXZdrB2YJ_o</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=16024Writing and designing immersive stories: books, articles and other resources2020-09-08T05:54:16Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
<br />
''Writing an Interactive Story'', Pierre Lacombe, Gabriel Feraud, Clement Riviere<br />
https://www.routledge.com/Writing-an-Interactive-Story/Lacombe-Feraud-Riviere/p/book/9780367410308<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
https://gnomestew.com/review-hamlets-hit-points/<br />
<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
<br />
''Best Practices and Design Principles of VR Development''<br />
<br />
https://www.gamesindustry.biz/articles/2020-04-01-the-best-practices-and-design-principles-of-vr-development<br />
<br />
<br />
''7 ways AR storytellers can learn from theater design''<br />
<br />
https://venturebeat.com/2020/01/10/7-ways-ar-storytellers-can-learn-from-theater-design/<br />
<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Why The Witcher 3 endures, five years later''<br />
<br />
https://www.polygon.com/2020/5/19/21263545/witcher-3-anniversary-open-world-interview-quest-design<br />
<br />
<br />
''A brief guide to writing for video games''<br />
<br />
https://www.gamesindustry.biz/articles/2020-03-27-a-brief-guide-to-writing-for-video-games<br />
<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
''40 TV Show Bible examples''<br />
<br />
https://www.scriptreaderpro.com/tv-show-bible-examples/?fbclid=IwAR2bw2HP9XfJ8f17nEVgZJ6YyePmSbdUzyfgA2EfRF5xcfgQJMm7ICD8Euw<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Main_Page&diff=16023Main Page2020-06-23T05:56:59Z<p>Christian Fonnesbech: </p>
<hr />
<div>==== THE NARRATIVE INNOVATION WIKI ====<br />
<br />
<br />
We invite you to join our discussion club, ''[https://www.facebook.com/groups/986526221489560/ here]''<br />
<br />
The purpose of this Wiki is to map innovations in immersive narratives. The Wiki is intended as a resource for those working with new digital platforms. Our focus is on stories — and on the possibilities for creative expression made possible by new technologies and formats.<br />
<br />
<br />
==== INDEX: NOTABLE ARTICLES IN THIS WIKI ====<br />
The following list is updated manually. If an article is missing, please flag it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]<br />
<br />
<br />
<br />
COLLECTIONS OF RESOURCES & ARTICLES<br />
<br />
[http://cefima.org/wiki/Funding_initiatives_for_VR,_MR_and_AR Funding initiatives for VR, MR and AR]<br />
<br />
[http://cefima.org/wiki/Writing_and_designing_immersive_stories:_books,_articles_and_other_resources Writing and designing immersive stories: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/360_video_and_film_production:_books,_articles_and_other_resources 360 video and film production: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/Worldbuilding_-_resources_%26_literature World Building - Resources & Literature]<br />
<br />
[http://cefima.org/wiki/Studios,_Developers_%26_Production_Companies Studios, Developers & Production Companies] <br />
<br />
[http://cefima.org/wiki/VR,_AR_&_MR:_Development_&_Production VR, AR & MR: Development & Production]<br />
<br />
[https://cefima.org/wiki/Virtual_Film_Production_&_Realtime_Rendering Virtual Film Production & Realtime Rendering]<br />
<br />
[https://cefima.org/wiki/Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more Live Experiences - LARPs, Immersive Theatre, Escape rooms and more]<br />
<br />
[https://cefima.org/wiki/Sound_resources Sound Resources]<br />
<br />
[https://cefima.org/wiki/Educational_projects Educational Projects]<br />
<br />
[https://cefima.org/wiki/Lists_of_immersive_projects_-_XR,_VR,_AR Lists_of_immersive projects - XR, VR, AR]<br />
<br />
<br />
<br />
TOOLS & TECHNOLOGIES<br />
<br />
[http://cefima.org/wiki/VR_content_-_distribution_platforms VR content - distribution platforms]<br />
<br />
[http://cefima.org/wiki/Writing_tools_for_interactive_media Writing tools for Interactive Media]<br />
<br />
<br />
PEOPLE (PROFILES)<br />
<br />
[http://cefima.org/wiki/Monika_Bielskyte Monika Bielskyte]<br />
<br />
[http://cefima.org/wiki/Ian_Cheng Ian Cheng]<br />
<br />
[http://cefima.org/wiki/Jeff_Gomez Jeff Gomez]<br />
<br />
[http://cefima.org/wiki/Khora_Virtual_Reality_%26_Khora_Contemporary Khora Contemporary]<br />
<br />
[http://cefima.org/wiki/Makropol Makropol]<br />
<br />
[http://cefima.org/wiki/Chris_Milk Chris Milk]<br />
<br />
[http://cefima.org/wiki/Nonny_de_la_Peña Nonny de la Peña] <br />
<br />
[http://cefima.org/wiki/Frank_Rose Frank Rose]<br />
<br />
[http://cefima.org/wiki/Jakob_Kudsk_Steensen Jakob Kudsk Steensen]<br />
<br />
[http://cefima.org/wiki/Mike_Bithell Mike Bithell]<br />
<br />
[http://cefima.org/wiki/Nicole_Lazzaro Nicole Lazzaro]<br />
<br />
<br />
EVENTS: CONFERENCES & COMPETITIONS<br />
<br />
[http://cefima.org/wiki/Digital_Jove Digital Jove] (June)<br />
<br />
[http://cefima.org/wiki/Narrascope_-_conference Narrascope] (June)<br />
<br />
[https://newimagesfestival.com/en/festival/ NewImages Festival] (June)<br />
<br />
[https://www.vrham.de/en/festival/ VRHAM Festival] (June)<br />
<br />
[https://www.futureoffilm.live/page/home Future of Film - Rebels of storytelling] (June)<br />
<br />
[https://s2019.siggraph.org SIGGRAPH] (July)<br />
<br />
[http://cefima.org/wiki/The_Portal_(L.A._Film_Festival) The Portal (L.A. Film Festival] (September)<br />
<br />
[http://cefima.org/wiki/Venice_Virtual_Reality Venice Virtual Reality] (September-October)<br />
<br />
[http://cefima.org/wiki/VR_Days_Europe_2018 VR Days Europe] (October)<br />
<br />
[https://ifcomp.org/ballot/?fbclid=IwAR0nNICRod8K5T5WHL3Ri5G8oStlsf0zQk4tiNOLOWDo7-n8uw2r923-M7o#entry-1862 Annnual Interactive Fiction Competition - IFComp] (October)<br />
<br />
[https://cefima.org/wiki/ICIDS_-_International_Conference_on_Interactive_Storytelling ICIDS - International Conference on Interactive Storytelling] (November)<br />
<br />
[https://cefima.org/wiki/VRE_Fest VRE Fest] (November)<br />
<br />
[https://vrdays.co VR Days] (November)<br />
<br />
[https://www.virtual-beings.com Virtual Beings] (Winter)<br />
<br />
[http://cefima.org/wiki/ZipScene_Conference ZipScene Conference] (November)<br />
<br />
[http://cefima.org/wiki/AdventureX AdventureX Conference] (November)<br />
<br />
[https://www.stereopsia.com World Immersion Forum Brussels] (January)<br />
<br />
[https://www.fipadoc.com/en/2020/smart/ FIPA SMART - digital Documentary Film Festival] (January)<br />
<br />
[https://immersivedesignsummit.com Immersive Design Summit. San Francisco] (February)<br />
<br />
[http://cefima.org/wiki/The_Story_(conference) The Story] (February)<br />
<br />
[https://cinequest.org/vr Cinequest] (March)<br />
<br />
[http://cefima.org/wiki/Digital_Dozen Digital Dozen] (April)<br />
<br />
A more complete, VR focused list can be found [http://allvirtualreality.com/events/2018-list-virtual-reality-events-vr-expo-exhibitions-conferences.html here]<br />
<br />
<br />
GENRES<br />
<br />
[http://cefima.org/wiki/Empathy_Games Empathy Games]<br />
<br />
[http://cefima.org/wiki/Immersive_Journalism Immersive Journalism & Documentary]<br />
<br />
[http://cefima.org/wiki/Interactive_Fiction Interactive Fiction]<br />
<br />
[http://cefima.org/wiki/Shared_experiences Shared Experiences]<br />
<br />
<br />
TERMS<br />
<br />
[http://cefima.org/wiki/Augmented_Reality Augmented Reality]<br />
<br />
[https://cefima.org/wiki/Artificial_Intelligence_&_Art Artificial Intelligence & Art]<br />
<br />
[http://cefima.org/wiki/Enabled_Landscape Enabled Landscape]<br />
<br />
[http://cefima.org/wiki/Environmental_Storytelling Environmental Storytelling]<br />
<br />
[http://cefima.org/wiki/Eye_Tracking Eye Tracking]<br />
<br />
[http://cefima.org/wiki/Fourth_Wall Fourth Wall]<br />
<br />
[http://cefima.org/wiki/History_of_Virtual_Reality History of Virtual Reality]<br />
<br />
[http://cefima.org/wiki/Mise-en-scène Mise-en-scène]<br />
<br />
[http://cefima.org/wiki/Presence Presence]<br />
<br />
[http://cefima.org/wiki/Procedural_Storytelling Procedural Storytelling]<br />
<br />
[http://cefima.org/wiki/Spatial_Audio Spatial Audio]<br />
<br />
[http://cefima.org/wiki/Teleportation_movement Teleportation movement]<br />
<br />
[https://cefima.org/wiki/Virtual_Beings Virtual Beings]<br />
<br />
<br />
NOTABLE PROJECTS<br />
<br />
[https://cefima.org/wiki/Collider Collider]<br />
<br />
[http://cefima.org/wiki/Bloodless Bloodless]<br />
<br />
[http://cefima.org/wiki/Carne_y_Arena Carne y Arena]<br />
<br />
[http://cefima.org/wiki/Notes_on_Blindness Notes on Blindness]<br />
<br />
[http://cefima.org/wiki/Thalassa Thalassa]<br />
<br />
[http://cefima.org/wiki/Woeful_Woebots Woeful Woebots]<br />
<br />
[http://cefima.org/wiki/Empathy_Machines_-_the_philosophy_and_ethics_of_VR_(articles_%26_other_resources) Empathy Machines - the philosophy and ethics of VR (articles & other resources)]<br />
<br />
<br />
NOTABLE LITERATURE<br />
<br />
[http://cefima.org/wiki/Hamlet_on_the_Holodeck Hamlet on the Holodeck, by Janet Murray]<br />
<br />
<br />
THE ROAD AHEAD<br />
<br />
[http://cefima.org/wiki/Challenges_for_immersive_narratives Challenges for immersive narratives]<br />
<br />
<br />
==== COMPLETE LIST OF ARTICLES IN THIS WIKI ====<br />
[http://cefima.org/wiki/Special:AllPages An automatically updated list of all current articles can be found here.] <br />
<br />
(see the bullet points, bottom of page)<br />
<br />
<br />
==== SUGGESTIONS FOR FUTURE ARTICLES ====<br />
<br />
[http://cefima.org/wiki/Future_Articles_-_write_suggestions_here! Future Articles - write suggestions here!]<br />
<br />
(or simply create an account in the top right corner and write your own articles!)<br />
<br />
<br />
==== EDITING & CREATING NEW ARTICLES ====<br />
Please note that only registered users with confirmed email adresses can write and edit. Anonymous users can only view pages.<br />
<br />
To create a new article, log in and search for a page name that doesn't exist (using the search box and "Go" button): you will then be provided with a link to create the new page.<br />
<br />
Further help:<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]<br />
<br />
* [https://en.wikipedia.org/wiki/Wikipedia:Uploading_images#Steps_in_uploading_a_new_image Uploading images]<br />
<br />
Please note that the editors at CEFIMA reserve the right to remove or edit content that is deemed unsuitable or off topic.<br />
<br />
<br />
==== Contribute to the discussion! ====<br />
If you post an article or a major change in the Wiki, please post about it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]. <br />
Suggestions, questions or anything else is also welcome there.<br />
<br />
<br />
==== About us ====<br />
CEFIMA — the Centre for Excellence in Film and Interactive Media Arts – is an initiative of [https://www.filmskolen.no/prosjekter/cefima The Norwegian Film School]</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=16022Writing and designing immersive stories: books, articles and other resources2020-05-27T06:25:19Z<p>Christian Fonnesbech: /* BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES */</p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
https://gnomestew.com/review-hamlets-hit-points/<br />
<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
<br />
''Best Practices and Design Principles of VR Development''<br />
<br />
https://www.gamesindustry.biz/articles/2020-04-01-the-best-practices-and-design-principles-of-vr-development<br />
<br />
<br />
''7 ways AR storytellers can learn from theater design''<br />
<br />
https://venturebeat.com/2020/01/10/7-ways-ar-storytellers-can-learn-from-theater-design/<br />
<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Why The Witcher 3 endures, five years later''<br />
<br />
https://www.polygon.com/2020/5/19/21263545/witcher-3-anniversary-open-world-interview-quest-design<br />
<br />
<br />
''A brief guide to writing for video games''<br />
<br />
https://www.gamesindustry.biz/articles/2020-03-27-a-brief-guide-to-writing-for-video-games<br />
<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
''40 TV Show Bible examples''<br />
<br />
https://www.scriptreaderpro.com/tv-show-bible-examples/?fbclid=IwAR2bw2HP9XfJ8f17nEVgZJ6YyePmSbdUzyfgA2EfRF5xcfgQJMm7ICD8Euw<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=16021Writing and designing immersive stories: books, articles and other resources2020-05-25T09:37:22Z<p>Christian Fonnesbech: /* ARTICLES */</p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
<br />
''Best Practices and Design Principles of VR Development''<br />
<br />
https://www.gamesindustry.biz/articles/2020-04-01-the-best-practices-and-design-principles-of-vr-development<br />
<br />
<br />
''7 ways AR storytellers can learn from theater design''<br />
<br />
https://venturebeat.com/2020/01/10/7-ways-ar-storytellers-can-learn-from-theater-design/<br />
<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Why The Witcher 3 endures, five years later''<br />
<br />
https://www.polygon.com/2020/5/19/21263545/witcher-3-anniversary-open-world-interview-quest-design<br />
<br />
<br />
''A brief guide to writing for video games''<br />
<br />
https://www.gamesindustry.biz/articles/2020-03-27-a-brief-guide-to-writing-for-video-games<br />
<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
''40 TV Show Bible examples''<br />
<br />
https://www.scriptreaderpro.com/tv-show-bible-examples/?fbclid=IwAR2bw2HP9XfJ8f17nEVgZJ6YyePmSbdUzyfgA2EfRF5xcfgQJMm7ICD8Euw<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=16020Writing and designing immersive stories: books, articles and other resources2020-05-25T09:36:35Z<p>Christian Fonnesbech: /* BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES */</p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
<br />
''Best Practices and Design Principles of VR Development''<br />
<br />
https://www.gamesindustry.biz/articles/2020-04-01-the-best-practices-and-design-principles-of-vr-development<br />
<br />
<br />
''7 ways AR storytellers can learn from theater design''<br />
<br />
https://venturebeat.com/2020/01/10/7-ways-ar-storytellers-can-learn-from-theater-design/<br />
<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''A brief guide to writing for video games''<br />
<br />
https://www.gamesindustry.biz/articles/2020-03-27-a-brief-guide-to-writing-for-video-games<br />
<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
''40 TV Show Bible examples''<br />
<br />
https://www.scriptreaderpro.com/tv-show-bible-examples/?fbclid=IwAR2bw2HP9XfJ8f17nEVgZJ6YyePmSbdUzyfgA2EfRF5xcfgQJMm7ICD8Euw<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=16019Worldbuilding - resources & literature2020-04-20T10:22:24Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
<br />
''How Level Design Can Tell a Story | Game Maker's Toolkit''<br />
<br />
https://www.youtube.com/watch?v=RwlnCn2EB9o&feature=youtu.be<br />
<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
''World's Writing Systems''<br />
<br />
http://www.worldswritingsystems.org/?fbclid=IwAR37RNoS_1VphIEMc1TSmEYa7ROUf3cz_0NFy7nigwyOYfaa2fH7N-pCfXw<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://amindformadness.com/2019/01/how-start-worldbuilding-writers/<br />
<br />
https://emshort.blog/2020/01/28/so-you-want-a-pantheon-for-your-game/?fbclid=IwAR3ZVMESSCgcEz72SSz3Qv_WQjEwIda--Cq3rySbR4_QbzfiYzWd_R8fqWs#more-41078<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
https://www.pcgamer.com/best-cities-in-pc-games/?fbclid=IwAR3VoyMMysf3MRPll300q8sTbAUeuz5onoSRSIsQG1qOXNjdkHN_gMukXTA<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=16018Worldbuilding - resources & literature2020-04-20T10:22:09Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:How Level Design.png|800px]]<br /><br />
<br />
[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
<br />
''How Level Design Can Tell a Story | Game Maker's Toolkit''<br />
<br />
https://www.youtube.com/watch?v=RwlnCn2EB9o&feature=youtu.be<br />
<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
''World's Writing Systems''<br />
<br />
http://www.worldswritingsystems.org/?fbclid=IwAR37RNoS_1VphIEMc1TSmEYa7ROUf3cz_0NFy7nigwyOYfaa2fH7N-pCfXw<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://amindformadness.com/2019/01/how-start-worldbuilding-writers/<br />
