Procedural Storytelling: Difference between revisions
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'''Tools''' | '''Tools''' | ||
Narrative toolkit: ''"The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc. | Narrative toolkit: ''"The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc. | ||
https://toolkits.eu/tienda/toolkits-en/159/?lang=en | https://toolkits.eu/tienda/toolkits-en/159/?lang=en | ||
'''Examples''' | |||
Revision as of 05:26, 11 March 2019
Definitions
"Procedural storytelling, replayable game narratives that dynamically change given player actions."
- Quote from https://www.gdcvault.com/play/1025421/Teaching-Procedural
Articles & links
https://www.gdcvault.com/play/1025421/Teaching-Procedural
Tools
Narrative toolkit: "The Narrative Toolkit is designed as an aid for making any narrative. It consists of 68 cards including Propp, Rodari, Vogler, Jung and Campbell’s concepts, all of which make up the Hero’s Journey. This toolkit helps any person to design his own structure for creating narratives, speeches, group dynamics, business reports, etc.
https://toolkits.eu/tienda/toolkits-en/159/?lang=en
Examples
IMAGE CREDIT
“Subversion”, an abandoned procedural story game by Introversion software.