Virtual Beings: Difference between revisions
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=== Papers === | |||
http://research.gold.ac.uk/23815/1/creating-virtual-characters-5.pdf?fbclid=IwAR2OGWuzTGNAJ9xKZ15U6t0W7VnzLdkgbKNQcCI1dOx80oNN77e_0DGh4qk | |||
Revision as of 10:26, 24 July 2019
Projects
Lil Miquela
https://en.wikipedia.org/wiki/Lil_Miquela
Saya
Papers
Books
Virtual Humans: Today and Tomorrow, David Burden, Maggi Savin-Baden
Articles
Almost Human: Goodbye Uncanny Valley, by Or Fleisher
Virtual beings
These Influencers Aren’t Flesh and Blood, Yet Millions Follow Them, New York Times
History of Virtual Beings
Virtual Humans Stepping Out (1998)
Virtual pop star's chart bid (2000)
Virtual Beings, (2001)
Bruce Wilcox (AI guru 1995-2003)
Companies
Fable Studio
https://fable-studio.com/virtual-beings/
Embody Digital
"AI software to make avatars, bots and robots communicate in a human-like way."
Pinscreen
"Instant 3D avatars from a single photo"
https://pinscreen.com/?fbclid=IwAR1efi7An7q6YcI31hjqKCys4sqzCR4YsdPInxykjBOmJ3TbRFPKyy62yDI
SapientX
"Add voice and intelligence to your product with SapientX™ software solutions that allow you to own your customer experience and branding."
https://sapientx.com/?fbclid=IwAR1Ihe6Fh08owxSf3ZVyUog6I8C8W2yoOE8xajKMB88q-pB7ey6Ez6YIfmA
Talespin