<br />
https://emshort.blog/2020/01/28/so-you-want-a-pantheon-for-your-game/?fbclid=IwAR3ZVMESSCgcEz72SSz3Qv_WQjEwIda--Cq3rySbR4_QbzfiYzWd_R8fqWs#more-41078<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
https://www.pcgamer.com/best-cities-in-pc-games/?fbclid=IwAR3VoyMMysf3MRPll300q8sTbAUeuz5onoSRSIsQG1qOXNjdkHN_gMukXTA<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=16017Worldbuilding - resources & literature2020-04-20T10:21:13Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:How_Level_Design.png|800px]]<br /><br />
<br />
[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
<br />
''How Level Design Can Tell a Story | Game Maker's Toolkit''<br />
<br />
https://www.youtube.com/watch?v=RwlnCn2EB9o&feature=youtu.be<br />
<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
''World's Writing Systems''<br />
<br />
http://www.worldswritingsystems.org/?fbclid=IwAR37RNoS_1VphIEMc1TSmEYa7ROUf3cz_0NFy7nigwyOYfaa2fH7N-pCfXw<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://amindformadness.com/2019/01/how-start-worldbuilding-writers/<br />
<br />
https://emshort.blog/2020/01/28/so-you-want-a-pantheon-for-your-game/?fbclid=IwAR3ZVMESSCgcEz72SSz3Qv_WQjEwIda--Cq3rySbR4_QbzfiYzWd_R8fqWs#more-41078<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
https://www.pcgamer.com/best-cities-in-pc-games/?fbclid=IwAR3VoyMMysf3MRPll300q8sTbAUeuz5onoSRSIsQG1qOXNjdkHN_gMukXTA<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=16016Worldbuilding - resources & literature2020-04-20T10:19:29Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
<br />
''How Level Design Can Tell a Story | Game Maker's Toolkit''<br />
<br />
https://www.youtube.com/watch?v=RwlnCn2EB9o&feature=youtu.be<br />
<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
''World's Writing Systems''<br />
<br />
http://www.worldswritingsystems.org/?fbclid=IwAR37RNoS_1VphIEMc1TSmEYa7ROUf3cz_0NFy7nigwyOYfaa2fH7N-pCfXw<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://amindformadness.com/2019/01/how-start-worldbuilding-writers/<br />
<br />
https://emshort.blog/2020/01/28/so-you-want-a-pantheon-for-your-game/?fbclid=IwAR3ZVMESSCgcEz72SSz3Qv_WQjEwIda--Cq3rySbR4_QbzfiYzWd_R8fqWs#more-41078<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
https://www.pcgamer.com/best-cities-in-pc-games/?fbclid=IwAR3VoyMMysf3MRPll300q8sTbAUeuz5onoSRSIsQG1qOXNjdkHN_gMukXTA<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=VR,_AR_%26_MR:_Development_%26_Production&diff=16015VR, AR & MR: Development & Production2020-04-15T09:13:55Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:VR.jpg|600px]]<br /><br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
''Three free tools to level up your prototyping''<br />
<br />
https://www.gamesindustry.biz/articles/2020-04-08-three-free-tools-to-level-up-your-prototyping<br />
<br />
<br />
''Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware''<br />
<br />
https://www.roadtovr.com/vr-game-optimization-for-oculus-quest-mobile-hardware/<br />
<br />
<br />
''How to Get Started with Virtual Reality (VR) Development?''<br />
<br />
https://www.thecrazyprogrammer.com/2017/09/virtual-reality-development.html<br />
<br />
<br />
''Goro Fujita’s advice for storytelling in VR''<br />
<br />
https://beforesandafters.com/2019/09/28/goro-fujitas-advice-for-storytelling-in-vr/<br />
<br />
<br />
=== VIDEOS, PODCASTS & TALKS === <br />
<br />
''How to get started with Oculus Quest development in Unity''<br />
<br />
https://skarredghost.com/2019/06/08/how-get-started-oculus-quest-development-unity/?fbclid=IwAR1MihInQg9omVtwI3-oolHlNY8hWUwHykWEmaqL65jNY1ndxZtm0pVGZfw<br />
<br />
<br />
''Tutorials - HowToCreateVR''<br />
<br />
https://www.howtocreatevr.com/tutorials/<br />
<br />
<br />
''Image source: https://www.thecrazyprogrammer.com/2017/09/virtual-reality-development.html''<br />
<br />
<br />
=== COURSES ===<br />
<br />
''VR Scenes and Objects''<br />
<br />
https://eu.udacity.com/course/vr-scenes-and-objects--ud1013<br />
<br />
<br />
''Virtual Reality Developer Training''<br />
<br />
https://learn.vrdev.school<br />
<br />
<br />
''What is Unreal Engine?''<br />
<br />
https://www.unrealengine.com/en-US/what-is-unreal-engine-4<br />
<br />
<br />
=== AR SPECIFIC ===<br />
<br />
''Designing with augmented reality''<br />
<br />
https://www.digitalartsonline.co.uk/features/hacking-maker/everything-you-need-know-about-designing-with-augmented-reality/<br />
<br />
<br />
''Augmented Reality Design Guidelines''<br />
<br />
https://designguidelines.withgoogle.com/ar-design/augmented-reality-design-guidelines/introduction.html</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=VR_content_-_distribution_platforms&diff=16014VR content - distribution platforms2020-04-15T06:29:00Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:VR distribution.png|600px]]<br /><br />
<br />
<br />
<br />
ARTE 360<br />
<br />
Platforms: Gear VR, Daydream<br />
<br />
https://sites.arte.tv/360/en<br />
<br />
<br />
BLVRD<br />
<br />
Platforms: Any HMD<br />
<br />
http://blvrd.com<br />
<br />
<br />
ITCH.IO VR<br />
<br />
Platforms: iOS, Windows, Android, Mac (?)<br />
<br />
https://itch.io/games/tag-virtual-reality<br />
<br />
<br />
LITTLSTAR<br />
<br />
Platforms: PSVR, Windows Mixed Reality, Vive, Oculus, Gear VR, Daydream<br />
<br />
https://littlstar.com<br />
<br />
<br />
NEW YORK TIMES VR<br />
<br />
Platforms: Smartphone, Google Cardboard, Daydream, Gear VR<br />
<br />
http://www.nytimes.com/marketing/nytvr/<br />
<br />
<br />
OCULUS<br />
<br />
Platforms: Oculus<br />
<br />
https://www.oculus.com/experiences/rift/<br />
<br />
<br />
<br />
STEAM VR<br />
<br />
Platforms: Vive<br />
<br />
https://store.steampowered.com/steamvr<br />
<br />
<br />
TRANSPORT VR<br />
<br />
Platforms: PC & Mobile<br />
<br />
https://www.transportvr.com<br />
<br />
<br />
VEER VR<br />
<br />
Platforms: Gear VR, Vive, Oculus, Daydream, Windows MR<br />
<br />
https://veer.tv<br />
<br />
<br />
WEB VR EXPERIMENTS<br />
<br />
Platforms: Google<br />
<br />
https://experiments.withgoogle.com/collection/webvr<br />
<br />
<br />
WEAR VR<br />
<br />
Platforms: Oculus, Vive, PSVR, OSVR, Gear VR, Daydream, Android, iOS, Windows phone, Nibiru, Idealens, Pico, WebVR, 360<br />
<br />
https://www.wearvr.com<br />
<br />
<br />
WITH.IN<br />
<br />
Platforms: Oculus, Gear VR, HTC Vive, PSVR, Daydream<br />
<br />
https://www.with.in<br />
<br />
<br />
XR SWIM<br />
<br />
https://xrswim.com<br />
<br />
<br />
'''LINKS NEEDED'''<br />
<br />
inception vr<br />
<br />
styly<br />
<br />
the guradian vr<br />
<br />
sbs<br />
<br />
youtube 360°<br />
<br />
vimeo 360°<br />
<br />
Daydream/Google Play<br />
<br />
Windows<br />
<br />
Viveport for hardware-connected platforms<br />
<br />
Samsung VR<br />
<br />
Riot</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=16013Writing and designing immersive stories: books, articles and other resources2020-04-03T11:54:11Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
<br />
''Best Practices and Design Principles of VR Development''<br />
<br />
https://www.gamesindustry.biz/articles/2020-04-01-the-best-practices-and-design-principles-of-vr-development<br />
<br />
<br />
''7 ways AR storytellers can learn from theater design''<br />
<br />
https://venturebeat.com/2020/01/10/7-ways-ar-storytellers-can-learn-from-theater-design/<br />
<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''A brief guide to writing for video games''<br />
<br />
https://www.gamesindustry.biz/articles/2020-03-27-a-brief-guide-to-writing-for-video-games<br />
<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
''40 TV Show Bible examples''<br />
<br />
https://www.scriptreaderpro.com/tv-show-bible-examples/?fbclid=IwAR2bw2HP9XfJ8f17nEVgZJ6YyePmSbdUzyfgA2EfRF5xcfgQJMm7ICD8Euw<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=16012Writing and designing immersive stories: books, articles and other resources2020-03-30T11:20:54Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
''7 ways AR storytellers can learn from theater design''<br />
<br />
https://venturebeat.com/2020/01/10/7-ways-ar-storytellers-can-learn-from-theater-design/<br />
<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''A brief guide to writing for video games''<br />
<br />
https://www.gamesindustry.biz/articles/2020-03-27-a-brief-guide-to-writing-for-video-games<br />
<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
''40 TV Show Bible examples''<br />
<br />
https://www.scriptreaderpro.com/tv-show-bible-examples/?fbclid=IwAR2bw2HP9XfJ8f17nEVgZJ6YyePmSbdUzyfgA2EfRF5xcfgQJMm7ICD8Euw<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=16011Writing and designing immersive stories: books, articles and other resources2020-03-30T11:06:46Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
''7 ways AR storytellers can learn from theater design''<br />
<br />
https://venturebeat.com/2020/01/10/7-ways-ar-storytellers-can-learn-from-theater-design/<br />
<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
''40 TV Show Bible examples''<br />
<br />
https://www.scriptreaderpro.com/tv-show-bible-examples/?fbclid=IwAR2bw2HP9XfJ8f17nEVgZJ6YyePmSbdUzyfgA2EfRF5xcfgQJMm7ICD8Euw<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Lists_of_immersive_projects_-_XR,_VR,_AR&diff=16010Lists of immersive projects - XR, VR, AR2020-02-28T06:26:13Z<p>Christian Fonnesbech: </p>
<hr />
<div><br />
''Top AR projects & activations 0f 2019''<br />
<br />
https://www.forbes.com/sites/jessedamiani/2020/02/27/the-top-ar-apps-projects-and-activations-of-2019/#7326f2e06879<br />
<br />
<br />
''The top 35 XR installations of 2019''<br />
<br />
https://www.forbes.com/sites/jessedamiani/2020/02/19/the-top-35-xr-installations-of-2019/#30ad80d3ca08<br />
<br />
<br />
''Top 10 VR Education Apps of 2019''<br />
<br />
https://www.vrfocus.com/2019/12/top-10-vr-education-apps-of-2019/?fbclid=IwAR2Wy6vyhYuP6ZqdzEwkipLthkxnOxLjgNcgaCU6Gwrzs7QE6cXOgMDcKGg</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Main_Page&diff=16009Main Page2020-02-21T13:19:52Z<p>Christian Fonnesbech: </p>
<hr />
<div>==== THE NARRATIVE INNOVATION WIKI ====<br />
<br />
<br />
We invite you to join our discussion club, ''[https://www.facebook.com/groups/986526221489560/ here]''<br />
<br />
The purpose of this Wiki is to map innovations in immersive narratives. The Wiki is intended as a resource for those working with new digital platforms. Our focus is on stories — and on the possibilities for creative expression made possible by new technologies and formats.<br />
<br />
<br />
==== INDEX: NOTABLE ARTICLES IN THIS WIKI ====<br />
The following list is updated manually. If an article is missing, please flag it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]<br />
<br />
<br />
<br />
COLLECTIONS OF RESOURCES & ARTICLES<br />
<br />
[http://cefima.org/wiki/Funding_initiatives_for_VR,_MR_and_AR Funding initiatives for VR, MR and AR]<br />
<br />
[http://cefima.org/wiki/Writing_and_designing_immersive_stories:_books,_articles_and_other_resources Writing and designing immersive stories: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/360_video_and_film_production:_books,_articles_and_other_resources 360 video and film production: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/Worldbuilding_-_resources_%26_literature World Building - Resources & Literature]<br />
<br />
[http://cefima.org/wiki/Studios,_Developers_%26_Production_Companies Studios, Developers & Production Companies] <br />
<br />
[http://cefima.org/wiki/VR,_AR_&_MR:_Development_&_Production VR, AR & MR: Development & Production]<br />
<br />
[https://cefima.org/wiki/Virtual_Film_Production_&_Realtime_Rendering Virtual Film Production & Realtime Rendering]<br />
<br />
[https://cefima.org/wiki/Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more Live Experiences - LARPs, Immersive Theatre, Escape rooms and more]<br />
<br />
[https://cefima.org/wiki/Sound_resources Sound Resources]<br />
<br />
[https://cefima.org/wiki/Educational_projects Educational Projects]<br />
<br />
[https://cefima.org/wiki/Lists_of_immersive_projects_-_XR,_VR,_AR Lists_of_immersive projects - XR, VR, AR]<br />
<br />
<br />
<br />
TOOLS & TECHNOLOGIES<br />
<br />
[http://cefima.org/wiki/VR_content_-_distribution_platforms VR content - distribution platforms]<br />
<br />
[http://cefima.org/wiki/Writing_tools_for_interactive_media Writing tools for Interactive Media]<br />
<br />
<br />
PEOPLE (PROFILES)<br />
<br />
[http://cefima.org/wiki/Monika_Bielskyte Monika Bielskyte]<br />
<br />
[http://cefima.org/wiki/Ian_Cheng Ian Cheng]<br />
<br />
[http://cefima.org/wiki/Jeff_Gomez Jeff Gomez]<br />
<br />
[http://cefima.org/wiki/Khora_Virtual_Reality_%26_Khora_Contemporary Khora Contemporary]<br />
<br />
[http://cefima.org/wiki/Makropol Makropol]<br />
<br />
[http://cefima.org/wiki/Chris_Milk Chris Milk]<br />
<br />
[http://cefima.org/wiki/Nonny_de_la_Peña Nonny de la Peña] <br />
<br />
[http://cefima.org/wiki/Frank_Rose Frank Rose]<br />
<br />
[http://cefima.org/wiki/Jakob_Kudsk_Steensen Jakob Kudsk Steensen]<br />
<br />
[http://cefima.org/wiki/Mike_Bithell Mike Bithell]<br />
<br />
[http://cefima.org/wiki/Nicole_Lazzaro Nicole Lazzaro]<br />
<br />
<br />
EVENTS: CONFERENCES & COMPETITIONS<br />
<br />
[http://cefima.org/wiki/Digital_Jove Digital Jove] (June)<br />
<br />
[http://cefima.org/wiki/Narrascope_-_conference Narrascope] (June)<br />
<br />
[https://newimagesfestival.com/en/festival/ NewImages Festival] (June)<br />
<br />
[https://www.vrham.de/en/festival/ VRHAM Festival] (June)<br />
<br />
[https://s2019.siggraph.org SIGGRAPH] (July)<br />
<br />
[http://cefima.org/wiki/The_Portal_(L.A._Film_Festival) The Portal (L.A. Film Festival] (September)<br />
<br />
[http://cefima.org/wiki/Venice_Virtual_Reality Venice Virtual Reality] (September-October)<br />
<br />
[http://cefima.org/wiki/VR_Days_Europe_2018 VR Days Europe] (October)<br />
<br />
[https://ifcomp.org/ballot/?fbclid=IwAR0nNICRod8K5T5WHL3Ri5G8oStlsf0zQk4tiNOLOWDo7-n8uw2r923-M7o#entry-1862 Annnual Interactive Fiction Competition - IFComp] (October)<br />
<br />
[https://cefima.org/wiki/ICIDS_-_International_Conference_on_Interactive_Storytelling ICIDS - International Conference on Interactive Storytelling] (November)<br />
<br />
[https://cefima.org/wiki/VRE_Fest VRE Fest] (November)<br />
<br />
[https://vrdays.co VR Days] (November)<br />
<br />
[https://www.virtual-beings.com Virtual Beings] (Winter)<br />
<br />
[http://cefima.org/wiki/ZipScene_Conference ZipScene Conference] (November)<br />
<br />
[http://cefima.org/wiki/AdventureX AdventureX Conference] (November)<br />
<br />
[https://www.stereopsia.com World Immersion Forum Brussels] (January)<br />
<br />
[https://www.fipadoc.com/en/2020/smart/ FIPA SMART - digital Documentary Film Festival] (January)<br />
<br />
[https://immersivedesignsummit.com Immersive Design Summit. San Francisco] (February)<br />
<br />
[http://cefima.org/wiki/The_Story_(conference) The Story] (February)<br />
<br />
[https://cinequest.org/vr Cinequest] (March)<br />
<br />
[http://cefima.org/wiki/Digital_Dozen Digital Dozen] (April)<br />
<br />
A more complete, VR focused list can be found [http://allvirtualreality.com/events/2018-list-virtual-reality-events-vr-expo-exhibitions-conferences.html here]<br />
<br />
<br />
GENRES<br />
<br />
[http://cefima.org/wiki/Empathy_Games Empathy Games]<br />
<br />
[http://cefima.org/wiki/Immersive_Journalism Immersive Journalism & Documentary]<br />
<br />
[http://cefima.org/wiki/Interactive_Fiction Interactive Fiction]<br />
<br />
[http://cefima.org/wiki/Shared_experiences Shared Experiences]<br />
<br />
<br />
TERMS<br />
<br />
[http://cefima.org/wiki/Augmented_Reality Augmented Reality]<br />
<br />
[https://cefima.org/wiki/Artificial_Intelligence_&_Art Artificial Intelligence & Art]<br />
<br />
[http://cefima.org/wiki/Enabled_Landscape Enabled Landscape]<br />
<br />
[http://cefima.org/wiki/Environmental_Storytelling Environmental Storytelling]<br />
<br />
[http://cefima.org/wiki/Eye_Tracking Eye Tracking]<br />
<br />
[http://cefima.org/wiki/Fourth_Wall Fourth Wall]<br />
<br />
