Procedural Storytelling
Definitions
"Procedural storytelling, replayable game narratives that dynamically change given player actions."
- Quoted from https://www.gdcvault.com/play/1025421/Teaching-Procedural
Books & Papers
Procedural Storytelling in Game Design - Tanya X. Short, Tarn Adams
Tools
Narrative toolkit: "The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc.
https://toolkits.eu/tienda/toolkits-en/159/?lang=en
Examples of procedural storytelling
Facade - Michael Mateas and Andrew Stern
"an artificial intelligence-based experiment in electronic narrative"
https://games.softpedia.com/get/Freeware-Games/Facade.shtml
Long Live the Queen - Spiky Caterpillar
https://www.pcgamer.com/long-live-the-queen-review/
Examples of procedural storytelling in video games
Dwarf Fortress https://www.timdenee.com/bronzemurder
Shadow of Mordor - Monolith Productions
FTL: Faster Than Light - Subset games
Reigns. Kings & Queens - Devolver Games
Murder on the Zinderneuf - Jon Freeman and Paul Reiche III
Frostpunk - 11 Bit Studios
The Sims - Maxis
Examples of procedural storytelling in board games
Fog of Love - Jacob David Klixbüll Jaskov
https://boardgamegeek.com/boardgame/175324/fog-love https://www.youtube.com/watch?v=8a9oNOjI8V4
Articles & links
https://www.gdcvault.com/play/1025421/Teaching-Procedural
IMAGE CREDIT
“Subversion”, an abandoned procedural story game by Introversion software.