[http://cefima.org/wiki/History_of_Virtual_Reality History of Virtual Reality]<br />
<br />
[http://cefima.org/wiki/Mise-en-scène Mise-en-scène]<br />
<br />
[http://cefima.org/wiki/Presence Presence]<br />
<br />
[http://cefima.org/wiki/Procedural_Storytelling Procedural Storytelling]<br />
<br />
[http://cefima.org/wiki/Spatial_Audio Spatial Audio]<br />
<br />
[http://cefima.org/wiki/Teleportation_movement Teleportation movement]<br />
<br />
[https://cefima.org/wiki/Virtual_Beings Virtual Beings]<br />
<br />
<br />
NOTABLE PROJECTS<br />
<br />
[https://cefima.org/wiki/Collider Collider]<br />
<br />
[http://cefima.org/wiki/Bloodless Bloodless]<br />
<br />
[http://cefima.org/wiki/Carne_y_Arena Carne y Arena]<br />
<br />
[http://cefima.org/wiki/Notes_on_Blindness Notes on Blindness]<br />
<br />
[http://cefima.org/wiki/Thalassa Thalassa]<br />
<br />
[http://cefima.org/wiki/Woeful_Woebots Woeful Woebots]<br />
<br />
[http://cefima.org/wiki/Empathy_Machines_-_the_philosophy_and_ethics_of_VR_(articles_%26_other_resources) Empathy Machines - the philosophy and ethics of VR (articles & other resources)]<br />
<br />
<br />
NOTABLE LITERATURE<br />
<br />
[http://cefima.org/wiki/Hamlet_on_the_Holodeck Hamlet on the Holodeck, by Janet Murray]<br />
<br />
<br />
THE ROAD AHEAD<br />
<br />
[http://cefima.org/wiki/Challenges_for_immersive_narratives Challenges for immersive narratives]<br />
<br />
<br />
==== COMPLETE LIST OF ARTICLES IN THIS WIKI ====<br />
[http://cefima.org/wiki/Special:AllPages An automatically updated list of all current articles can be found here.] <br />
<br />
(see the bullet points, bottom of page)<br />
<br />
<br />
==== SUGGESTIONS FOR FUTURE ARTICLES ====<br />
<br />
[http://cefima.org/wiki/Future_Articles_-_write_suggestions_here! Future Articles - write suggestions here!]<br />
<br />
(or simply create an account in the top right corner and write your own articles!)<br />
<br />
<br />
==== EDITING & CREATING NEW ARTICLES ====<br />
Please note that only registered users with confirmed email adresses can write and edit. Anonymous users can only view pages.<br />
<br />
To create a new article, log in and search for a page name that doesn't exist (using the search box and "Go" button): you will then be provided with a link to create the new page.<br />
<br />
Further help:<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]<br />
<br />
* [https://en.wikipedia.org/wiki/Wikipedia:Uploading_images#Steps_in_uploading_a_new_image Uploading images]<br />
<br />
Please note that the editors at CEFIMA reserve the right to remove or edit content that is deemed unsuitable or off topic.<br />
<br />
<br />
==== Contribute to the discussion! ====<br />
If you post an article or a major change in the Wiki, please post about it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]. <br />
Suggestions, questions or anything else is also welcome there.<br />
<br />
<br />
==== About us ====<br />
CEFIMA — the Centre for Excellence in Film and Interactive Media Arts – is an initiative of [https://www.filmskolen.no/prosjekter/cefima The Norwegian Film School]</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Lists_of_immersive_projects_-_XR,_VR,_AR&diff=16008Lists of immersive projects - XR, VR, AR2020-02-21T13:18:02Z<p>Christian Fonnesbech: </p>
<hr />
<div><br />
''The top 35 XR installations of 2019''<br />
<br />
https://www.forbes.com/sites/jessedamiani/2020/02/19/the-top-35-xr-installations-of-2019/#30ad80d3ca08<br />
<br />
<br />
''Top 10 VR Education Apps of 2019''<br />
<br />
https://www.vrfocus.com/2019/12/top-10-vr-education-apps-of-2019/?fbclid=IwAR2Wy6vyhYuP6ZqdzEwkipLthkxnOxLjgNcgaCU6Gwrzs7QE6cXOgMDcKGg</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Lists_of_immersive_projects_-_XR,_VR,_AR&diff=16007Lists of immersive projects - XR, VR, AR2020-02-21T13:14:06Z<p>Christian Fonnesbech: Created page with " ''The top 35 XR installations of 2019'' https://www.forbes.com/sites/jessedamiani/2020/02/19/the-top-35-xr-installations-of-2019/#30ad80d3ca08"</p>
<hr />
<div><br />
''The top 35 XR installations of 2019''<br />
<br />
https://www.forbes.com/sites/jessedamiani/2020/02/19/the-top-35-xr-installations-of-2019/#30ad80d3ca08</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more&diff=16006Live Experiences - LARPs, Immersive Theatre, Escape rooms and more2020-02-15T12:32:34Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Punchdrunk.jpg|800px]]<br /><br />
<br />
<br />
=== LARPs ===<br />
<br />
<br />
=== Immersive Theatre ===<br />
<br />
<br />
''Participation and Engagement: Why Immersive Performances Are Addictive''<br />
<br />
https://medium.com/@lisacohen_91909/participation-and-engagement-why-immersive-performances-are-addictive-27f3cccbaa64#new_tab<br />
<br />
<br />
''Those Who Play: Notes On Building The Immersive Audience - Finding a new paradigm on old paths''<br />
<br />
https://noproscenium.com/those-who-play-notes-on-building-the-immersive-audience-53d973b959f5<br />
<br />
<br />
''Those Who Reject Play: Immersive Design for Everyone Else''<br />
<br />
https://noproscenium.com/those-who-reject-play-immersive-design-for-everyone-else-8e66c45314c3<br />
<br />
<br />
''Julia Henning: The LA actor and company founder talks about the craft of immersive acting"<br />
<br />
https://noproscenium.com/nopro-podcast-218-julia-henning-of-the-halogen-company-18c644345dd0<br />
<br />
<br />
''Punchdrunk resources for students, teaches and practitioners''<br />
<br />
http://www.punchdrunk.org.uk/resources/<br />
<br />
=== Escape Rooms ===</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Virtual_Film_Production_%26_Realtime_Rendering&diff=16005Virtual Film Production & Realtime Rendering2020-02-15T09:08:12Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Lionking-800x445.jpg|800px]]<br /><br />
<br />
=== Articles ===<br />
<br />
''I Am Mother - VR Storyboarding''<br />
<br />
https://vimeo.com/359446829<br />
<br />
<br />
''Pioneering Virtual Production With Real-Time VFX: An Interview With DVP Asa Bailey''<br />
<br />
https://www.actionvfx.com/blog/pioneering-virtual-production-with-real-time-vfx-an-interview-with-dvp-asa-bailey?fbclid=IwAR3ll4Nk0hp4nHnW2SOUebd-TG54AJPCV6-9OHb1-Yma-jOMAxBHtRQfV7A<br />
<br />
<br />
''Disney’s Upcoming Lion King Remake Pushes The Boundaries Of VR Filmmaking''<br />
<br />
https://vrscout.com/news/lion-king-remake-shot-entirely-in-vr/?fbclid=IwAR0aHE6U_2QHrgr7wDnAnEOVzEbBryw1j05OGY7NrOlS3Y8oSif0zyDwQRk#<br />
<br />
<br />
''"We built a video game, the purpose of which was to make a movie"''<br />
<br />
https://beforesandafters.com/2019/10/03/we-built-a-video-game-the-purpose-of-which-was-to-make-a-movie/<br />
<br />
<br />
''I Am Mother - VR Storyboarding''<br />
<br />
https://vimeo.com/359446829?ref=em-share&fbclid=IwAR06H0QTvb9SlgYsnwz1PxM1FTn2l2WSXznpwxzZJQaxJZ3zOEN3gw6yAgM<br />
<br />
<br />
''Andy Serkis rallies for digital performer rights''<br />
<br />
https://www.screendaily.com/news/andy-serkis-rallies-for-digital-performer-rights/5142919.article?fbclid=IwAR0f7KLsCZ1EzDZ8r19LrXneadu7VqVTCoFsLpNkmi7Lm4mzN2Yt79SYGv0<br />
<br />
<br />
=== Books & Guides ===<br />
<br />
''The Virtual Production Field Guide: a new resource for filmmakers''<br />
<br />
https://www.unrealengine.com/en-US/blog/virtual-production-field-guide-a-new-resource-for-filmmakers?fbclid=IwAR3TQ6M50Zk4I7_TPyelxDf8zJc4S_5h8uDl4hYclu0XaOX5_S2WG-PCO64<br />
<br />
<br />
''Virtual Production Glossary''<br />
<br />
https://www.technicolor.com/sites/default/files/2019-07/20190726-Virtual-Production-Glossary-v1-web.pdf<br />
<br />
<br />
=== Companies ===<br />
<br />
http://www.onsetfacilities.com<br />
<br />
https://www.actionvfx.com</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Main_Page&diff=16004Main Page2020-02-10T08:17:03Z<p>Christian Fonnesbech: </p>
<hr />
<div>==== THE NARRATIVE INNOVATION WIKI ====<br />
<br />
<br />
We invite you to join our discussion club, ''[https://www.facebook.com/groups/986526221489560/ here]''<br />
<br />
The purpose of this Wiki is to map innovations in immersive narratives. The Wiki is intended as a resource for those working with new digital platforms. Our focus is on stories — and on the possibilities for creative expression made possible by new technologies and formats.<br />
<br />
<br />
==== INDEX: NOTABLE ARTICLES IN THIS WIKI ====<br />
The following list is updated manually. If an article is missing, please flag it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]<br />
<br />
<br />
<br />
COLLECTIONS OF RESOURCES & ARTICLES<br />
<br />
[http://cefima.org/wiki/Funding_initiatives_for_VR,_MR_and_AR Funding initiatives for VR, MR and AR]<br />
<br />
[http://cefima.org/wiki/Writing_and_designing_immersive_stories:_books,_articles_and_other_resources Writing and designing immersive stories: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/360_video_and_film_production:_books,_articles_and_other_resources 360 video and film production: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/Worldbuilding_-_resources_%26_literature World Building - Resources & Literature]<br />
<br />
[http://cefima.org/wiki/Studios,_Developers_%26_Production_Companies Studios, Developers & Production Companies] <br />
<br />
[http://cefima.org/wiki/VR,_AR_&_MR:_Development_&_Production VR, AR & MR: Development & Production]<br />
<br />
[https://cefima.org/wiki/Virtual_Film_Production_&_Realtime_Rendering Virtual Film Production & Realtime Rendering]<br />
<br />
[https://cefima.org/wiki/Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more Live Experiences - LARPs, Immersive Theatre, Escape rooms and more]<br />
<br />
[https://cefima.org/wiki/Sound_resources Sound Resources]<br />
<br />
[https://cefima.org/wiki/Educational_projects Educational Projects]<br />
<br />
<br />
TOOLS & TECHNOLOGIES<br />
<br />
[http://cefima.org/wiki/VR_content_-_distribution_platforms VR content - distribution platforms]<br />
<br />
[http://cefima.org/wiki/Writing_tools_for_interactive_media Writing tools for Interactive Media]<br />
<br />
<br />
PEOPLE (PROFILES)<br />
<br />
[http://cefima.org/wiki/Monika_Bielskyte Monika Bielskyte]<br />
<br />
[http://cefima.org/wiki/Ian_Cheng Ian Cheng]<br />
<br />
[http://cefima.org/wiki/Jeff_Gomez Jeff Gomez]<br />
<br />
[http://cefima.org/wiki/Khora_Virtual_Reality_%26_Khora_Contemporary Khora Contemporary]<br />
<br />
[http://cefima.org/wiki/Makropol Makropol]<br />
<br />
[http://cefima.org/wiki/Chris_Milk Chris Milk]<br />
<br />
[http://cefima.org/wiki/Nonny_de_la_Peña Nonny de la Peña] <br />
<br />
[http://cefima.org/wiki/Frank_Rose Frank Rose]<br />
<br />
[http://cefima.org/wiki/Jakob_Kudsk_Steensen Jakob Kudsk Steensen]<br />
<br />
[http://cefima.org/wiki/Mike_Bithell Mike Bithell]<br />
<br />
[http://cefima.org/wiki/Nicole_Lazzaro Nicole Lazzaro]<br />
<br />
<br />
EVENTS: CONFERENCES & COMPETITIONS<br />
<br />
[http://cefima.org/wiki/Digital_Jove Digital Jove] (June)<br />
<br />
[http://cefima.org/wiki/Narrascope_-_conference Narrascope] (June)<br />
<br />
[https://newimagesfestival.com/en/festival/ NewImages Festival] (June)<br />
<br />
[https://www.vrham.de/en/festival/ VRHAM Festival] (June)<br />
<br />
[https://s2019.siggraph.org SIGGRAPH] (July)<br />
<br />
[http://cefima.org/wiki/The_Portal_(L.A._Film_Festival) The Portal (L.A. Film Festival] (September)<br />
<br />
[http://cefima.org/wiki/Venice_Virtual_Reality Venice Virtual Reality] (September-October)<br />
<br />
[http://cefima.org/wiki/VR_Days_Europe_2018 VR Days Europe] (October)<br />
<br />
[https://ifcomp.org/ballot/?fbclid=IwAR0nNICRod8K5T5WHL3Ri5G8oStlsf0zQk4tiNOLOWDo7-n8uw2r923-M7o#entry-1862 Annnual Interactive Fiction Competition - IFComp] (October)<br />
<br />
[https://cefima.org/wiki/ICIDS_-_International_Conference_on_Interactive_Storytelling ICIDS - International Conference on Interactive Storytelling] (November)<br />
<br />
[https://cefima.org/wiki/VRE_Fest VRE Fest] (November)<br />
<br />
[https://vrdays.co VR Days] (November)<br />
<br />
[https://www.virtual-beings.com Virtual Beings] (Winter)<br />
<br />
[http://cefima.org/wiki/ZipScene_Conference ZipScene Conference] (November)<br />
<br />
[http://cefima.org/wiki/AdventureX AdventureX Conference] (November)<br />
<br />
[https://www.stereopsia.com World Immersion Forum Brussels] (January)<br />
<br />
[https://www.fipadoc.com/en/2020/smart/ FIPA SMART - digital Documentary Film Festival] (January)<br />
<br />
[https://immersivedesignsummit.com Immersive Design Summit. San Francisco] (February)<br />
<br />
[http://cefima.org/wiki/The_Story_(conference) The Story] (February)<br />
<br />
[https://cinequest.org/vr Cinequest] (March)<br />
<br />
[http://cefima.org/wiki/Digital_Dozen Digital Dozen] (April)<br />
<br />
A more complete, VR focused list can be found [http://allvirtualreality.com/events/2018-list-virtual-reality-events-vr-expo-exhibitions-conferences.html here]<br />
<br />
<br />
GENRES<br />
<br />
[http://cefima.org/wiki/Empathy_Games Empathy Games]<br />
<br />
[http://cefima.org/wiki/Immersive_Journalism Immersive Journalism & Documentary]<br />
<br />
[http://cefima.org/wiki/Interactive_Fiction Interactive Fiction]<br />
<br />
[http://cefima.org/wiki/Shared_experiences Shared Experiences]<br />
<br />
<br />
TERMS<br />
<br />
[http://cefima.org/wiki/Augmented_Reality Augmented Reality]<br />
<br />
[https://cefima.org/wiki/Artificial_Intelligence_&_Art Artificial Intelligence & Art]<br />
<br />
[http://cefima.org/wiki/Enabled_Landscape Enabled Landscape]<br />
<br />
[http://cefima.org/wiki/Environmental_Storytelling Environmental Storytelling]<br />
<br />
[http://cefima.org/wiki/Eye_Tracking Eye Tracking]<br />
<br />
[http://cefima.org/wiki/Fourth_Wall Fourth Wall]<br />
<br />
[http://cefima.org/wiki/History_of_Virtual_Reality History of Virtual Reality]<br />
<br />
[http://cefima.org/wiki/Mise-en-scène Mise-en-scène]<br />
<br />
[http://cefima.org/wiki/Presence Presence]<br />
<br />
[http://cefima.org/wiki/Procedural_Storytelling Procedural Storytelling]<br />
<br />
[http://cefima.org/wiki/Spatial_Audio Spatial Audio]<br />
<br />
[http://cefima.org/wiki/Teleportation_movement Teleportation movement]<br />
<br />
[https://cefima.org/wiki/Virtual_Beings Virtual Beings]<br />
<br />
<br />
NOTABLE PROJECTS<br />
<br />
[https://cefima.org/wiki/Collider Collider]<br />
<br />
[http://cefima.org/wiki/Bloodless Bloodless]<br />
<br />
[http://cefima.org/wiki/Carne_y_Arena Carne y Arena]<br />
<br />
[http://cefima.org/wiki/Notes_on_Blindness Notes on Blindness]<br />
<br />
[http://cefima.org/wiki/Thalassa Thalassa]<br />
<br />
[http://cefima.org/wiki/Woeful_Woebots Woeful Woebots]<br />
<br />
[http://cefima.org/wiki/Empathy_Machines_-_the_philosophy_and_ethics_of_VR_(articles_%26_other_resources) Empathy Machines - the philosophy and ethics of VR (articles & other resources)]<br />
<br />
<br />
NOTABLE LITERATURE<br />
<br />
[http://cefima.org/wiki/Hamlet_on_the_Holodeck Hamlet on the Holodeck, by Janet Murray]<br />
<br />
<br />
THE ROAD AHEAD<br />
<br />
[http://cefima.org/wiki/Challenges_for_immersive_narratives Challenges for immersive narratives]<br />
<br />
<br />
==== COMPLETE LIST OF ARTICLES IN THIS WIKI ====<br />
[http://cefima.org/wiki/Special:AllPages An automatically updated list of all current articles can be found here.] <br />
<br />
(see the bullet points, bottom of page)<br />
<br />
<br />
==== SUGGESTIONS FOR FUTURE ARTICLES ====<br />
<br />
[http://cefima.org/wiki/Future_Articles_-_write_suggestions_here! Future Articles - write suggestions here!]<br />
<br />
(or simply create an account in the top right corner and write your own articles!)<br />
<br />
<br />
==== EDITING & CREATING NEW ARTICLES ====<br />
Please note that only registered users with confirmed email adresses can write and edit. Anonymous users can only view pages.<br />
<br />
To create a new article, log in and search for a page name that doesn't exist (using the search box and "Go" button): you will then be provided with a link to create the new page.<br />
<br />
Further help:<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]<br />
<br />
* [https://en.wikipedia.org/wiki/Wikipedia:Uploading_images#Steps_in_uploading_a_new_image Uploading images]<br />
<br />
Please note that the editors at CEFIMA reserve the right to remove or edit content that is deemed unsuitable or off topic.<br />
<br />
<br />
==== Contribute to the discussion! ====<br />
If you post an article or a major change in the Wiki, please post about it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]. <br />
Suggestions, questions or anything else is also welcome there.<br />
<br />
<br />
==== About us ====<br />
CEFIMA — the Centre for Excellence in Film and Interactive Media Arts – is an initiative of [https://www.filmskolen.no/prosjekter/cefima The Norwegian Film School]</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Artificial_Intelligence_%26_Art&diff=16003Artificial Intelligence & Art2020-02-10T08:15:41Z<p>Christian Fonnesbech: Created page with "=== Articles === ''Talking AI, Art, and Entangled Realities with HeK Basel’s Director Sabine Himmelsbach'' https://medium.com/digital-art-weekly/talking-ai-art-and-exhibit..."</p>
<hr />
<div>=== Articles ===<br />
<br />
''Talking AI, Art, and Entangled Realities with HeK Basel’s Director Sabine Himmelsbach''<br />
<br />
https://medium.com/digital-art-weekly/talking-ai-art-and-exhibition-entangled-realities-with-hek-basels-director-sabine-himmelsbach-654b7077c0a0</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Main_Page&diff=16002Main Page2020-02-08T15:45:35Z<p>Christian Fonnesbech: </p>
<hr />
<div>==== THE NARRATIVE INNOVATION WIKI ====<br />
<br />
<br />
We invite you to join our discussion club, ''[https://www.facebook.com/groups/986526221489560/ here]''<br />
<br />
The purpose of this Wiki is to map innovations in immersive narratives. The Wiki is intended as a resource for those working with new digital platforms. Our focus is on stories — and on the possibilities for creative expression made possible by new technologies and formats.<br />
<br />
<br />
==== INDEX: NOTABLE ARTICLES IN THIS WIKI ====<br />
The following list is updated manually. If an article is missing, please flag it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]<br />
<br />
<br />
<br />
COLLECTIONS OF RESOURCES & ARTICLES<br />
<br />
[http://cefima.org/wiki/Funding_initiatives_for_VR,_MR_and_AR Funding initiatives for VR, MR and AR]<br />
<br />
[http://cefima.org/wiki/Writing_and_designing_immersive_stories:_books,_articles_and_other_resources Writing and designing immersive stories: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/360_video_and_film_production:_books,_articles_and_other_resources 360 video and film production: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/Worldbuilding_-_resources_%26_literature World Building - Resources & Literature]<br />
<br />
[http://cefima.org/wiki/Studios,_Developers_%26_Production_Companies Studios, Developers & Production Companies] <br />
<br />
[http://cefima.org/wiki/VR,_AR_&_MR:_Development_&_Production VR, AR & MR: Development & Production]<br />
<br />
[https://cefima.org/wiki/Virtual_Film_Production_&_Realtime_Rendering Virtual Film Production & Realtime Rendering]<br />
<br />
[https://cefima.org/wiki/Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more Live Experiences - LARPs, Immersive Theatre, Escape rooms and more]<br />
<br />
[https://cefima.org/wiki/Sound_resources Sound Resources]<br />
<br />
[https://cefima.org/wiki/Educational_projects Educational Projects]<br />
<br />
<br />
TOOLS & TECHNOLOGIES<br />
<br />
[http://cefima.org/wiki/VR_content_-_distribution_platforms VR content - distribution platforms]<br />
<br />
[http://cefima.org/wiki/Writing_tools_for_interactive_media Writing tools for Interactive Media]<br />
<br />
<br />
PEOPLE (PROFILES)<br />
<br />
[http://cefima.org/wiki/Monika_Bielskyte Monika Bielskyte]<br />
<br />
[http://cefima.org/wiki/Ian_Cheng Ian Cheng]<br />
<br />
[http://cefima.org/wiki/Jeff_Gomez Jeff Gomez]<br />
<br />
[http://cefima.org/wiki/Khora_Virtual_Reality_%26_Khora_Contemporary Khora Contemporary]<br />
<br />
[http://cefima.org/wiki/Makropol Makropol]<br />
<br />
[http://cefima.org/wiki/Chris_Milk Chris Milk]<br />
<br />
[http://cefima.org/wiki/Nonny_de_la_Peña Nonny de la Peña] <br />
<br />
[http://cefima.org/wiki/Frank_Rose Frank Rose]<br />
<br />
[http://cefima.org/wiki/Jakob_Kudsk_Steensen Jakob Kudsk Steensen]<br />
<br />
[http://cefima.org/wiki/Mike_Bithell Mike Bithell]<br />
<br />
[http://cefima.org/wiki/Nicole_Lazzaro Nicole Lazzaro]<br />
<br />
<br />
EVENTS: CONFERENCES & COMPETITIONS<br />
<br />
[http://cefima.org/wiki/Digital_Jove Digital Jove] (June)<br />
<br />
[http://cefima.org/wiki/Narrascope_-_conference Narrascope] (June)<br />
<br />
[https://newimagesfestival.com/en/festival/ NewImages Festival] (June)<br />
<br />
[https://www.vrham.de/en/festival/ VRHAM Festival] (June)<br />
<br />
[https://s2019.siggraph.org SIGGRAPH] (July)<br />
<br />
[http://cefima.org/wiki/The_Portal_(L.A._Film_Festival) The Portal (L.A. Film Festival] (September)<br />
<br />
[http://cefima.org/wiki/Venice_Virtual_Reality Venice Virtual Reality] (September-October)<br />
<br />
[http://cefima.org/wiki/VR_Days_Europe_2018 VR Days Europe] (October)<br />
<br />
[https://ifcomp.org/ballot/?fbclid=IwAR0nNICRod8K5T5WHL3Ri5G8oStlsf0zQk4tiNOLOWDo7-n8uw2r923-M7o#entry-1862 Annnual Interactive Fiction Competition - IFComp] (October)<br />
<br />
[https://cefima.org/wiki/ICIDS_-_International_Conference_on_Interactive_Storytelling ICIDS - International Conference on Interactive Storytelling] (November)<br />
<br />
[https://cefima.org/wiki/VRE_Fest VRE Fest] (November)<br />
<br />
[https://vrdays.co VR Days] (November)<br />
<br />
[https://www.virtual-beings.com Virtual Beings] (Winter)<br />
<br />
[http://cefima.org/wiki/ZipScene_Conference ZipScene Conference] (November)<br />
<br />
[http://cefima.org/wiki/AdventureX AdventureX Conference] (November)<br />
<br />
[https://www.stereopsia.com World Immersion Forum Brussels] (January)<br />
<br />
[https://www.fipadoc.com/en/2020/smart/ FIPA SMART - digital Documentary Film Festival] (January)<br />
<br />
[https://immersivedesignsummit.com Immersive Design Summit. San Francisco] (February)<br />
<br />
[http://cefima.org/wiki/The_Story_(conference) The Story] (February)<br />
<br />
[https://cinequest.org/vr Cinequest] (March)<br />
<br />
[http://cefima.org/wiki/Digital_Dozen Digital Dozen] (April)<br />
<br />
A more complete, VR focused list can be found [http://allvirtualreality.com/events/2018-list-virtual-reality-events-vr-expo-exhibitions-conferences.html here]<br />
<br />
<br />
GENRES<br />
<br />
[http://cefima.org/wiki/Empathy_Games Empathy Games]<br />
<br />
[http://cefima.org/wiki/Immersive_Journalism Immersive Journalism & Documentary]<br />
<br />
[http://cefima.org/wiki/Interactive_Fiction Interactive Fiction]<br />
<br />
[http://cefima.org/wiki/Shared_experiences Shared Experiences]<br />
<br />
<br />
TERMS<br />
<br />
[http://cefima.org/wiki/Augmented_Reality Augmented Reality]<br />
<br />
[http://cefima.org/wiki/Enabled_Landscape Enabled Landscape]<br />
<br />
[http://cefima.org/wiki/Environmental_Storytelling Environmental Storytelling]<br />
<br />
[http://cefima.org/wiki/Eye_Tracking Eye Tracking]<br />
<br />
[http://cefima.org/wiki/Fourth_Wall Fourth Wall]<br />
<br />
[http://cefima.org/wiki/History_of_Virtual_Reality History of Virtual Reality]<br />
<br />
[http://cefima.org/wiki/Mise-en-scène Mise-en-scène]<br />
<br />
[http://cefima.org/wiki/Presence Presence]<br />
<br />
[http://cefima.org/wiki/Procedural_Storytelling Procedural Storytelling]<br />
<br />
[http://cefima.org/wiki/Spatial_Audio Spatial Audio]<br />
<br />
[http://cefima.org/wiki/Teleportation_movement Teleportation movement]<br />
<br />
[https://cefima.org/wiki/Virtual_Beings Virtual Beings]<br />
<br />
<br />
NOTABLE PROJECTS<br />
<br />
[https://cefima.org/wiki/Collider Collider]<br />
<br />
[http://cefima.org/wiki/Bloodless Bloodless]<br />
<br />
[http://cefima.org/wiki/Carne_y_Arena Carne y Arena]<br />
<br />
[http://cefima.org/wiki/Notes_on_Blindness Notes on Blindness]<br />
<br />
[http://cefima.org/wiki/Thalassa Thalassa]<br />
<br />
[http://cefima.org/wiki/Woeful_Woebots Woeful Woebots]<br />
<br />
[http://cefima.org/wiki/Empathy_Machines_-_the_philosophy_and_ethics_of_VR_(articles_%26_other_resources) Empathy Machines - the philosophy and ethics of VR (articles & other resources)]<br />
<br />
<br />
NOTABLE LITERATURE<br />
<br />
[http://cefima.org/wiki/Hamlet_on_the_Holodeck Hamlet on the Holodeck, by Janet Murray]<br />
<br />
<br />
THE ROAD AHEAD<br />
<br />
[http://cefima.org/wiki/Challenges_for_immersive_narratives Challenges for immersive narratives]<br />
<br />
<br />
==== COMPLETE LIST OF ARTICLES IN THIS WIKI ====<br />
[http://cefima.org/wiki/Special:AllPages An automatically updated list of all current articles can be found here.] <br />
<br />
(see the bullet points, bottom of page)<br />
<br />
<br />
==== SUGGESTIONS FOR FUTURE ARTICLES ====<br />
<br />
[http://cefima.org/wiki/Future_Articles_-_write_suggestions_here! Future Articles - write suggestions here!]<br />
<br />
(or simply create an account in the top right corner and write your own articles!)<br />
<br />
<br />
==== EDITING & CREATING NEW ARTICLES ====<br />
Please note that only registered users with confirmed email adresses can write and edit. Anonymous users can only view pages.<br />
<br />
To create a new article, log in and search for a page name that doesn't exist (using the search box and "Go" button): you will then be provided with a link to create the new page.<br />
<br />
Further help:<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]<br />
<br />
* [https://en.wikipedia.org/wiki/Wikipedia:Uploading_images#Steps_in_uploading_a_new_image Uploading images]<br />
<br />
Please note that the editors at CEFIMA reserve the right to remove or edit content that is deemed unsuitable or off topic.<br />
<br />
<br />
==== Contribute to the discussion! ====<br />
If you post an article or a major change in the Wiki, please post about it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]. <br />
Suggestions, questions or anything else is also welcome there.<br />
<br />
<br />
==== About us ====<br />
CEFIMA — the Centre for Excellence in Film and Interactive Media Arts – is an initiative of [https://www.filmskolen.no/prosjekter/cefima The Norwegian Film School]</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Educational_projects&diff=16001Educational projects2020-02-08T15:41:44Z<p>Christian Fonnesbech: </p>
<hr />
<div><br />
<br />
=== Projects ===<br />
<br />
Mona Lisa Beyond the Glass<br />
<br />
Dissection Simulator Pig/Cat Editions<br />
<br />
My Africa: Elephant Keeper<br />
<br />
Trash Rage<br />
<br />
Gadgeteer<br />
<br />
Raid on the Ruhr<br />
<br />
Greenland Melting<br />
<br />
Golden Loft<br />
<br />
National Geographic Explore VR<br />
<br />
T-Rex: Skeleton Crew<br />
<br />
Jigspace VR <br />
<br />
Mondly VR – Language-learning platform <br />
<br />
Adam Savage’s Tested VR<br />
<br />
The Rome Reborn series<br />
<br />
Newton’s House of Forces <br />
<br />
<br />
<br />
=== Articles ===<br />
<br />
''Top 10 VR Education Apps Of 2019''<br />
<br />
https://www.vrfocus.com/2019/12/top-10-vr-education-apps-of-2019/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Educational_projects&diff=16000Educational projects2020-02-08T15:41:21Z<p>Christian Fonnesbech: Created page with " === Articles === ''Top 10 VR Education Apps Of 2019'' https://www.vrfocus.com/2019/12/top-10-vr-education-apps-of-2019/ === Projects === Mona Lisa Beyond the Glass Dis..."</p>
<hr />
<div><br />
=== Articles ===<br />
<br />
''Top 10 VR Education Apps Of 2019''<br />
<br />
https://www.vrfocus.com/2019/12/top-10-vr-education-apps-of-2019/<br />
<br />
<br />
<br />
=== Projects ===<br />
<br />
Mona Lisa Beyond the Glass<br />
<br />
Dissection Simulator Pig/Cat Editions<br />
<br />
My Africa: Elephant Keeper<br />
<br />
Trash Rage<br />
<br />
Gadgeteer<br />
<br />
Raid on the Ruhr<br />
<br />
Greenland Melting<br />
<br />
Golden Loft<br />
<br />
National Geographic Explore VR<br />
<br />
T-Rex: Skeleton Crew<br />
<br />
Jigspace VR <br />
<br />
Mondly VR – Language-learning platform <br />
<br />
Adam Savage’s Tested VR<br />
<br />
The Rome Reborn series – <br />
<br />
Newton’s House of Forces –</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=15999Worldbuilding - resources & literature2020-02-05T10:03:06Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
''World's Writing Systems''<br />
<br />
http://www.worldswritingsystems.org/?fbclid=IwAR37RNoS_1VphIEMc1TSmEYa7ROUf3cz_0NFy7nigwyOYfaa2fH7N-pCfXw<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://amindformadness.com/2019/01/how-start-worldbuilding-writers/<br />
<br />
https://emshort.blog/2020/01/28/so-you-want-a-pantheon-for-your-game/?fbclid=IwAR3ZVMESSCgcEz72SSz3Qv_WQjEwIda--Cq3rySbR4_QbzfiYzWd_R8fqWs#more-41078<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
https://www.pcgamer.com/best-cities-in-pc-games/?fbclid=IwAR3VoyMMysf3MRPll300q8sTbAUeuz5onoSRSIsQG1qOXNjdkHN_gMukXTA<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=15998Writing and designing immersive stories: books, articles and other resources2020-02-04T19:01:33Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
''7 ways AR storytellers can learn from theater design''<br />
<br />
https://venturebeat.com/2020/01/10/7-ways-ar-storytellers-can-learn-from-theater-design/<br />
<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=15997Worldbuilding - resources & literature2020-01-31T08:26:27Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
''World's Writing Systems''<br />
<br />
http://www.worldswritingsystems.org/?fbclid=IwAR37RNoS_1VphIEMc1TSmEYa7ROUf3cz_0NFy7nigwyOYfaa2fH7N-pCfXw<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://emshort.blog/2020/01/28/so-you-want-a-pantheon-for-your-game/?fbclid=IwAR3ZVMESSCgcEz72SSz3Qv_WQjEwIda--Cq3rySbR4_QbzfiYzWd_R8fqWs#more-41078<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
https://www.pcgamer.com/best-cities-in-pc-games/?fbclid=IwAR3VoyMMysf3MRPll300q8sTbAUeuz5onoSRSIsQG1qOXNjdkHN_gMukXTA<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=15996Worldbuilding - resources & literature2020-01-29T13:42:56Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://emshort.blog/2020/01/28/so-you-want-a-pantheon-for-your-game/?fbclid=IwAR3ZVMESSCgcEz72SSz3Qv_WQjEwIda--Cq3rySbR4_QbzfiYzWd_R8fqWs#more-41078<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
https://www.pcgamer.com/best-cities-in-pc-games/?fbclid=IwAR3VoyMMysf3MRPll300q8sTbAUeuz5onoSRSIsQG1qOXNjdkHN_gMukXTA<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more&diff=15995Live Experiences - LARPs, Immersive Theatre, Escape rooms and more2020-01-20T09:49:42Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Punchdrunk.jpg|800px]]<br /><br />
<br />
<br />
=== LARPs ===<br />
<br />
<br />
=== Immersive Theatre ===<br />
<br />
''Those Who Play: Notes On Building The Immersive Audience - Finding a new paradigm on old paths''<br />
<br />
https://noproscenium.com/those-who-play-notes-on-building-the-immersive-audience-53d973b959f5<br />
<br />
<br />
''Those Who Reject Play: Immersive Design for Everyone Else''<br />
<br />
https://noproscenium.com/those-who-reject-play-immersive-design-for-everyone-else-8e66c45314c3<br />
<br />
<br />
''Julia Henning: The LA actor and company founder talks about the craft of immersive acting"<br />
<br />
https://noproscenium.com/nopro-podcast-218-julia-henning-of-the-halogen-company-18c644345dd0<br />
<br />
<br />
''Punchdrunk resources for students, teaches and practitioners''<br />
<br />
http://www.punchdrunk.org.uk/resources/<br />
<br />
=== Escape Rooms ===</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Main_Page&diff=15994Main Page2020-01-13T11:42:48Z<p>Christian Fonnesbech: </p>
<hr />
<div>==== THE NARRATIVE INNOVATION WIKI ====<br />
<br />
<br />
We invite you to join our discussion club, ''[https://www.facebook.com/groups/986526221489560/ here]''<br />
<br />
The purpose of this Wiki is to map innovations in immersive narratives. The Wiki is intended as a resource for those working with new digital platforms. Our focus is on stories — and on the possibilities for creative expression made possible by new technologies and formats.<br />
<br />
<br />
==== INDEX: NOTABLE ARTICLES IN THIS WIKI ====<br />
The following list is updated manually. If an article is missing, please flag it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]<br />
<br />
<br />
<br />
COLLECTIONS OF RESOURCES & ARTICLES<br />
<br />
[http://cefima.org/wiki/Funding_initiatives_for_VR,_MR_and_AR Funding initiatives for VR, MR and AR]<br />
<br />
[http://cefima.org/wiki/Writing_and_designing_immersive_stories:_books,_articles_and_other_resources Writing and designing immersive stories: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/360_video_and_film_production:_books,_articles_and_other_resources 360 video and film production: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/Worldbuilding_-_resources_%26_literature World Building - Resources & Literature]<br />
<br />
[http://cefima.org/wiki/Studios,_Developers_%26_Production_Companies Studios, Developers & Production Companies] <br />
<br />
[http://cefima.org/wiki/VR,_AR_&_MR:_Development_&_Production VR, AR & MR: Development & Production]<br />
<br />
[https://cefima.org/wiki/Virtual_Film_Production_&_Realtime_Rendering Virtual Film Production & Realtime Rendering]<br />
<br />
[https://cefima.org/wiki/Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more Live Experiences - LARPs, Immersive Theatre, Escape rooms and more]<br />
<br />
[https://cefima.org/wiki/Sound_resources Sound Resources]<br />
<br />
<br />
TOOLS & TECHNOLOGIES<br />
<br />
[http://cefima.org/wiki/VR_content_-_distribution_platforms VR content - distribution platforms]<br />
<br />
[http://cefima.org/wiki/Writing_tools_for_interactive_media Writing tools for Interactive Media]<br />
<br />
<br />
PEOPLE (PROFILES)<br />
<br />
[http://cefima.org/wiki/Monika_Bielskyte Monika Bielskyte]<br />
<br />
[http://cefima.org/wiki/Ian_Cheng Ian Cheng]<br />
<br />
[http://cefima.org/wiki/Jeff_Gomez Jeff Gomez]<br />
<br />
[http://cefima.org/wiki/Khora_Virtual_Reality_%26_Khora_Contemporary Khora Contemporary]<br />
<br />
[http://cefima.org/wiki/Makropol Makropol]<br />
<br />
[http://cefima.org/wiki/Chris_Milk Chris Milk]<br />
<br />
[http://cefima.org/wiki/Nonny_de_la_Peña Nonny de la Peña] <br />
<br />
[http://cefima.org/wiki/Frank_Rose Frank Rose]<br />
<br />
[http://cefima.org/wiki/Jakob_Kudsk_Steensen Jakob Kudsk Steensen]<br />
<br />
[http://cefima.org/wiki/Mike_Bithell Mike Bithell]<br />
<br />
[http://cefima.org/wiki/Nicole_Lazzaro Nicole Lazzaro]<br />
<br />
<br />
EVENTS: CONFERENCES & COMPETITIONS<br />
<br />
[http://cefima.org/wiki/Digital_Jove Digital Jove] (June)<br />
<br />
[http://cefima.org/wiki/Narrascope_-_conference Narrascope] (June)<br />
<br />
[https://newimagesfestival.com/en/festival/ NewImages Festival] (June)<br />
<br />
[https://www.vrham.de/en/festival/ VRHAM Festival] (June)<br />
<br />
[https://s2019.siggraph.org SIGGRAPH] (July)<br />
<br />
[http://cefima.org/wiki/The_Portal_(L.A._Film_Festival) The Portal (L.A. Film Festival] (September)<br />
<br />
[http://cefima.org/wiki/Venice_Virtual_Reality Venice Virtual Reality] (September-October)<br />
<br />
[http://cefima.org/wiki/VR_Days_Europe_2018 VR Days Europe] (October)<br />
<br />
[https://ifcomp.org/ballot/?fbclid=IwAR0nNICRod8K5T5WHL3Ri5G8oStlsf0zQk4tiNOLOWDo7-n8uw2r923-M7o#entry-1862 Annnual Interactive Fiction Competition - IFComp] (October)<br />
<br />
[https://cefima.org/wiki/ICIDS_-_International_Conference_on_Interactive_Storytelling ICIDS - International Conference on Interactive Storytelling] (November)<br />
<br />
[https://cefima.org/wiki/VRE_Fest VRE Fest] (November)<br />
<br />
[https://vrdays.co VR Days] (November)<br />
<br />
[https://www.virtual-beings.com Virtual Beings] (Winter)<br />
<br />
[http://cefima.org/wiki/ZipScene_Conference ZipScene Conference] (November)<br />
<br />
[http://cefima.org/wiki/AdventureX AdventureX Conference] (November)<br />
<br />
[https://www.stereopsia.com World Immersion Forum Brussels] (January)<br />
<br />
[https://www.fipadoc.com/en/2020/smart/ FIPA SMART - digital Documentary Film Festival] (January)<br />
<br />
[https://immersivedesignsummit.com Immersive Design Summit. San Francisco] (February)<br />
<br />
[http://cefima.org/wiki/The_Story_(conference) The Story] (February)<br />
<br />
[https://cinequest.org/vr Cinequest] (March)<br />
<br />
[http://cefima.org/wiki/Digital_Dozen Digital Dozen] (April)<br />
<br />
A more complete, VR focused list can be found [http://allvirtualreality.com/events/2018-list-virtual-reality-events-vr-expo-exhibitions-conferences.html here]<br />
<br />
<br />
GENRES<br />
<br />
[http://cefima.org/wiki/Empathy_Games Empathy Games]<br />
<br />
[http://cefima.org/wiki/Immersive_Journalism Immersive Journalism & Documentary]<br />
<br />
[http://cefima.org/wiki/Interactive_Fiction Interactive Fiction]<br />
<br />
[http://cefima.org/wiki/Shared_experiences Shared Experiences]<br />
<br />
<br />
TERMS<br />
<br />
[http://cefima.org/wiki/Augmented_Reality Augmented Reality]<br />
<br />
[http://cefima.org/wiki/Enabled_Landscape Enabled Landscape]<br />
<br />
[http://cefima.org/wiki/Environmental_Storytelling Environmental Storytelling]<br />
<br />
[http://cefima.org/wiki/Eye_Tracking Eye Tracking]<br />
<br />
[http://cefima.org/wiki/Fourth_Wall Fourth Wall]<br />
<br />
[http://cefima.org/wiki/History_of_Virtual_Reality History of Virtual Reality]<br />
<br />
[http://cefima.org/wiki/Mise-en-scène Mise-en-scène]<br />
<br />
[http://cefima.org/wiki/Presence Presence]<br />
<br />
[http://cefima.org/wiki/Procedural_Storytelling Procedural Storytelling]<br />
<br />
[http://cefima.org/wiki/Spatial_Audio Spatial Audio]<br />
<br />
[http://cefima.org/wiki/Teleportation_movement Teleportation movement]<br />
<br />
[https://cefima.org/wiki/Virtual_Beings Virtual Beings]<br />
<br />
<br />
NOTABLE PROJECTS<br />
<br />
[https://cefima.org/wiki/Collider Collider]<br />
<br />
[http://cefima.org/wiki/Bloodless Bloodless]<br />
<br />
[http://cefima.org/wiki/Carne_y_Arena Carne y Arena]<br />
<br />
[http://cefima.org/wiki/Notes_on_Blindness Notes on Blindness]<br />
<br />
[http://cefima.org/wiki/Thalassa Thalassa]<br />
<br />
[http://cefima.org/wiki/Woeful_Woebots Woeful Woebots]<br />
<br />
[http://cefima.org/wiki/Empathy_Machines_-_the_philosophy_and_ethics_of_VR_(articles_%26_other_resources) Empathy Machines - the philosophy and ethics of VR (articles & other resources)]<br />
<br />
<br />
NOTABLE LITERATURE<br />
<br />
[http://cefima.org/wiki/Hamlet_on_the_Holodeck Hamlet on the Holodeck, by Janet Murray]<br />
<br />
<br />
THE ROAD AHEAD<br />
<br />
[http://cefima.org/wiki/Challenges_for_immersive_narratives Challenges for immersive narratives]<br />
<br />
<br />
==== COMPLETE LIST OF ARTICLES IN THIS WIKI ====<br />
[http://cefima.org/wiki/Special:AllPages An automatically updated list of all current articles can be found here.] <br />
<br />
(see the bullet points, bottom of page)<br />
<br />
<br />
==== SUGGESTIONS FOR FUTURE ARTICLES ====<br />
<br />
[http://cefima.org/wiki/Future_Articles_-_write_suggestions_here! Future Articles - write suggestions here!]<br />
<br />
(or simply create an account in the top right corner and write your own articles!)<br />
<br />
<br />
==== EDITING & CREATING NEW ARTICLES ====<br />
Please note that only registered users with confirmed email adresses can write and edit. Anonymous users can only view pages.<br />
<br />
To create a new article, log in and search for a page name that doesn't exist (using the search box and "Go" button): you will then be provided with a link to create the new page.<br />
<br />
Further help:<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]<br />
<br />
* [https://en.wikipedia.org/wiki/Wikipedia:Uploading_images#Steps_in_uploading_a_new_image Uploading images]<br />
<br />
Please note that the editors at CEFIMA reserve the right to remove or edit content that is deemed unsuitable or off topic.<br />
<br />
<br />
==== Contribute to the discussion! ====<br />
If you post an article or a major change in the Wiki, please post about it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]. <br />
Suggestions, questions or anything else is also welcome there.<br />
<br />
<br />
==== About us ====<br />
CEFIMA — the Centre for Excellence in Film and Interactive Media Arts – is an initiative of [https://www.filmskolen.no/prosjekter/cefima The Norwegian Film School]</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=15993Worldbuilding - resources & literature2019-12-16T06:24:02Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
https://www.pcgamer.com/best-cities-in-pc-games/?fbclid=IwAR3VoyMMysf3MRPll300q8sTbAUeuz5onoSRSIsQG1qOXNjdkHN_gMukXTA<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=15992Writing and designing immersive stories: books, articles and other resources2019-12-13T08:14:29Z<p>Christian Fonnesbech: /* ARTICLES */</p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
''Moments of Non-Choice'', Emily Short<br />
<br />
https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=15991Writing and designing immersive stories: books, articles and other resources2019-12-02T07:15:17Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Narrative States'', Emily Short<br />
<br />
https://emshort.blog/2019/11/23/narrative-states/<br />
<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=15990Writing and designing immersive stories: books, articles and other resources2019-12-02T07:04:07Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Storylets - you want them'', Emily Short<br />
<br />
https://emshort.blog/2019/11/29/storylets-you-want-them/<br />
<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=15989Worldbuilding - resources & literature2019-11-26T08:57:19Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disney's Land'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Worldbuilding_-_resources_%26_literature&diff=15988Worldbuilding - resources & literature2019-11-26T08:55:59Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:World_III.png|800px]]<br /><br />
<br />
Resources for the craft of creating fictional worlds.<br />
<br />
<br />
<br />
''""The game’s creator isn’t the storyteller. The storyteller is the person playing the game. All a creator can hope to achieve is constructing the best kind of experiential world for that person, so when she comes out of it, her memories craft a story both profound and powerful.'' <br />
<br />
''... We are the builders of worlds, the makers of storytellers.""''<br />
<br />
Jessica Brillhart - https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
<br />
<br />
<br />
'''FICTIONAL WORLDS IN GENERAL'''<br />
<br />
''Wonderbook: The Illustrated Guide to Creating Imaginative Fiction'', Jeff VanderMeer<br />
<br />
https://www.amazon.co.uk/Wonderbook-Illustrated-Creating-Imaginative-Fiction/dp/1419704427/ref=pd_sim_14_1/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1419704427&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
<br />
''Building Imaginary Worlds: The Theory and History of Subcreation'', Mark J.P. Wolf<br />
<br />
https://www.amazon.co.uk/Building-Imaginary-Worlds-History-Subcreation/dp/0415631203<br />
<br />
<br />
''Kobold Guide to world building'', Wolfgang Baur & Jeff Grubb,<br />
<br />
https://www.amazon.com/s/ref=nb_sb_ss_i_1_23/147-8760883-4468132?url=search-alias%3Ddigital-text&field-keywords=kobold+guide+to+worldbuilding&sprefix=A+kobold+guide+to+world%2Cdigital-text%2C230&crid=RP9I077E5YZ6<br />
<br />
<br />
''World-building: A writer's guide to constructing star systems and life-supporting planets'', Stephen L. Gillet.<br />
<br />
https://www.amazon.com/World-Building-Science-Fiction-Writing-Stephen/dp/158297134X/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-6&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b61129b865872c64fb3d3417ee4f389a<br />
<br />
<br />
''World-building from the inside out'', Janeen Ippolito<br />
<br />
https://www.amazon.com/World-Building-Inside-Out-Janeen-Ippolito-ebook/dp/B00ZW4JH9O/ref=as_li_ss_tl?ie=UTF8&qid=1517771553&sr=8-5&keywords=worldbuilding&linkCode=sl1&tag=latinresource-20&linkId=b3e01aa436caa0f2658975531e4dd3c4<br />
<br />
<br />
''Way With Worlds Book 1: Crafting Great Fictional Settings'', Steven Savage,<br />
<br />
https://www.amazon.com/gp/product/B01JARWVSC/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=latinresource-20&linkId=6159f0415d16bc763bb65c7ac70137e9<br />
<br />
<br />
''GURPS Space'', Steve Jackson, William A. Barton & David Pulver<br />
<br />
https://en.wikipedia.org/wiki/GURPS_Space<br />
<br />
<br />
''Disneyland'', Richard Snow<br />
<br />
https://www.amazon.com/Disneys-Land-Invention-Amusement-Changed/dp/1501190806/ref=sr_1_1?keywords=Disney%27s+Land+Richard+Snow&qid=1574758443&s=books&sr=1-1<br />
<br />
https://www.nytimes.com/2019/11/25/books/review/disneys-land-richard-snow-disneyland.html?smid=nytcore-ios-share&fbclid=IwAR0gqOS6tPX92EySKf88ax8FRoEoqaIFdhNe0OIMAYBXmkJw1X9IlCSPTI0<br />
<br />
<br />
''Literary Wonderlands'', Laura Miller<br />
<br />
https://www.amazon.co.uk/Literary-Wonderlands-Journey-Greatest-Fictional/dp/191113034X?SubscriptionId=AKIAILSHYYTFIVPWUY6Q&tag=duc08-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=191113034X<br />
<br />
<br />
'''MAPS'''<br />
<br />
''How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans'', Jared Blando<br />
<br />
https://www.amazon.co.uk/How-Draw-Fantasy-Art-Maps/dp/1440340242/ref=pd_sim_14_3/257-4939607-5893820?_encoding=UTF8&pd_rd_i=1440340242&pd_rd_r=266df2bb-b269-11e8-9d19-530a15f05916&pd_rd_w=2ZsGt&pd_rd_wg=VxTWQ&pf_rd_i=desktop-dp-sims&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=84a780ce-12ed-4544-a9d7-b922bd82349c&pf_rd_r=43JW4637Z9DPXXB6H04Q&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=43JW4637Z9DPXXB6H04Q<br />
<br />
''Polygonal Map Generation for Games''<br />
<br />
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/<br />
<br />
''Generating fantasy maps''<br />
<br />
https://mewo2.com/notes/terrain/<br />
<br />
<br />
'''ENVIRONMENTS & LEVEL DESIGN'''<br />
<br />
''101 Things I Learned in Architecture School'', Matthew Frederick<br />
<br />
https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
<br />
<br />
''An Architectural Approach to Level Design'', Christopher W. Totten<br />
<br />
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_1?s=books&ie=UTF8&qid=1536562776&sr=1-1&keywords=An+Architectural+Approach+to+Level+Design+by+Christopher+W.+Totten<br />
<br />
<br />
''Filmcraft: Production Design'', Fionnuala Halligan<br />
<br />
https://www.amazon.com/FilmCraft-Production-Fionnuala-8-Oct-2012-Paperback/dp/B011T8D5TE/ref=sr_1_2?s=books&ie=UTF8&qid=1536562879&sr=1-2&keywords=Filmcraft%3A+Production+Design+by+Fionnuala+Halligan<br />
<br />
<br />
''101 Things I Learned in Urban Design School'', Matthew Frederick<br />
<br />
https://www.amazon.com/Things-Learned-Urban-Design-School-ebook/dp/B073R25NKW/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1536562988&sr=1-1&keywords=101+Things+I+Learned+in+Urban+Design+School<br />
<br />
<br />
''Level Design - Processes and Experiences'', Christopher W. Totten<br />
<br />
https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055<br />
<br />
<br />
'''LANGUAGES'''<br />
<br />
''The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building'', David J. Peterson<br />
<br />
https://www.amazon.com/Art-Language-Invention-Horse-Lords-World-Building-ebook/dp/B00TY3ZMVG/ref=sr_1_6?s=digital-text&ie=UTF8&qid=1536301474&sr=1-6&keywords=worldbuilding<br />
<br />
<br />
<br />
'''BLOGS & ARTICLES'''<br />
<br />
https://medium.com/the-language-of-vr/how-to-greet-a-rebel-unlocking-the-storyteller-in-vr-d40b2cc05f55<br />
<br />
https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/<br />
<br />
https://gizmodo.com/7-worldbuilding-tropes-science-fiction-and-fantasy-need-1659804610<br />
<br />
https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537<br />
<br />
https://berleykerr.wordpress.com/2013/01/26/berleys-top-10-world-building-tips-for-sci-fi-or-fantasy/<br />
<br />
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real<br />
<br />
<br />
'''RELATED SUBJECTS'''<br />
<br />
''The Visual Story: Crafting the Visual Structure of Film, TV and Digital Media'', Bruce Block<br />
<br />
https://www.amazon.com/Visual-Story-Creating-Structure-Digital-ebook/dp/B00BY79JEQ<br />
<br />
<br />
<br />
''How to Write Science Fiction & Fantasy'', Orson Scott Card<br />
<br />
https://www.amazon.com/How-Write-Science-Fiction-Fantasy/dp/158297103X</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Main_Page&diff=15987Main Page2019-11-03T19:31:28Z<p>Christian Fonnesbech: </p>
<hr />
<div>==== THE NARRATIVE INNOVATION WIKI ====<br />
<br />
<br />
We invite you to join our discussion club, ''[https://www.facebook.com/groups/986526221489560/ here]''<br />
<br />
The purpose of this Wiki is to map innovations in immersive narratives. The Wiki is intended as a resource for those working with new digital platforms. Our focus is on stories — and on the possibilities for creative expression made possible by new technologies and formats.<br />
<br />
<br />
==== INDEX: NOTABLE ARTICLES IN THIS WIKI ====<br />
The following list is updated manually. If an article is missing, please flag it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]<br />
<br />
<br />
<br />
COLLECTIONS OF RESOURCES & ARTICLES<br />
<br />
[http://cefima.org/wiki/Funding_initiatives_for_VR,_MR_and_AR Funding initiatives for VR, MR and AR]<br />
<br />
[http://cefima.org/wiki/Writing_and_designing_immersive_stories:_books,_articles_and_other_resources Writing and designing immersive stories: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/360_video_and_film_production:_books,_articles_and_other_resources 360 video and film production: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/Worldbuilding_-_resources_%26_literature World Building - Resources & Literature]<br />
<br />
[http://cefima.org/wiki/Studios,_Developers_%26_Production_Companies Studios, Developers & Production Companies] <br />
<br />
[http://cefima.org/wiki/VR,_AR_&_MR:_Development_&_Production VR, AR & MR: Development & Production]<br />
<br />
[https://cefima.org/wiki/Virtual_Film_Production_&_Realtime_Rendering Virtual Film Production & Realtime Rendering]<br />
<br />
[https://cefima.org/wiki/Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more Live Experiences - LARPs, Immersive Theatre, Escape rooms and more]<br />
<br />
[https://cefima.org/wiki/Sound_resources Sound Resources]<br />
<br />
<br />
TOOLS & TECHNOLOGIES<br />
<br />
[http://cefima.org/wiki/VR_content_-_distribution_platforms VR content - distribution platforms]<br />
<br />
[http://cefima.org/wiki/Writing_tools_for_interactive_media Writing tools for Interactive Media]<br />
<br />
<br />
PEOPLE (PROFILES)<br />
<br />
[http://cefima.org/wiki/Monika_Bielskyte Monika Bielskyte]<br />
<br />
[http://cefima.org/wiki/Ian_Cheng Ian Cheng]<br />
<br />
[http://cefima.org/wiki/Jeff_Gomez Jeff Gomez]<br />
<br />
[http://cefima.org/wiki/Khora_Virtual_Reality_%26_Khora_Contemporary Khora Contemporary]<br />
<br />
[http://cefima.org/wiki/Makropol Makropol]<br />
<br />
[http://cefima.org/wiki/Chris_Milk Chris Milk]<br />
<br />
[http://cefima.org/wiki/Nonny_de_la_Peña Nonny de la Peña] <br />
<br />
[http://cefima.org/wiki/Frank_Rose Frank Rose]<br />
<br />
[http://cefima.org/wiki/Jakob_Kudsk_Steensen Jakob Kudsk Steensen]<br />
<br />
[http://cefima.org/wiki/Mike_Bithell Mike Bithell]<br />
<br />
[http://cefima.org/wiki/Nicole_Lazzaro Nicole Lazzaro]<br />
<br />
<br />
EVENTS: CONFERENCES & COMPETITIONS<br />
<br />
[http://cefima.org/wiki/Digital_Jove Digital Jove] (June)<br />
<br />
[http://cefima.org/wiki/Narrascope_-_conference Narrascope] (June)<br />
<br />
[https://newimagesfestival.com/en/festival/ NewImages Festival] (June)<br />
<br />
[https://s2019.siggraph.org SIGGRAPH] (July)<br />
<br />
[http://cefima.org/wiki/The_Portal_(L.A._Film_Festival) The Portal (L.A. Film Festival] (September)<br />
<br />
[http://cefima.org/wiki/Venice_Virtual_Reality Venice Virtual Reality] (September-October)<br />
<br />
[http://cefima.org/wiki/VR_Days_Europe_2018 VR Days Europe] (October)<br />
<br />
[https://ifcomp.org/ballot/?fbclid=IwAR0nNICRod8K5T5WHL3Ri5G8oStlsf0zQk4tiNOLOWDo7-n8uw2r923-M7o#entry-1862 Annnual Interactive Fiction Competition - IFComp] (October)<br />
<br />
[https://cefima.org/wiki/ICIDS_-_International_Conference_on_Interactive_Storytelling ICIDS - International Conference on Interactive Storytelling] (November)<br />
<br />
[https://cefima.org/wiki/VRE_Fest VRE Fest] (November)<br />
<br />
[https://vrdays.co VR Days] (November)<br />
<br />
[https://www.virtual-beings.com Virtual Beings] (Winter)<br />
<br />
[http://cefima.org/wiki/ZipScene_Conference ZipScene Conference] (November)<br />
<br />
[http://cefima.org/wiki/AdventureX AdventureX Conference] (November)<br />
<br />
[https://www.stereopsia.com World Immersion Forum Brussels] (January)<br />
<br />
[https://www.fipadoc.com/en/2020/smart/ FIPA SMART - digital Documentary Film Festival] (January)<br />
<br />
[https://immersivedesignsummit.com Immersive Design Summit. San Francisco] (February)<br />
<br />
[http://cefima.org/wiki/The_Story_(conference) The Story] (February)<br />
<br />
[https://cinequest.org/vr Cinequest] (March)<br />
<br />
[http://cefima.org/wiki/Digital_Dozen Digital Dozen] (April)<br />
<br />
A more complete, VR focused list can be found [http://allvirtualreality.com/events/2018-list-virtual-reality-events-vr-expo-exhibitions-conferences.html here]<br />
<br />
<br />
GENRES<br />
<br />
[http://cefima.org/wiki/Empathy_Games Empathy Games]<br />
<br />
[http://cefima.org/wiki/Immersive_Journalism Immersive Journalism & Documentary]<br />
<br />
[http://cefima.org/wiki/Interactive_Fiction Interactive Fiction]<br />
<br />
[http://cefima.org/wiki/Shared_experiences Shared Experiences]<br />
<br />
<br />
TERMS<br />
<br />
[http://cefima.org/wiki/Augmented_Reality Augmented Reality]<br />
<br />
[http://cefima.org/wiki/Enabled_Landscape Enabled Landscape]<br />
<br />
[http://cefima.org/wiki/Environmental_Storytelling Environmental Storytelling]<br />
<br />
[http://cefima.org/wiki/Eye_Tracking Eye Tracking]<br />
<br />
[http://cefima.org/wiki/Fourth_Wall Fourth Wall]<br />
<br />
[http://cefima.org/wiki/History_of_Virtual_Reality History of Virtual Reality]<br />
<br />
[http://cefima.org/wiki/Mise-en-scène Mise-en-scène]<br />
<br />
[http://cefima.org/wiki/Presence Presence]<br />
<br />
[http://cefima.org/wiki/Procedural_Storytelling Procedural Storytelling]<br />
<br />
[http://cefima.org/wiki/Spatial_Audio Spatial Audio]<br />
<br />
[http://cefima.org/wiki/Teleportation_movement Teleportation movement]<br />
<br />
[https://cefima.org/wiki/Virtual_Beings Virtual Beings]<br />
<br />
<br />
NOTABLE PROJECTS<br />
<br />
[https://cefima.org/wiki/Collider Collider]<br />
<br />
[http://cefima.org/wiki/Bloodless Bloodless]<br />
<br />
[http://cefima.org/wiki/Carne_y_Arena Carne y Arena]<br />
<br />
[http://cefima.org/wiki/Notes_on_Blindness Notes on Blindness]<br />
<br />
[http://cefima.org/wiki/Thalassa Thalassa]<br />
<br />
[http://cefima.org/wiki/Woeful_Woebots Woeful Woebots]<br />
<br />
[http://cefima.org/wiki/Empathy_Machines_-_the_philosophy_and_ethics_of_VR_(articles_%26_other_resources) Empathy Machines - the philosophy and ethics of VR (articles & other resources)]<br />
<br />
<br />
NOTABLE LITERATURE<br />
<br />
[http://cefima.org/wiki/Hamlet_on_the_Holodeck Hamlet on the Holodeck, by Janet Murray]<br />
<br />
<br />
THE ROAD AHEAD<br />
<br />
[http://cefima.org/wiki/Challenges_for_immersive_narratives Challenges for immersive narratives]<br />
<br />
<br />
==== COMPLETE LIST OF ARTICLES IN THIS WIKI ====<br />
[http://cefima.org/wiki/Special:AllPages An automatically updated list of all current articles can be found here.] <br />
<br />
(see the bullet points, bottom of page)<br />
<br />
<br />
==== SUGGESTIONS FOR FUTURE ARTICLES ====<br />
<br />
[http://cefima.org/wiki/Future_Articles_-_write_suggestions_here! Future Articles - write suggestions here!]<br />
<br />
(or simply create an account in the top right corner and write your own articles!)<br />
<br />
<br />
==== EDITING & CREATING NEW ARTICLES ====<br />
Please note that only registered users with confirmed email adresses can write and edit. Anonymous users can only view pages.<br />
<br />
To create a new article, log in and search for a page name that doesn't exist (using the search box and "Go" button): you will then be provided with a link to create the new page.<br />
<br />
Further help:<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]<br />
<br />
* [https://en.wikipedia.org/wiki/Wikipedia:Uploading_images#Steps_in_uploading_a_new_image Uploading images]<br />
<br />
Please note that the editors at CEFIMA reserve the right to remove or edit content that is deemed unsuitable or off topic.<br />
<br />
<br />
==== Contribute to the discussion! ====<br />
If you post an article or a major change in the Wiki, please post about it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]. <br />
Suggestions, questions or anything else is also welcome there.<br />
<br />
<br />
==== About us ====<br />
CEFIMA — the Centre for Excellence in Film and Interactive Media Arts – is an initiative of [https://www.filmskolen.no/prosjekter/cefima The Norwegian Film School]</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Main_Page&diff=15986Main Page2019-10-30T07:23:30Z<p>Christian Fonnesbech: </p>
<hr />
<div>==== THE NARRATIVE INNOVATION WIKI ====<br />
<br />
<br />
We invite you to join our discussion club, ''[https://www.facebook.com/groups/986526221489560/ here]''<br />
<br />
The purpose of this Wiki is to map innovations in immersive narratives. The Wiki is intended as a resource for those working with new digital platforms. Our focus is on stories — and on the possibilities for creative expression made possible by new technologies and formats.<br />
<br />
<br />
==== INDEX: NOTABLE ARTICLES IN THIS WIKI ====<br />
The following list is updated manually. If an article is missing, please flag it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]<br />
<br />
<br />
<br />
COLLECTIONS OF RESOURCES & ARTICLES<br />
<br />
[http://cefima.org/wiki/Funding_initiatives_for_VR,_MR_and_AR Funding initiatives for VR, MR and AR]<br />
<br />
[http://cefima.org/wiki/Writing_and_designing_immersive_stories:_books,_articles_and_other_resources Writing and designing immersive stories: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/360_video_and_film_production:_books,_articles_and_other_resources 360 video and film production: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/Worldbuilding_-_resources_%26_literature World Building - Resources & Literature]<br />
<br />
[http://cefima.org/wiki/Studios,_Developers_%26_Production_Companies Studios, Developers & Production Companies] <br />
<br />
[http://cefima.org/wiki/VR,_AR_&_MR:_Development_&_Production VR, AR & MR: Development & Production]<br />
<br />
[https://cefima.org/wiki/Virtual_Film_Production_&_Realtime_Rendering Virtual Film Production & Realtime Rendering]<br />
<br />
[https://cefima.org/wiki/Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more Live Experiences - LARPs, Immersive Theatre, Escape rooms and more]<br />
<br />
[https://cefima.org/wiki/Sound_resources Sound Resources]<br />
<br />
<br />
TOOLS & TECHNOLOGIES<br />
<br />
[http://cefima.org/wiki/VR_content_-_distribution_platforms VR content - distribution platforms]<br />
<br />
[http://cefima.org/wiki/Writing_tools_for_interactive_media Writing tools for Interactive Media]<br />
<br />
<br />
PEOPLE (PROFILES)<br />
<br />
[http://cefima.org/wiki/Monika_Bielskyte Monika Bielskyte]<br />
<br />
[http://cefima.org/wiki/Ian_Cheng Ian Cheng]<br />
<br />
[http://cefima.org/wiki/Jeff_Gomez Jeff Gomez]<br />
<br />
[http://cefima.org/wiki/Khora_Virtual_Reality_%26_Khora_Contemporary Khora Contemporary]<br />
<br />
[http://cefima.org/wiki/Makropol Makropol]<br />
<br />
[http://cefima.org/wiki/Chris_Milk Chris Milk]<br />
<br />
[http://cefima.org/wiki/Nonny_de_la_Peña Nonny de la Peña] <br />
<br />
[http://cefima.org/wiki/Frank_Rose Frank Rose]<br />
<br />
[http://cefima.org/wiki/Jakob_Kudsk_Steensen Jakob Kudsk Steensen]<br />
<br />
[http://cefima.org/wiki/Mike_Bithell Mike Bithell]<br />
<br />
[http://cefima.org/wiki/Nicole_Lazzaro Nicole Lazzaro]<br />
<br />
<br />
EVENTS: CONFERENCES & COMPETITIONS<br />
<br />
[http://cefima.org/wiki/Digital_Jove Digital Jove] (June)<br />
<br />
[http://cefima.org/wiki/Narrascope_-_conference Narrascope] (June)<br />
<br />
[https://newimagesfestival.com/en/festival/ NewImages Festival] (June)<br />
<br />
[https://s2019.siggraph.org SIGGRAPH] (July)<br />
<br />
[http://cefima.org/wiki/The_Portal_(L.A._Film_Festival) The Portal (L.A. Film Festival] (September)<br />
<br />
[http://cefima.org/wiki/Venice_Virtual_Reality Venice Virtual Reality] (September-October)<br />
<br />
[http://cefima.org/wiki/VR_Days_Europe_2018 VR Days Europe] (October)<br />
<br />
[https://ifcomp.org/ballot/?fbclid=IwAR0nNICRod8K5T5WHL3Ri5G8oStlsf0zQk4tiNOLOWDo7-n8uw2r923-M7o#entry-1862 Annnual Interactive Fiction Competition - IFComp] (October)<br />
<br />
[https://cefima.org/wiki/ICIDS_-_International_Conference_on_Interactive_Storytelling ICIDS - International Conference on Interactive Storytelling] (November)<br />
<br />
[https://cefima.org/wiki/VRE_Fest VRE Fest] (November)<br />
<br />
[https://www.virtual-beings.com Virtual Beings] (Winter)<br />
<br />
[http://cefima.org/wiki/ZipScene_Conference ZipScene Conference] (November)<br />
<br />
[http://cefima.org/wiki/AdventureX AdventureX Conference] (November)<br />
<br />
[https://www.stereopsia.com World Immersion Forum Brussels] (January)<br />
<br />
[https://www.fipadoc.com/en/2020/smart/ FIPA SMART - digital Documentary Film Festival] (January)<br />
<br />
[https://immersivedesignsummit.com Immersive Design Summit. San Francisco] (February)<br />
<br />
[http://cefima.org/wiki/The_Story_(conference) The Story] (February)<br />
<br />
[https://cinequest.org/vr Cinequest] (March)<br />
<br />
[http://cefima.org/wiki/Digital_Dozen Digital Dozen] (April)<br />
<br />
A more complete, VR focused list can be found [http://allvirtualreality.com/events/2018-list-virtual-reality-events-vr-expo-exhibitions-conferences.html here]<br />
<br />
<br />
GENRES<br />
<br />
[http://cefima.org/wiki/Empathy_Games Empathy Games]<br />
<br />
[http://cefima.org/wiki/Immersive_Journalism Immersive Journalism & Documentary]<br />
<br />
[http://cefima.org/wiki/Interactive_Fiction Interactive Fiction]<br />
<br />
[http://cefima.org/wiki/Shared_experiences Shared Experiences]<br />
<br />
<br />
TERMS<br />
<br />
[http://cefima.org/wiki/Augmented_Reality Augmented Reality]<br />
<br />
[http://cefima.org/wiki/Enabled_Landscape Enabled Landscape]<br />
<br />
[http://cefima.org/wiki/Environmental_Storytelling Environmental Storytelling]<br />
<br />
[http://cefima.org/wiki/Eye_Tracking Eye Tracking]<br />
<br />
[http://cefima.org/wiki/Fourth_Wall Fourth Wall]<br />
<br />
[http://cefima.org/wiki/History_of_Virtual_Reality History of Virtual Reality]<br />
<br />
[http://cefima.org/wiki/Mise-en-scène Mise-en-scène]<br />
<br />
[http://cefima.org/wiki/Presence Presence]<br />
<br />
[http://cefima.org/wiki/Procedural_Storytelling Procedural Storytelling]<br />
<br />
[http://cefima.org/wiki/Spatial_Audio Spatial Audio]<br />
<br />
[http://cefima.org/wiki/Teleportation_movement Teleportation movement]<br />
<br />
[https://cefima.org/wiki/Virtual_Beings Virtual Beings]<br />
<br />
<br />
NOTABLE PROJECTS<br />
<br />
[https://cefima.org/wiki/Collider Collider]<br />
<br />
[http://cefima.org/wiki/Bloodless Bloodless]<br />
<br />
[http://cefima.org/wiki/Carne_y_Arena Carne y Arena]<br />
<br />
[http://cefima.org/wiki/Notes_on_Blindness Notes on Blindness]<br />
<br />
[http://cefima.org/wiki/Thalassa Thalassa]<br />
<br />
[http://cefima.org/wiki/Woeful_Woebots Woeful Woebots]<br />
<br />
[http://cefima.org/wiki/Empathy_Machines_-_the_philosophy_and_ethics_of_VR_(articles_%26_other_resources) Empathy Machines - the philosophy and ethics of VR (articles & other resources)]<br />
<br />
<br />
NOTABLE LITERATURE<br />
<br />
[http://cefima.org/wiki/Hamlet_on_the_Holodeck Hamlet on the Holodeck, by Janet Murray]<br />
<br />
<br />
THE ROAD AHEAD<br />
<br />
[http://cefima.org/wiki/Challenges_for_immersive_narratives Challenges for immersive narratives]<br />
<br />
<br />
==== COMPLETE LIST OF ARTICLES IN THIS WIKI ====<br />
[http://cefima.org/wiki/Special:AllPages An automatically updated list of all current articles can be found here.] <br />
<br />
(see the bullet points, bottom of page)<br />
<br />
<br />
==== SUGGESTIONS FOR FUTURE ARTICLES ====<br />
<br />
[http://cefima.org/wiki/Future_Articles_-_write_suggestions_here! Future Articles - write suggestions here!]<br />
<br />
(or simply create an account in the top right corner and write your own articles!)<br />
<br />
<br />
==== EDITING & CREATING NEW ARTICLES ====<br />
Please note that only registered users with confirmed email adresses can write and edit. Anonymous users can only view pages.<br />
<br />
To create a new article, log in and search for a page name that doesn't exist (using the search box and "Go" button): you will then be provided with a link to create the new page.<br />
<br />
Further help:<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]<br />
<br />
* [https://en.wikipedia.org/wiki/Wikipedia:Uploading_images#Steps_in_uploading_a_new_image Uploading images]<br />
<br />
Please note that the editors at CEFIMA reserve the right to remove or edit content that is deemed unsuitable or off topic.<br />
<br />
<br />
==== Contribute to the discussion! ====<br />
If you post an article or a major change in the Wiki, please post about it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]. <br />
Suggestions, questions or anything else is also welcome there.<br />
<br />
<br />
==== About us ====<br />
CEFIMA — the Centre for Excellence in Film and Interactive Media Arts – is an initiative of [https://www.filmskolen.no/prosjekter/cefima The Norwegian Film School]</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Sound_resources&diff=15985Sound resources2019-10-30T07:22:49Z<p>Christian Fonnesbech: Created page with " ''‘Making Waves’ Review: How Sound in Cinema Moves Us'' https://www.nytimes.com/2019/10/24/movies/making-waves-the-art-of-cinematic-sound-review.html?smid=nytcore-ios-sh..."</p>
<hr />
<div><br />
''‘Making Waves’ Review: How Sound in Cinema Moves Us''<br />
<br />
https://www.nytimes.com/2019/10/24/movies/making-waves-the-art-of-cinematic-sound-review.html?smid=nytcore-ios-share&fbclid=IwAR2NLXBj0fymb1d_vg230adGlgkVJPNTfgY6evdtXMDqSyJHuPU7SJ6dXtc</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Virtual_Film_Production_%26_Realtime_Rendering&diff=15984Virtual Film Production & Realtime Rendering2019-10-29T10:26:04Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Lionking-800x445.jpg|800px]]<br /><br />
<br />
=== Articles ===<br />
<br />
''Pioneering Virtual Production With Real-Time VFX: An Interview With DVP Asa Bailey''<br />
<br />
https://www.actionvfx.com/blog/pioneering-virtual-production-with-real-time-vfx-an-interview-with-dvp-asa-bailey?fbclid=IwAR3ll4Nk0hp4nHnW2SOUebd-TG54AJPCV6-9OHb1-Yma-jOMAxBHtRQfV7A<br />
<br />
<br />
''Disney’s Upcoming Lion King Remake Pushes The Boundaries Of VR Filmmaking''<br />
<br />
https://vrscout.com/news/lion-king-remake-shot-entirely-in-vr/?fbclid=IwAR0aHE6U_2QHrgr7wDnAnEOVzEbBryw1j05OGY7NrOlS3Y8oSif0zyDwQRk#<br />
<br />
<br />
''"We built a video game, the purpose of which was to make a movie"''<br />
<br />
https://beforesandafters.com/2019/10/03/we-built-a-video-game-the-purpose-of-which-was-to-make-a-movie/<br />
<br />
<br />
''I Am Mother - VR Storyboarding''<br />
<br />
https://vimeo.com/359446829?ref=em-share&fbclid=IwAR06H0QTvb9SlgYsnwz1PxM1FTn2l2WSXznpwxzZJQaxJZ3zOEN3gw6yAgM<br />
<br />
<br />
''Andy Serkis rallies for digital performer rights''<br />
<br />
https://www.screendaily.com/news/andy-serkis-rallies-for-digital-performer-rights/5142919.article?fbclid=IwAR0f7KLsCZ1EzDZ8r19LrXneadu7VqVTCoFsLpNkmi7Lm4mzN2Yt79SYGv0<br />
<br />
<br />
=== Books & Guides ===<br />
<br />
''The Virtual Production Field Guide: a new resource for filmmakers''<br />
<br />
https://www.unrealengine.com/en-US/blog/virtual-production-field-guide-a-new-resource-for-filmmakers?fbclid=IwAR3TQ6M50Zk4I7_TPyelxDf8zJc4S_5h8uDl4hYclu0XaOX5_S2WG-PCO64<br />
<br />
<br />
''Virtual Production Glossary''<br />
<br />
https://www.technicolor.com/sites/default/files/2019-07/20190726-Virtual-Production-Glossary-v1-web.pdf<br />
<br />
<br />
=== Companies ===<br />
<br />
http://www.onsetfacilities.com<br />
<br />
https://www.actionvfx.com</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Writing_and_designing_immersive_stories:_books,_articles_and_other_resources&diff=15983Writing and designing immersive stories: books, articles and other resources2019-10-25T05:46:45Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Genres.jpg|800px]]<br /><br />
''Image from the article, "27 Ways To Tell A Story in VR" by Sam Saxton''<br />
<br />
<br />
=== BOOKS ABOUT WRITING & DESIGNING SPECIFICALLY FOR XR ===<br />
<br />
''Crafting Stories For Virtual Reality'', Melissa Bosworth & Lakshmi Sarah <br />
<br />
https://craftingstoriesforvr.com/?fbclid=IwAR3hQ1VT9ylhCQGr7xMubhAmi7UV_oc6iugjk6GyjDjBzEb8b5_0UUAxpAI<br />
<br />
<br />
''Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality'', by Craig Caldwell<br />
<br />
https://www.ebooks.com/en-dk/95773308/story-structure-and-development/caldwell-craig/<br />
<br />
<br />
''In the Blink of a Mind — Prologue'', by Jessica Brillhart<br />
<br />
https://medium.com/the-language-of-vr/in-the-blink-of-a-mind-prologue-7864c0474a29<br />
<br />
<br />
''Evette Vargas Wants to Set Standards with the Scriptwriting''<br />
<br />
https://vrtl.academy/news/fade-in-every-vr-script-has-a-beginning-but-evette-vargas-wants-to-set-standards-with-the-scriptwriting/<br />
<br />
=== BOOKS ABOUT WRITING FOR INTERACTIVE & GAMES ===<br />
<br />
''Video Game Writing From Macro to Micro'', Marek Walton / Maurice Suckling<br />
<br />
https://emshort.blog/2018/09/04/video-game-writing-from-macro-to-micro-marek-walton-maurice-suckling/<br />
<br />
<br />
''The Ultimate Guide to Video Game Writing and Design'', Dille / Platten<br />
<br />
https://emshort.blog/2017/07/11/the-ultimate-guide-to-video-game-writing-and-design-dilleplatten/<br />
<br />
<br />
''Video Game Storytelling'', Evan Skolnick<br />
<br />
https://emshort.blog/2017/07/04/video-game-storytelling-evan-skolnick/<br />
<br />
<br />
''The Game Narrative Toolbox'', Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler & Ann Lemay<br />
<br />
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086?fbclid=IwAR1n44dI-Vn6jgG-Db_wecU7W4dm6KISBUI6We-nEDMhePliYK80W_Zedns<br />
<br />
<br />
''The advanced game narrative toolbox''<br />
<br />
https://emshort.blog/2019/03/19/the-advanced-game-narrative-toolbox/?fbclid=IwAR3FTeujbBqdLUeGOekVNipCogpzBklxoGZrZ73CXmrsKhJFkGZr4fZfBgU#more-39411<br />
<br />
<br />
''Writing for Video Games (Professional Media Practice)'', Steve Ince<br />
<br />
https://www.amazon.com/Writing-Video-Games-Professional-Practice/dp/0713677619?fbclid=IwAR1kJH_XlAWL2jk0LDOjQZc61C_iN9b9Nj7eo9ZaF5kyBvSf7HyNBgsKW6o<br />
<br />
<br />
''Character Development and Storytelling for Games'', Lee Sheldon<br />
<br />
https://www.goodreads.com/book/show/962797.Character_Development_and_Storytelling_for_Games?fbclid=IwAR3_z1m52kLAavRLngSeZcYvnXCv0TCO1wV-xtK2CEwyBhsxThEjG82X_NM<br />
<br />
<br />
''Hamlet's Hit Points'', Robin D. Laws<br />
<br />
https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024<br />
<br />
<br />
''Slay the Dragon - Writing Great Video Games'', by Robert Denton Bryant & Keith Giglio<br />
<br />
http://www.slaythedragonbook.com<br />
<br />
<br />
''Possible Worlds in Video Games - From Classic Narrative to Meaningful Actions'', by Antonio José Planells de la Maza<br />
<br />
http://press.etc.cmu.edu/index.php/product/possible-worlds-in-video-games/<br />
<br />
<br />
''Developing Creative Content for Games'', By Greg Johnson<br />
<br />
https://www.routledge.com/Developing-Creative-Content-for-Games-1st-Edition/Johnson/p/book/9781498777667<br />
<br />
<br />
''Video Game Storytelling - What every developer needs to know about narrative techniques'', by Evan Skolnick<br />
<br />
https://www.penguinrandomhouse.com/books/226115/video-game-storytelling-by-evan-skolnick/9780385345828<br />
<br />
<br />
''Interactive Stories and Video Game Art: A Storytelling Framework for Game Design'', by Chris Solarski<br />
<br />
https://www.crcpress.com/Interactive-Stories-and-Video-Game-Art-A-Storytelling-Framework-for-Game/Solarski/p/book/9781498781503<br />
<br />
<br />
=== BOOKS ABOUT WRITING FOR MOVIES, TV, COMICS & MORE ===<br />
<br />
''Story'', by Robert McKee<br />
<br />
https://mckeestory.com/books/story/<br />
<br />
<br />
''The Anatomy of Story, by John Truby''<br />
<br />
https://emshort.blog/2019/04/02/the-anatomy-of-a-story-john-truby/<br />
<br />
<br />
<br />
''Understanding Comics''<br />
<br />
https://en.wikipedia.org/wiki/Understanding_Comics?fbclid=IwAR18ox8byB4uSE30hI83HZS9bhkXUOE4CitvQ3Ufn3xY_0BbGGtd177cljs<br />
<br />
<br />
''Into the Woods: A Five-Act Journey Into Story'', by John Yorke<br />
<br />
http://arubabooks.com/search/into-the-woods-a-five-act-journey-into-story/<br />
<br />
<br />
=== BOOKS ABOUT WRITING STORIES IN GENERAL ===<br />
<br />
''Developing Story Ideas'', by Michael Rabiger<br />
<br />
https://www.amazon.com/Developing-Story-Ideas-Michael-Rabiger/dp/1138956236<br />
<br />
<br />
''The Negative Trait Thesaurus: A Writer’s Guide To Character Flaws'', by Angela Ackerman & Becca Puglisi<br />
<br />
https://writershelpingwriters.net/negative-trait-thesaurus/<br />
<br />
<br />
''The Positive Trait Thesaurus: A Writer’s Guide to Character Attributes'', by Angela Ackerman and Becca Puglisi<br />
<br />
https://writershelpingwriters.net/positive-trait-thesaurus/<br />
<br />
<br />
<br />
=== ARTICLES ===<br />
<br />
<br />
XR<br />
<br />
‘’VR Glossary’’<br />
<br />
http://www.vrglossary.org/<br />
<br />
<br />
''Designing great mixed reality games'', AR Critic<br />
<br />
https://arcritic.com/2296/designing-great-mixed-reality-games-part-1/<br />
<br />
<br />
''27 Ways To Tell A Story in VR''<br />
<br />
https://medium.com/@samsaxtonart/27-ways-to-tell-a-story-in-vr-bda425e694cb<br />
<br />
<br />
''The Beginner’s Guide to VR Scriptwriting & Storytelling''<br />
<br />
https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/#<br />
<br />
<br />
''Writing for VR: The Definitive Guide to VR Storytelling''<br />
<br />
https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/<br />
<br />
<br />
''The Storyteller’s Guide to the Virtual Reality Audience''<br />
<br />
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497<br />
<br />
<br />
''Virtual Reality needs talented writers''<br />
<br />
http://www.bbc.co.uk/blogs/writersroom/entries/9b263473-5eb2-4009-a9e0-08ddc880a8fa<br />
<br />
<br />
''NPR’s guide to building immersive storytelling projects''<br />
<br />
http://training.npr.org/digital/take-our-playbook-nprs-guide-to-building-immersive-storytelling-projects/<br />
<br />
<br />
''A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)''<br />
<br />
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5<br />
<br />
<br />
''3 common augmented reality mistakes''<br />
<br />
https://medium.com/@davecancode/3-common-augmented-reality-mistakes-6ff5c08fa3cf<br />
<br />
<br />
''The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''Playable Stories The immersed audience: how theatre is taking its cue from video games''<br />
<br />
https://www.theguardian.com/technology/2014/may/20/how-theatre-is-taking-its-cue-from-video-games<br />
<br />
<br />
''What I Learned Making 5 ARKit Prototypes''<br />
<br />
https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956<br />
<br />
<br />
INTERACTIVE & GAMES<br />
<br />
''Designing Branching Narrative'', Paul Nelson<br />
<br />
https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/<br />
<br />
<br />
''Self-Training in Narrative Design, Emily Short''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''A practical guide to game writing''<br />
<br />
https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1<br />
<br />
<br />
''9 Types of Visual Storytelling on Mobile''<br />
<br />
https://gijn.org/2019/01/02/9-types-of-visual-storytelling-on-mobile/<br />
<br />
<br />
''Game writing pitfalls and opportunities'', Extra Credits: <br />
<br />
https://www.youtube.com/watch?v=0RzIDj0FGH0<br />
<br />
<br />
DIALOGUE<br />
<br />
''Designing investigative conversations'' - Jon Ingold<br />
<br />
https://www.gamasutra.com/blogs/JonIngold/20191023/352685/Designing_Investigate_Conversations.php<br />
<br />
<br />
<br />
''The future of dialogue in games''<br />
<br />
https://www.pcgamer.com/the-future-of-dialogue-in-games/<br />
<br />
<br />
''Dialogue and Player choice''<br />
<br />
https://sub-q.com/dialogue-and-player-choice/?fbclid=IwAR0jtdQK1rRcjSyOAM7XxFWjWSe33m1FsfKAsw4zGwSgIvF_9HWPKkQhuCc<br />
<br />
=== PAPERS & THEORY === <br />
<br />
''The Cambridge Introduction to Narrative''<br />
<br />
https://emshort.blog/2019/07/02/the-cambridge-introduction-to-narrative-h-porter-abbott/#more-39439<br />
<br />
<br />
''Storytelling in Video Games: The Art of Digital Narrative'', by Amy Green<br />
<br />
https://emshort.blog/2019/06/04/storytelling-in-video-games-the-art-of-the-digital-narrative-amy-m-green/<br />
<br />
https://www.vitalsource.com/products/storytelling-in-video-games-the-art-of-the-amy-m-green-v9781476630922<br />
<br />
<br />
<br />
''Curating Simulated Storyworlds'', by James Ryan<br />
<br />
https://escholarship.org/uc/item/1340j5h2<br />
<br />
https://emshort.blog/2019/05/21/curating-simulated-storyworlds-james-ryan/#more-39471<br />
<br />
<br />
''Towards a Theory of Choice Poetics''<br />
<br />
http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=12ED79681F2A8906C848C6AFE9BFB7D9?doi=10.1.1.476.8438&rep=rep1&type=pdf&fbclid=IwAR0X1xB0jcv6bCrV9El1UA3RMdCH8SRpoh0Q5U-Y00KSEsFQTWqIG2fHeZo<br />
<br />
https://emshort.blog/2019/04/09/choice-poetics-peter-mawhorter/?fbclid=IwAR1cINoUiUOetBGuFqPwxPTcDyrRCUBP66uiiv9pgMFDR3ljAb3ySAqdwJs#more-39049<br />
<br />
<br />
''Writing and Design Methods that Negotiate Narrative and Player Agency''<br />
<br />
https://ore.exeter.ac.uk/repository/bitstream/handle/10871/29281/WoodH_AcademicThesis.pdf?sequence=2&isAllowed=y<br />
<br />
<br />
''Dynamic Syuzhets: Writing and Design Methods for Playable Stories''<br />
<br />
https://link.springer.com/chapter/10.1007/978-3-319-71027-3_3<br />
<br />
<br />
''Open Design Challenges for Interactive Emergent Narrative''<br />
<br />
https://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_2<br />
<br />
<br />
''From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative''<br />
<br />
https://www.jstor.org/stable/25663007?seq=1#page_scan_tab_contents<br />
<br />
<br />
''Rethinking agency and immersion: video games as a means of consciousness-raising''<br />
<br />
https://www.tandfonline.com/doi/abs/10.1076/digc.12.3.167.3225<br />
<br />
<br />
''Empathy in Wonderland''<br />
<br />
https://medium.com/silicon-valley-global-news/empathy-in-wonderland-38beee7372c3?fbclid=IwAR1GguW2WLqadsFG4-1NgslpTBLauANTdfBWn3tjT_pjYVCErwxg7x--f-A<br />
<br />
<br />
''Choice poetics by example''<br />
<br />
https://www.researchgate.net/scientific-contributions/70930315_Peter_Mawhorter<br />
<br />
=== PODCASTS & TALKS === <br />
<br />
''Script Lock'' (podcast series)<br />
<br />
https://scriptlock.simplecast.com/episodes?fbclid=IwAR0iGWpgrwoQ9D-LxSCzl0OjxuVxpq0Tc1RQ89nUxJGZFJmY-9UOMAr5trw<br />
<br />
<br />
''The three pillars of game writing''<br />
<br />
https://www.youtube.com/watch?v=wNNXdoj7cCQ<br />
<br />
<br />
''The Nature of Order In Game Narrative'', By Jesse Schell''<br />
<br />
Inspired by the idea of universal patterns that humans gravitate towards, Jesse Schell presents an inspirational and inspiring talk to replenish your narrative toolbox.<br />
<br />
[https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in Link to video]<br />
<br />
<br />
''AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!'', by Elan Ruskin<br />
<br />
Writing for interactive and immersive worlds comes with its own challenges. How can you build a system that gives power and flexibility to your writer? The first part of the talk is inspiring and good for all people interested in immersive narratives. The later part of the talk, really dives into the technical landscape of how to implement this in code.<br />
<br />
[https://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through Link to video]<br />
<br />
<br />
''Sandbox - a podcast exploring new forms and functions of storytelling''<br />
<br />
https://medium.com/columbia-dsl/columbia-dsl-sandbox-a-podcast-exploring-new-forms-and-functions-of-storytelling-2c752b69e223<br />
<br />
<br />
''Roundtable discussion: design challenges & best practices for spatial computing, from the 2018 L.E.A.P. Conference''<br />
<br />
https://www.youtube.com/watch?v=OnADnivOhnQ&feature=youtu.be&fbclid=IwAR2joG0J0b60NT_u_V_hTwux9_IbKFz7EXQcDwFLBuNSAgkINPth8JKz5Vg<br />
<br />
<br />
''How to write interactive narratives for games - Interview with Jon Ingold from Inkle Studios''<br />
<br />
https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/<br />
<br />
<br />
''Script Lock'', Max & Nick Folkman<br />
<br />
https://scriptlock.simplecast.fm<br />
<br />
<br />
''Adapting the “Hierarchy of Understanding” Method for Games and Other Forms'', by Christy Dena<br />
<br />
http://www.christydena.com/2019/04/adapting-the-hierarchy-of-understanding-method-for-games-and-other-forms/?fbclid=IwAR12XIeQDWeHIphm3kcM3zSYKwAHUmktRa8JkWmQ3CJyE6jxetn4IZ7fsqE<br />
<br />
<br />
''The Shapes in Your Story: Narrative Mapping Frameworks''<br />
<br />
https://www.youtube.com/watch?v=_Xrsn2HBs6w&feature=youtu.be&fbclid=IwAR1v-wxDAGuvNG9WscE4KOakm4uUY_htyjI2JhuvFHIkjhwNJa1wiNztEFU<br />
<br />
<br />
<br />
=== Collections of resources ===<br />
<br />
''A collection of Blogs on Narrative Design and Game Writing blogs''<br />
<br />
https://emshort.blog/2019/06/18/narrative-design-related-blogs/#more-39419<br />
<br />
<br />
''Self-Training in Narrative Design - what do you need to learn, and how might you learn it?''<br />
<br />
https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/<br />
<br />
<br />
''16 Best Screenwriting Sites''<br />
<br />
https://nofilmschool.com/best-screenwriting-websites<br />
<br />
<br />
''Apple's guides to creating AR Experiences''<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/805/<br />
<br />
https://developer.apple.com/videos/play/wwdc2018/808/<br />
<br />
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Main_Page&diff=15982Main Page2019-10-17T06:17:24Z<p>Christian Fonnesbech: </p>
<hr />
<div>==== THE NARRATIVE INNOVATION WIKI ====<br />
<br />
<br />
We invite you to join our discussion club, ''[https://www.facebook.com/groups/986526221489560/ here]''<br />
<br />
The purpose of this Wiki is to map innovations in immersive narratives. The Wiki is intended as a resource for those working with new digital platforms. Our focus is on stories — and on the possibilities for creative expression made possible by new technologies and formats.<br />
<br />
<br />
==== INDEX: NOTABLE ARTICLES IN THIS WIKI ====<br />
The following list is updated manually. If an article is missing, please flag it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]<br />
<br />
<br />
<br />
COLLECTIONS OF RESOURCES & ARTICLES<br />
<br />
[http://cefima.org/wiki/Funding_initiatives_for_VR,_MR_and_AR Funding initiatives for VR, MR and AR]<br />
<br />
[http://cefima.org/wiki/Writing_and_designing_immersive_stories:_books,_articles_and_other_resources Writing and designing immersive stories: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/360_video_and_film_production:_books,_articles_and_other_resources 360 video and film production: books, articles and other resources]<br />
<br />
[http://cefima.org/wiki/Worldbuilding_-_resources_%26_literature World Building - Resources & Literature]<br />
<br />
[http://cefima.org/wiki/Studios,_Developers_%26_Production_Companies Studios, Developers & Production Companies] <br />
<br />
[http://cefima.org/wiki/VR,_AR_&_MR:_Development_&_Production VR, AR & MR: Development & Production]<br />
<br />
[https://cefima.org/wiki/Virtual_Film_Production_&_Realtime_Rendering Virtual Film Production & Realtime Rendering]<br />
<br />
[https://cefima.org/wiki/Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more Live Experiences - LARPs, Immersive Theatre, Escape rooms and more]<br />
<br />
<br />
TOOLS & TECHNOLOGIES<br />
<br />
[http://cefima.org/wiki/VR_content_-_distribution_platforms VR content - distribution platforms]<br />
<br />
[http://cefima.org/wiki/Writing_tools_for_interactive_media Writing tools for Interactive Media]<br />
<br />
<br />
PEOPLE (PROFILES)<br />
<br />
[http://cefima.org/wiki/Monika_Bielskyte Monika Bielskyte]<br />
<br />
[http://cefima.org/wiki/Ian_Cheng Ian Cheng]<br />
<br />
[http://cefima.org/wiki/Jeff_Gomez Jeff Gomez]<br />
<br />
[http://cefima.org/wiki/Khora_Virtual_Reality_%26_Khora_Contemporary Khora Contemporary]<br />
<br />
[http://cefima.org/wiki/Makropol Makropol]<br />
<br />
[http://cefima.org/wiki/Chris_Milk Chris Milk]<br />
<br />
[http://cefima.org/wiki/Nonny_de_la_Peña Nonny de la Peña] <br />
<br />
[http://cefima.org/wiki/Frank_Rose Frank Rose]<br />
<br />
[http://cefima.org/wiki/Jakob_Kudsk_Steensen Jakob Kudsk Steensen]<br />
<br />
[http://cefima.org/wiki/Mike_Bithell Mike Bithell]<br />
<br />
[http://cefima.org/wiki/Nicole_Lazzaro Nicole Lazzaro]<br />
<br />
<br />
EVENTS: CONFERENCES & COMPETITIONS<br />
<br />
[http://cefima.org/wiki/Digital_Jove Digital Jove] (June)<br />
<br />
[http://cefima.org/wiki/Narrascope_-_conference Narrascope] (June)<br />
<br />
[https://newimagesfestival.com/en/festival/ NewImages Festival] (June)<br />
<br />
[https://s2019.siggraph.org SIGGRAPH] (July)<br />
<br />
[http://cefima.org/wiki/The_Portal_(L.A._Film_Festival) The Portal (L.A. Film Festival] (September)<br />
<br />
[http://cefima.org/wiki/Venice_Virtual_Reality Venice Virtual Reality] (September-October)<br />
<br />
[http://cefima.org/wiki/VR_Days_Europe_2018 VR Days Europe] (October)<br />
<br />
[https://ifcomp.org/ballot/?fbclid=IwAR0nNICRod8K5T5WHL3Ri5G8oStlsf0zQk4tiNOLOWDo7-n8uw2r923-M7o#entry-1862 Annnual Interactive Fiction Competition - IFComp] (October)<br />
<br />
[https://cefima.org/wiki/ICIDS_-_International_Conference_on_Interactive_Storytelling ICIDS - International Conference on Interactive Storytelling] (November)<br />
<br />
[https://cefima.org/wiki/VRE_Fest VRE Fest] (November)<br />
<br />
[https://www.virtual-beings.com Virtual Beings] (Winter)<br />
<br />
[http://cefima.org/wiki/ZipScene_Conference ZipScene Conference] (November)<br />
<br />
[http://cefima.org/wiki/AdventureX AdventureX Conference] (November)<br />
<br />
[https://www.stereopsia.com World Immersion Forum Brussels] (January)<br />
<br />
[https://www.fipadoc.com/en/2020/smart/ FIPA SMART - digital Documentary Film Festival] (January)<br />
<br />
[https://immersivedesignsummit.com Immersive Design Summit. San Francisco] (February)<br />
<br />
[http://cefima.org/wiki/The_Story_(conference) The Story] (February)<br />
<br />
[https://cinequest.org/vr Cinequest] (March)<br />
<br />
[http://cefima.org/wiki/Digital_Dozen Digital Dozen] (April)<br />
<br />
A more complete, VR focused list can be found [http://allvirtualreality.com/events/2018-list-virtual-reality-events-vr-expo-exhibitions-conferences.html here]<br />
<br />
<br />
GENRES<br />
<br />
[http://cefima.org/wiki/Empathy_Games Empathy Games]<br />
<br />
[http://cefima.org/wiki/Immersive_Journalism Immersive Journalism & Documentary]<br />
<br />
[http://cefima.org/wiki/Interactive_Fiction Interactive Fiction]<br />
<br />
[http://cefima.org/wiki/Shared_experiences Shared Experiences]<br />
<br />
<br />
TERMS<br />
<br />
[http://cefima.org/wiki/Augmented_Reality Augmented Reality]<br />
<br />
[http://cefima.org/wiki/Enabled_Landscape Enabled Landscape]<br />
<br />
[http://cefima.org/wiki/Environmental_Storytelling Environmental Storytelling]<br />
<br />
[http://cefima.org/wiki/Eye_Tracking Eye Tracking]<br />
<br />
[http://cefima.org/wiki/Fourth_Wall Fourth Wall]<br />
<br />
[http://cefima.org/wiki/History_of_Virtual_Reality History of Virtual Reality]<br />
<br />
[http://cefima.org/wiki/Mise-en-scène Mise-en-scène]<br />
<br />
[http://cefima.org/wiki/Presence Presence]<br />
<br />
[http://cefima.org/wiki/Procedural_Storytelling Procedural Storytelling]<br />
<br />
[http://cefima.org/wiki/Spatial_Audio Spatial Audio]<br />
<br />
[http://cefima.org/wiki/Teleportation_movement Teleportation movement]<br />
<br />
[https://cefima.org/wiki/Virtual_Beings Virtual Beings]<br />
<br />
<br />
NOTABLE PROJECTS<br />
<br />
[https://cefima.org/wiki/Collider Collider]<br />
<br />
[http://cefima.org/wiki/Bloodless Bloodless]<br />
<br />
[http://cefima.org/wiki/Carne_y_Arena Carne y Arena]<br />
<br />
[http://cefima.org/wiki/Notes_on_Blindness Notes on Blindness]<br />
<br />
[http://cefima.org/wiki/Thalassa Thalassa]<br />
<br />
[http://cefima.org/wiki/Woeful_Woebots Woeful Woebots]<br />
<br />
[http://cefima.org/wiki/Empathy_Machines_-_the_philosophy_and_ethics_of_VR_(articles_%26_other_resources) Empathy Machines - the philosophy and ethics of VR (articles & other resources)]<br />
<br />
<br />
NOTABLE LITERATURE<br />
<br />
[http://cefima.org/wiki/Hamlet_on_the_Holodeck Hamlet on the Holodeck, by Janet Murray]<br />
<br />
<br />
THE ROAD AHEAD<br />
<br />
[http://cefima.org/wiki/Challenges_for_immersive_narratives Challenges for immersive narratives]<br />
<br />
<br />
==== COMPLETE LIST OF ARTICLES IN THIS WIKI ====<br />
[http://cefima.org/wiki/Special:AllPages An automatically updated list of all current articles can be found here.] <br />
<br />
(see the bullet points, bottom of page)<br />
<br />
<br />
==== SUGGESTIONS FOR FUTURE ARTICLES ====<br />
<br />
[http://cefima.org/wiki/Future_Articles_-_write_suggestions_here! Future Articles - write suggestions here!]<br />
<br />
(or simply create an account in the top right corner and write your own articles!)<br />
<br />
<br />
==== EDITING & CREATING NEW ARTICLES ====<br />
Please note that only registered users with confirmed email adresses can write and edit. Anonymous users can only view pages.<br />
<br />
To create a new article, log in and search for a page name that doesn't exist (using the search box and "Go" button): you will then be provided with a link to create the new page.<br />
<br />
Further help:<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]<br />
<br />
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]<br />
<br />
* [https://en.wikipedia.org/wiki/Wikipedia:Uploading_images#Steps_in_uploading_a_new_image Uploading images]<br />
<br />
Please note that the editors at CEFIMA reserve the right to remove or edit content that is deemed unsuitable or off topic.<br />
<br />
<br />
==== Contribute to the discussion! ====<br />
If you post an article or a major change in the Wiki, please post about it in our [https://www.facebook.com/groups/986526221489560/ Facebook Group]. <br />
Suggestions, questions or anything else is also welcome there.<br />
<br />
<br />
==== About us ====<br />
CEFIMA — the Centre for Excellence in Film and Interactive Media Arts – is an initiative of [https://www.filmskolen.no/prosjekter/cefima The Norwegian Film School]</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Live_Experiences_-_LARPs,_Immersive_Theatre,_Escape_rooms_and_more&diff=15981Live Experiences - LARPs, Immersive Theatre, Escape rooms and more2019-10-17T06:13:19Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Punchdrunk.jpg|800px]]<br /><br />
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<br />
=== LARPs ===<br />
<br />
<br />
=== Immersive Theatre ===<br />
<br />
''Those Who Play: Notes On Building The Immersive Audience - Finding a new paradigm on old paths''<br />
<br />
https://noproscenium.com/those-who-play-notes-on-building-the-immersive-audience-53d973b959f5<br />
<br />
<br />
''Those Who Reject Play: Immersive Design for Everyone Else''<br />
<br />
https://noproscenium.com/those-who-reject-play-immersive-design-for-everyone-else-8e66c45314c3<br />
<br />
<br />
''Julia Henning: The LA actor and company founder talks about the craft of immersive acting"<br />
<br />
https://noproscenium.com/nopro-podcast-218-julia-henning-of-the-halogen-company-18c644345dd0<br />
<br />
<br />
<br />
=== Escape Rooms ===</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Virtual_Film_Production_%26_Realtime_Rendering&diff=15980Virtual Film Production & Realtime Rendering2019-10-04T11:51:38Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Lionking-800x445.jpg|800px]]<br /><br />
<br />
=== Articles ===<br />
<br />
''Pioneering Virtual Production With Real-Time VFX: An Interview With DVP Asa Bailey''<br />
<br />
https://www.actionvfx.com/blog/pioneering-virtual-production-with-real-time-vfx-an-interview-with-dvp-asa-bailey?fbclid=IwAR3ll4Nk0hp4nHnW2SOUebd-TG54AJPCV6-9OHb1-Yma-jOMAxBHtRQfV7A<br />
<br />
<br />
''Disney’s Upcoming Lion King Remake Pushes The Boundaries Of VR Filmmaking''<br />
<br />
https://vrscout.com/news/lion-king-remake-shot-entirely-in-vr/?fbclid=IwAR0aHE6U_2QHrgr7wDnAnEOVzEbBryw1j05OGY7NrOlS3Y8oSif0zyDwQRk#<br />
<br />
<br />
''"We built a video game, the purpose of which was to make a movie"''<br />
<br />
https://beforesandafters.com/2019/10/03/we-built-a-video-game-the-purpose-of-which-was-to-make-a-movie/<br />
<br />
<br />
''I Am Mother - VR Storyboarding''<br />
<br />
https://vimeo.com/359446829?ref=em-share&fbclid=IwAR06H0QTvb9SlgYsnwz1PxM1FTn2l2WSXznpwxzZJQaxJZ3zOEN3gw6yAgM<br />
<br />
<br />
''Andy Serkis rallies for digital performer rights''<br />
<br />
https://www.screendaily.com/news/andy-serkis-rallies-for-digital-performer-rights/5142919.article?fbclid=IwAR0f7KLsCZ1EzDZ8r19LrXneadu7VqVTCoFsLpNkmi7Lm4mzN2Yt79SYGv0<br />
<br />
<br />
=== Books & Guides ===<br />
<br />
''The Virtual Production Field Guide: a new resource for filmmakers''<br />
<br />
https://www.unrealengine.com/en-US/blog/virtual-production-field-guide-a-new-resource-for-filmmakers?fbclid=IwAR3TQ6M50Zk4I7_TPyelxDf8zJc4S_5h8uDl4hYclu0XaOX5_S2WG-PCO64<br />
<br />
<br />
=== Companies ===<br />
<br />
http://www.onsetfacilities.com<br />
<br />
https://www.actionvfx.com</div>Christian Fonnesbechhttp://cefima.org/wiki/index.php?title=Virtual_Film_Production_%26_Realtime_Rendering&diff=15979Virtual Film Production & Realtime Rendering2019-10-04T11:51:19Z<p>Christian Fonnesbech: </p>
<hr />
<div>[[File:Lionking-800x445.jpg|800px]]<br /><br />
<br />
=== Articles ===<br />
<br />
''Pioneering Virtual Production With Real-Time VFX: An Interview With DVP Asa Bailey''<br />
<br />
https://www.actionvfx.com/blog/pioneering-virtual-production-with-real-time-vfx-an-interview-with-dvp-asa-bailey?fbclid=IwAR3ll4Nk0hp4nHnW2SOUebd-TG54AJPCV6-9OHb1-Yma-jOMAxBHtRQfV7A<br />
<br />
<br />
''Disney’s Upcoming Lion King Remake Pushes The Boundaries Of VR Filmmaking''<br />
<br />
https://vrscout.com/news/lion-king-remake-shot-entirely-in-vr/?fbclid=IwAR0aHE6U_2QHrgr7wDnAnEOVzEbBryw1j05OGY7NrOlS3Y8oSif0zyDwQRk#<br />
<br />
<br />
''"We built a video game, the purpose of which was to make a movie"''<br />
<br />
https://beforesandafters.com/2019/10/03/we-built-a-video-game-the-purpose-of-which-was-to-make-a-movie/<br />
<br />
<br />
''I Am Mother - VR Storyboarding''<br />
<br />
https://vimeo.com/359446829?ref=em-share&fbclid=IwAR06H0QTvb9SlgYsnwz1PxM1FTn2l2WSXznpwxzZJQaxJZ3zOEN3gw6yAgM<br />
<br />
<br />
''Andy Serkis rallies for digital performer rights''<br />
<br />
https://www.screendaily.com/news/andy-serkis-rallies-for-digital-performer-rights/5142919.article?fbclid=IwAR0f7KLsCZ1EzDZ8r19LrXneadu7VqVTCoFsLpNkmi7Lm4mzN2Yt79SYGv0<br />
<br />
=== Books & Guides ===<br />
<br />
''The Virtual Production Field Guide: a new resource for filmmakers''<br />
<br />
https://www.unrealengine.com/en-US/blog/virtual-production-field-guide-a-new-resource-for-filmmakers?fbclid=IwAR3TQ6M50Zk4I7_TPyelxDf8zJc4S_5h8uDl4hYclu0XaOX5_S2WG-PCO64<br />
<br />
<br />
=== Companies ===<br />
<br />
http://www.onsetfacilities.com<br />
<br />
https://www.actionvfx.com</div>Christian Fonnesbech